Jan. 1st, 2005

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The road to successfully practicing shamanism is littered with those who could not measure up. In Indigenous cultures, and in urban and contemporary cultures.

To suggest that no one can fail on this path, or that everyone automatically has the strength to make it, is just unfair.

Shamanism is not just about the commitment; it's about the strength of spirit, the ability to hang on, humility, and a willingness to trust and respect the spirits while still possessing an ability to call bullshit. It's about serving others, not just other 'humans,' but other people, of this world, of the spirit world, other gods, energies, trees, plants, animals, rocks, and mountains.

Not everyone will make it. Not everyone is supposed to. Some will simply fall by the wayside happily, of their own choosing. Others will have their spiritual constitution destroyed by disgusted spirits and gods, and live out their lives in mental institutions or manipulating others to eat of their energy and destroy their souls.

The practice of shamanism is an initiation of itself; frequently. And initiations by their very nature frequently determine whether one is ready, or not ready, to learn wisdom and become a custodian of lore and greater power. No initiatory path is without failures.

But the good news is, no initiatory path is without success either.
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A description of the soul, and the concept of soul-healing.

In my personal practice in shamanism, the soul is not a singular object. In many contemporary religions, it is thought that we have one soul, a fixed, indelible energy imprint which is distinctively us. In this philosophy, it endures through all things. In shamanism, the soul is transient and can be as easily injured as the body and mind. And in many forms of shamanism, including my own, the belief persists that we have more than one soul.

So, in the practices of wildspeak, people, animals, plants, rocks and so on, have multiple souls. Each soul has a function. Some continue on once we die, others disperse with the body and simply rejoin the spirit, or ether, or whatever you want to call the energy that surrounds and makes us all. In wildspeak, some souls are actually 'acquired' through the training to become an Ilkara'te or an Oraite (sky shaman and shaman respectively).

Not only do we have multiple souls, but these souls are transient. Damage to the soul through fragmentation caused by life experiences, trauma and so on, are thought to contribute directly to our mental, emotional and physical health. A broken leg may impact our mental wellbeing, a mental illness like severe depression may impact someone's physical wellbeing, in the shamanism I practice, it is a logical step to see how a soul illness may impact the wellbeing of the person in other areas.

It is the purpose of the shaman and shamanist within wildspeak - and indeed, in many other contemporary and Indigenous forms of shamanism - to make journeys in both this world and the otherworlds in order to conduct soul-healing. This may involve locating fragmented or 'lost' pieces of soul that have split off. It may involve withdrawing harmful energies from the ill person, or simply energies that don't belong. This soul healing is not confined to humans only, a shaman / shamanist may also be drawn or compelled to heal animals, plants, rocks, wights and land spirits in this manner. I feel that - alongside acting as psychopomp - this is one of the primary reasons for the shamanist's need for comprehensive skills in navigating the otherworlds and the spirits within.

In wildspeak, the souls can be described as such:

1. Urt (pron. urd) - The urt, also known as the ur'd or ur'da is the soul that is most easily injured and the soul that most commonly reflects our personality and state of being at any one time. When our urt is damaged, we become sick. When our urt is very fragmented, we develop mental illness until it is 'put together' again. The urt is that which fragments most easily due to trauma, but it is also one of the most malleable and adaptable parts of us and our distinct energy. It makes us 'us,' which is why when the urt is damaged, people frequently say things like 'I feel lost,' or 'I feel like I'll never be the same again,' or 'I haven't been myself ever since X.' The urt is able to stay behind in this world after death as a ghost, or ghost-fragment that repeats the same actions over and over again.

The urt is also the house of strength, or the tumugut. The strength that we are given from birth, which varies from lifetime to lifetime, and determines the integrity of people and their ability to hold strong to personal honour and ethics.

2. A'vun (pron. ah-VUHN) - This is the part of the soul that disperses when we die, and becomes a part of the energy around us again. It makes us 'alive' and gives us the animating substance that turns us from a combination of molecules and cells into a functioning human being. When a person clinically dies or experiences death, they experience a time where the A'vun is absent from the body. It is very difficult to harm the A'vun; but it can be damaged through terminal illness, chronic physical pain, and physical trauma such as amputation and mutilation. Eating disorders can affect the integrity of the A'vun.

3. T'yamjien (pron: ti-yah-me-yen) - The T'yamjien is the internal repository we all have that connects us to our ancestors. It is the source of genetic memory, and allows us to feel (if we search for it) a primordial connection to the animals, elements, plants from which we came. The T'yamjien reminds us that we all share a common ancestor, and common elements for the most part and provides a sense of connectivity to the world around us. Shamanism training in wildspeak will at some stage involve learning how to specifically access the T'yamjien, and potentially locate ancestral shamanic and general cultural knowledge and lore. People who are not very engaged with their T'yamjien may feel disconnected from the world around them, or feel as though they are completely isolated from anything else around them.

4. Czu'czur (pron: chu'chur) - This is the general usage name for this soul, though it has a different name for shamans who have acquired it. The Czu'czur is the soul that the shaman attains during their training; and distinguishes them from a shamanist. The Czu'czur is a fragile soul and can be revoked or removed if the spirits feel that the shaman is not serving the community / spirits / the self etc. with integrity and respect. The Czu'czur has a personality of its own, separate to the Urt, and could almost be considered a separate 'higher self.' It is the Czu'czur that will elect to stay behind in the otherworlds to act as ancestral shaman spirits for those drawn to the path. It tends to alter the energy signature of the shaman; in more new age terms, it changes the vibrational energy of the shaman's aura.

5. Afcze (pron: AHF-chey) - A soul only given to Ilkara'te (sky shamans). It is a difficult soul to describe, but it could be described as 'the stones give a stone soul to a human.' In the wildspeak mythology, the secrets of the stones is what gives the sky shaman their ability to read great oracles and omens from the sky and weather patterns; the Afcze is considered a significant part of this process.

6. Urjkut (pron: UR-kut) - The Urt of the animals. It is thought that some humans are born with an Urjkut instead of an Urt, or literally, with a personality or soul that is animal instead of human. In the mythology, some animals are also born with human Urts.
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REASONS for JOURNEYING

A lot of people are familiar with the otherworlds as places to visit in order to perform soul healing for the self or others (including soul retrieval, extractions etc.) or to psychopomp / shepherd the dead, or help a deceased spirit on its way to a more peaceable place. These functions of the shamanist have been popularised in contemporary and anthropological literature, and I personally do think they are two extremely important functions of the shamanist in the otherworlds.

However, there are other spiritual things one can do in the otherworlds. Both before you feel qualified to do active soul healing or psychopomping, and in between these events. And all are important things that can be done.

Things to do in the Otherworlds

Establishing a 'starting place' - The starting place, or starting base, or safe place, or whatever you want to call it ; is a place that generally sits in a liminal frontier between your own inner universe, and the external otherworlds. It is a place where you feel safe, where you can access at least one of your guides, and where you can store objects for later use and work with the landscape and land spirits. Some people have more than one, depending on how often they work in the otherworlds, what places they travel to etc.

Starting places don't need constant maintenance, but specifically and diligently working on maintaining your starting place will give you a place to start from and return to, a place to practice energy techniques before you're ready to try them fully in the otherworlds, and often a place to simply 'be' without risk of harm or malice. It can also be a good place to become accustomed to the sensations of journeying. Finally, it is a self-nourishing act; the starting place is primarily for you and your wellbeing, devoting any time to it is a way of devoting time to yourself.

Soul-healing - The most popularised contemporary function of journeying to the otherworlds. Sandra Ingerman has written about it, Michael Harner, Jeanette Gagan, Roger Walsh… it goes on. So I had to include it in the list. As soul fragments often travel off to the otherworlds, soul-healing by travelling to the otherworlds is the next logical step.

Acting as psychopomp - Shepherding the dead, or acting as psychopomp, or assisting spirits or gods who are psychopomps, is another primary function for many shamanists; though less popularised in contemporary culture. It basically involves going to the otherworlds (middle, upper or lower depending on the culture / event / situation / placement of the land of the dead) in order to locate a deceased spirit, and guiding them to what can be termed a resting place. This may involve taking them to the entrance point of a land of the dead, like Helheim; or it may simply involve taking them to a place where they feel comfortable, until they are ready to move on. It's hard work, as it often involves knowing the locations of different lands of dead, or knowing how to call on if you are unable to assist.

Establishing relationships - It is crucial work to establish working relationships with other spirits (gods / kami / ancestors / animals / plants / angels / demons / whatever floats your boat). Relationships are always re-established no matter what you're doing, but it is important to sometimes just put time aside specifically for your inter-relationships with helpful spirits. That may involve taking them offerings, asking them for counsel, speaking your gratitude directly in the otherworlds (as opposed to just paying fealty at an altar in this world), or learning more about them and where they've come from, their motivations, and your role with them. Of course with gods this might not be something feasible for you, depending on their nature. But many ancestor spirits, animals, wights etc. are often happy to simply chat, be shown that you care about them, and know that you will visit them. After all, as a shamanist who can actually visit spirits / spirit helpers, it's kind of rude to expect that they will always visit you. Sometimes you have to go and visit them.

Trade secrets - You know, I've not seen this written about in books at all and it's a real shame, because it's been one of the most helpful things I've done. The fact is, there are many artisans in the otherworlds; dancers, artists, tradespeople, craftspeople, smiths, wordsmiths, gardeners. Some are gods, wights, other spirits, ancestors etc. Learning 'tricks of the trade' from otherworldly sources is immensely valuable.

Firstly, it means you can get otherworld help creating your shaman's tools, but perhaps more importantly, it means you can learn how to do craft-based energy work a huge, and diverse range of sources. If you make wallets, why not visit wights specifically connected to prosperity? If you do shamanic dancing, why not find an ancestor shamanist or spirit who can teach you how to dance in ways you've never considered? If you want to create art from the heart, why not see if there are spirits out there to teach you some of their techniques? Nothing comes for free, and an exchange might be asked for, but it's usually - in my own experience - very reasonable.

Events - Events basically involve special occasions. It might be one of the human-based sabbats, Solstices, Equinoxes, festivals that you celebrate. Or alternatively it might be a wight-based event. Those who work primarily with animal and plant spirits won't be exposed to otherworld events as often as those who work with wights, ancestors and Gods. Events are often rewarding (though sometimes draining!), and can involve extending your circle or network of acquaintances in the otherworlds, as well as being exposed to practices you would not necessarily witness in our corporeal, 'real' world.

Rituals and Magic - Most people do their rituals and magic work in this world, sending out their intent into the otherworlds, or realms of energy without actually going there. And this works perfectly well. But for those who can journey, and want the benefits of being around guides, or getting their specific assistance with the crafting of a ritual, or work of magic; doing this work in the otherworlds can be extremely beneficial. It's also worthwhile to see how magic and energy-work in the otherworlds can differ from 'real world' work, i.e. if you feel it's more potent, if you find it's more useful for certain types of spells or rituals, or just to test out if there is much of a difference.

Creating and crafting - Currently, I'm working on building a boat in the otherworlds. It's taking some time, because I've never built a boat before. Thankfully, I have a couple of guides to help me with the more technical stuff, but the rest of it is hard work. I had to find the wood and thank the tree spirits involved, I had to find a place of land/land spirit willing to let me rest my boat on it until it was finished. I will need to talk to cotton plants and other spirits about creating sails. This boat, once finished, will never see the real world; but will be a working boat that I can use to help in my psychopomping work, and with travelling over large bodies of water. It's a complex task, but I am enjoying it and it's teaching me a lot.

The otherworlds are a great place to create objects or materials specifically for your work in the otherworlds. Tools for soul retrieval, extraction (I have a glue I was given by my patron goddess), psychopomping, events, magic, ritual etc. Sometimes you can take the essence of real world objects into the otherworlds, sometimes you may be able to just 'find' what you need, but personally I think it's more meaningful to actually craft what you need in the otherworlds. It takes longer, but it creates a more lasting, reliable object which has been specifically designed for you and what you need it for.

Mapping - Mapping is a task that can be done both in this world and the otherworlds, but it's an important one to do. I hear, these days, of people falling back on saying 'no point in mapping something as spatially challenged as the otherworlds,' but if there was no point; then why did traditional shamanists in countries like Australia, Russia, Asia etc. frequently depict mud-maps of otherworld locations and places? Probably because there was a point to it, and it was important for them to share the places they travelled with trainee shamanists, colleagues, and even just for personal use.

Mapping the otherworlds is an important task that is often overlooked these days, perhaps because people fear that they'll get it 'wrong.' Well, here's the thing, it doesn't matter if you get it wrong, it may help someone else to know that you get to a particular healing place by starting at X, going through X forest, and negotiating with X spirit (and knowing they like offerings of bamboo or rum or something). This kind of knowledge is important stuff and should be documented. Not just for your own benefit, but also - if this is a part of your path - for the benefit of others.

I know I often counsel people about gratuitously going to the otherworlds. New shamanists often start to feel a distinct appeal in spending a lot of time 'over there' rather than being grounded in the real world, and escapism is a dangerous indulgence; especially in realms that you cannot assume to be safe. However, as you can see, there are definitely a lot of different things that one can do in the otherworlds that don't count as 'gratuitous escapism.' It's still important to not journey too much, or more than you can handle at any time. But remember, the otherworlds isn't just about soul-retrieval and psychopomping. It's not even just limited to this list. The more you journey, the more you'll realise just how rich and diverse the other-realms are, and how rewarding journeying can be.
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ROLE of the SPIRIT HELPER

Amongst all indigenous practices, whether derivative, native, new age, etc. there is a discrepancy across cultures when it comes to the meaning of words like 'guide,' 'spirit guide,' 'totem,' and so forth. Because of these discrepancies, I seek to make it very clear what terms I use and what they mean:

The spirit helper is an English translation I have chosen to differentiate between those amorphous terms of 'guide,' 'energy,' and an actual being which is designated to specifically help those shamanising in the otherworlds. In Vilturj, the spirit helper is traditionally called the perevrnija, or perevrni (plural).

The spirit helper, or perevrni, is neither a totem, nor is it an animal energy or guide. They are not specific gods, though they may eventually be deified. They often have no specific folklore attributed to them within a living culture. They may, at times, be an ancestor - a human Oraite (shaman) - who has chosen to exist in the otherworlds for a multitude of reasons, but often to help younger generations of Oraite on their spiritual journeys to help their community.

However, spirit helpers most often appear as animals with something 'off' about them. It may be a horse with a lizard's tail, an eagle as big as a sequoia, a white shark with iron teeth, a human with feathers for skin.

The spirit helper is an entity that appears specifically to shamanic practicioners in order to help them to shamanise and work within the otherworlds. They are different for each person and often uniquely individual, though they can also be 'inherited' from other Oraite within the bloodline or familial culture. Their appearance and symbolic meaning often tells us something of the Oraite themselves, and their practices.

The spirit helpers / perevrni can assist in several ways:

- They negotiate on behalf of the Oraite in the otherworlds.

- They increase the Oraite's ability to travel to destinations they may not be able to normally reach on their own. They also enable the Oraite to travel to destinations at speed.

- Refining the Oraite's practice through teaching specific lessons in the otherworlds. This includes overseeing shamanic death states, aiding and causing initiations, and 'gifting' the Oraite with the powers that enable him or her to be successful in their ventures.

- Aiding the Oraite in all aspects of soul retrieval and possession.

- They are able to sometimes locate the totem, animal energies, ancestors, and spirit helpers of other people. This assists greatly during healings and magical works.

- They foster a sense of humility, respect and self-confidence. Without them, the Oraite is nothing of worth in the otherworlds.

Each spirit helper is helpful in different ways Some will specifically aid one's movement between worlds. Others will help with healing, 'travelling' or negotiation. Some will specifically teach lessons of fear and humility to remind the Oraite that he or she must be focused on the community, and not just themselves. They are not slaves to the whims of the practicioner, though some will (rarely) permit to being commanded. Others will make the commands, and treat the Oraite as a slave.

Spirit helpers are bound in the otherworlds, that is their realm of existence, and they may only present themselves in the 'real world' or material plane through omens and signs. They cannot be physically present.

Spirit helpers are also limited in what they are able to do. Some are able to move between all worlds, but most - like many animal energies - cannot move everywhere. For example, one of my own spirit helpers can never be of any meaningful assistance in the underworlds, and another one likewise can never visit the upperworlds. This is why it is important for the Oraite to negotiate healthy and positive relationships with all of their spirit helpers, because one will not be enough to create a powerful Oraite.

I cannot stress this enough, without perevrni, we truly believe that the Oraite is nothing more than a figurehead without any real power in the otherworlds. There might be some places they can traverse, but many of the more dangerous places become 'off limits.' Any Oraite who attempts to 'heal' others without the aid of their perevrni are selfish, and putting the people they are trying to heal in danger. Do not trust anyone who says, 'I'm fine in the otherworlds on my own.' They are either deluding themselves, simply 'visualising' and not truly journeying, or flat out lying.

Without perevrni, or spirit helpers, the Oraite cannot attempt to heal others or the community successfully. Some might ask why the totem or 'gods' couldn't help instead, but in our belief system, the totem does not perform the function of soul-retrieval, and gods are fickle and often demand higher prices than spirit helpers which is why we only appeal to them when necessary. We also do not address gods during every healing or journey out of respect, in the same way you might not bother an elderly and respected family member every time you wanted to get dressed - after all, you can do it yourself! Or you could certainly ask a sibling to help you first.

In some practices, the spirit helper is the 'highest' entity an Oraite will worship, before turning directly to non-personified deities like 'rain' or 'forest.' They are often deified, and over time they will gain their own stories and folklore if they are successful while working with the Oraite. Some might think that the perevrni is a manifestation of the higher self, but in Vilturj, they are external entities and can exist and function in the otherworlds without us. They are generally infallible.

In my practice, totems, guides and animal energies etc. cannot ever be perevrni. They can 'help' us, certainly, but they do not fulfil the same functions of the perevrni as adeptly as they can.
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FINDING YOUR SPIRIT HELPER

Finding Your Spirit Helper

In Vilturj, you do not find your spirit helpers. There are no specific journeys one can make in the otherworlds that will guarantee you walk away with a perevrnija, and meditations are useless - as they generally take you to internal visualisation states, which are not the same as true walking through the otherworlds.

Perevrni find you when they feel you are ready, and not before. You cannot rush the process, nor is it a matter of simply announcing 'I'm ready', without truly being ready within your heart or spirit.

Over time, a shamanic practicioner will acquire more than one spirit helper, and there is quite a skill to know how to make offerings to each, while knowing who to appeal to for help, or resources. It is also possible, over time, to piss off existing spirit helpers and drive them away. If you rarely offer your respect, offerings or time to the perevrni, they will leave if you are lucky, if you are unlucky, they can make life quite difficult for you in the otherworlds, flat out sabotaging efforts to journey. This depends on the nature of the practicioner, and the types of perevrni they attract.

The relationship between the shamanic practicioner and the perevrni is precious. If they leave, the shamanic practicioner is helpless. If they leave the practicioner while in the otherworlds, it can be very dangerous.

Perevrni are not crucial in the practice of those who simply incorporate indigenous or native practices (often simply called 'shamanic practice' which can be a problem, as it reduces many cultures into one vague, inaccurate culture) in to their own eclectic practices. Like the totem and animal energies, they are not collector's cards to be paraded around as a sign of status that you haven't actually earnt.
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OVATNE

Name: Ovatne (pron. Oh-VAHT-nee)

Other (celebratory) names:

The Killing-Whale
D'miezak'r


Form: A mountainous, slate-grey killer whale, with markings in varying shades of grey. Ovatne is huge, words aren't 'gargantuan' enough to describe how big he appears. His eyes are cold and dead, and he has row after row of shark-like teeth. He appears while shamanising as a form within the ocean, or resting above it. Sometimes he is a disembodied voice.

More recently, he swims across the 'sky.'

Alternative Forms: A narwhal. D'miezak'r the Moon God.

Known for: Since mid-2003.

Presides Over: Ovatne appeared for the first time, when I was shamanising on behalf of two friends. He came as the embodiment of the spirits, to share their displeasure with me and my learning. In this first vision, his lesson to me was prompt. He 'killed' me twice. Essentially, he makes sure I'm not too much of an idiot. He introduces a concept of self-censorship and observation within my own practices, and attempts to aid my growth and refinement as an Oraiyjek. He is often terrifying to encounter, but oddly comforting at times.

Ovatne appears mainly in the middle and upperworlds.

He has also presided over my 'death' states. He helps me to become the best healer I can be. I try to be adequate for him, but I am a recalcitrant and immature student, and he is immeasurably wise. He can seem cruel at times, but he is also at times forgiving. I consider him just.

He presides over the Moon and the ocean, as well as all sea mammals with the exception of the beluga and dolphin (who are the domain of Karijiana).

Assisted With: Soul retrieval and healings. It was he who enabled me to find my 'moon voice,' which is a voice of spiritual truth and power. He aids reclamation of the spirit to help in making all things whole.

He doesn't often ask for a clear 'price' beyond true dedication and loyalty. Since his presence in my life, my practices have been very dedicated, and even during times of rebellion, I find myself unable to shake the constant awareness that this belief system is what I am.

He reminds me that death and the Void is always near. He also aids in journeys to dangerous places. He doesn't tend to negotiate with other spirits because his presence alone tends to send most of them packing.

Chants associated with him:

In the slime, in the darkness
of the shadows, in the bloodied waters,
the silver glint of razor teeth,
the slimy slaughters of spirit meat,
a tragic monster, a silver fiend,
to rend and bite and tear and eat
a calm fury, to kill and chaos make
to direct the death through the murk channels
to make lights at the end of decay,
wisdom in the bloodied darkness
love, in the slimy shadows, in the fury-monster
OH - VAT - NE
ouh var
ouh var
kalanatne, kalanatne
obisk!

Potential connection with deities or recorded lore: He is a manifestation of the Moon God, D'miezak'r.

Other notes: Ovatne will only be 'summoned' with a particular drum beat, on a big enough drum, which means that currently - with the small drum I am using - I cannot 'summon' him. I do not work with him often, though I am 'aware' of his presence in the otherworlds.

He is more forthcoming with physical world 'omens' than any of my other spirit helpers.
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OOOSHALA

Name: Oooshala

Other (celebratory) names:

Fiery Water-Horse
Horse-Screamer of the Water Spirits
The Three-Tongued
Water Ancestor
Wave-Walker

Form: Oooshala appears as a water-horse, a mythological creature that is bound to the ocean (and sometimes other forms of water). They are often fierce creatures with waves, or undying flames for their mane and tails. Oooshala has a tongue that is forked three times, each tongue represents a different type of truth, or one of the three truths (hint: choose the left one, the middle road is a trick). His eyes contain the reflection of undying flame, and he is never found away from water. He is a smallish horse, with a ponyish, muscular frame. He has golden to grey hair, and his mane can be anything from green to red.

Alternative Forms: None.

Known for: Since late 2004.

Presides Over: Oooshala is specifically associated with the act of shamanising during rage states, or during times of peak emotion. His connection to the ocean seems to suggest the uncontrollable and massive nature of human (and all) emotion, and its potential to create great change and growth. His connection to fire represents passion.

Oooshala only appears in the middleworlds. He presides over the three truths: the harsh truth, the insincere truth and the balanced truth.

He does not openly converse, I tend to 'know' what he wants when he appears. Without his assistance, I would have torn my whole life apart, and never been able to locate some of the fragments of my Urt.

Assisted With: Specifically emotional management and the use of emotion in magical techniques.

Chants associated with him:

My wet feet on the wet sand by the ocean
and in the ocean a field of golden wheat
and by the wheat a golden field of golden horses
and there, the golden horse with the reddened tail
the ruddy eyes and the ruddy mane!
And in the eyes the secrets of the Water!
And in the ears the voices of the Water-beasts!
And from the mouth the three tongues of truth!
Ooooooshala Ooooooshala
mighty Water-Horse of the streaming skies,
mighty Three-Tongued of the bloodied ocean,
mighty Horse-Screamer of the Water Spirits!
Oooooooooshala!

*

Ooooshala Ooooshala,
each cresting wave
makes a mountain of foam.
In each foam mountain
is a golden palace,
golder still.

Ooooshala Ooooshala
it is the Water Ancestor
Wave Walker!

Ooooshala Ooooshala
The push of the winds in your ears
The push of the wisdoms into your ears
The push of the ancestors in your ears!

Ooooshala Oooooshala!
It is the antlered one with the blue tail!
What is on your back?
It is the xansan saddle.
What man can saddle your back?
None. Oooooshala!
You have woven it with your antler tips!
As fine as golden needles

Potential connection with deities or recorded lore: Water-horse mythology.
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Basic Rules/Laws of the Otherworlds

1. Never give your true name (the name given to you by birth, or a name gifted to you by gods). Do not expect to be given 'true names' by others either.

2. Carry food and drink on your person. You will often be asked to dine or partake with food with other spirits and gods, but this is not generally considered wise. It is often considered polite then to respectfully decline by offering your own fare.

3. Treat all living and non-living entities of the otherworlds with respect. This might be as simple as asking a rock permission before sitting on it. Or as complex as not letting your fear govern a rude response to a god or demon.

4. Exercise vigilance. Use your brain. Don't speak without thinking first. Instinct is good in the otherworlds, impulse is not.

5. Do not expect that everything will want to give you attention. If you signal that you wish to speak with an entity and it ignores you, then leave it alone. If it signals back, approach respectfully, do not invade its space (leave a distance equal to your height between you), act with courtesy. You may be talking to a god in disguise.

6. Do not lie. In the cases where you have to give 'false' information, be creative. If you are asked where you live, it is acceptable to say 'in a house by the road' (if that's true), but do not say 'on the moon.' If you are asked for your name, do not give a false name, give a nickname that you have been called in the past, or give a name that you have given yourself for these circumstances.

7. Unless you are in the presence of certain deities, try not to indicate irrational fear. Normal fear - such as that which you might present a snarling bear - is fine, but irrational fear leaves you extremely vulnerable, and will end up with you earning a somewhat contemptuous reputation.

8. Learn to master your ego. Do not ever boast of what you can do to other entities if you can't do it when they ask you to. Do not ever brag to gods.

9. If an entity indicates a wish to travel with you, you are obliged to accept. If you feel your path may be dangerous, indicate this.

10. If an entity does you a favour, is a temporary guide, or helps you in some way, it is considered appropriate to repay it in some way. You can ask how, or travel with pre-prepared gifts. If you feel an entity is offering to do something for which you cannot offer appropriate payment, show the gifts you have available and say 'this is all I have right now, but if you can indicate to me what you would like, I can let you know if it is possible for me to give.' You will not ever be able to give an appropriate gift to every creature that helps you. There will be cases where you end up in the debt of other entities (and they end up in yours). This cannot be avoided if you plan on long-term journeying.

11. If you are asked to give a favour, and it is within your power to do so. Give it freely, and do not expect a reward. The law of the otherworlds indicate that they will be in your debt anyway, so asking for a reward or favour is simply rude and ignorant.

12. Do not make promises you can't keep.

13. Do not indicate deadlines you can't meet.

14. If an entity plays a trick on you, or hurts you, brace yourself before fighting back. Petty anger has little place in the otherworlds.

15. Don't preach to, or assume you know what's best, for any other entity in the otherworlds. This also includes wounded soul fragments. They have their own innate knowing, and if they don't come back with you, it may not be a slight on your own character, it may simply be the soul fragment doing what is best.

16. If you are ever offered a token, say thank you and accept it. If you are worried it may be a curse, place it in a 'safe place' or 'neutral place' in the otherworlds. Never decline a gift, no matter what it is, whether it be animal gore, or treasure. If given an article of clothing or jewellery however, do not put it on.

17. Ugly people can be helpful. Beautiful people can harm you. As in the real world, 'beauty' is not a true reflection of character.

18. Compassion, canniness, a generous spirit and wit can get you very far in the otherworlds.

19. Remember, if you feel you are faltering, or don't know what to do next, always ask your spirit helpers, guides, totems, ancestors for help. If they are absent, ask them for a sign or indication. If they have left you because you have offended them somehow, get out of the trance state as quickly and as safely as you possibly can. I find a quick method to get out of the trance state is to have a pin in my 'pack' which I prick my finger with (which in the real world rests under my right index finger). The physical shock of such an 'awakening' is preferable over the dangers you can be in unprotected and unsupported in the otherworlds.
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Undu'urta
- a world mountain -

Many traditions have a world tree, but in my belief system, the Axis Mundi in the otherworlds is the Undu'urta, a mountain whose roots are in the underworld, and whose peak stretches up into the upperworlds, poking through a sea of clouds.

Upperworld

In the upperworld, the Undu'urta can be seen surrounded by a sea of white or grey clouds. Its peak is covered in snow and ice, and is very jagged. It is the home of the first birds, ancestors of all birds, and all bird maidens. All ancient or great birds, like the slavae and incarnations of the firebird may visit, or nest here. The peak of Undu'urta is treacherous, and Oraite (shamans) prefer to fly off the Undu'urta in the middleworld, rather than climb the mountain into the upperworld.

The skeletons of failed shamans line the nests of the great bird ancestors. The spirits of Ilkara'te (sky shamans) ancestors live in small caves along the peak. They are small and shrunken from the thin air. Ilkara'te trainees make initiatory pilgrimages here for wisdom and learning.

The tip of Undu'urta isn't affected by weather changes and has never seen L'yuvotn'r (rain) except in his incarnation as the Arctic Fox. The skies are always blue above the clouds, and even the night sky - while showing stars - is still lit by the sun.

The peak of Undu'urta is a place where dismemberment occurs, and a site where fragments and dismembered parts are hidden. It is particularly a site for dismembered or fragmented shaman spirits, as malicious or more harmful shamans know that it can be particularly difficult to retrieve anything from the peak of Undu'urta.

All water-related animals may not travel to Undu'urta (including my own spirit helper Ovatne). The exceptions to this are water-birds like the geese and swan, and water-related serpents, or those serpents that are thought to bring rains and fresh waters in other mythologies. All storks and herons are able to access the tip of Undu'urta safely, which may be one reason why Ilkara'te almost always had a stork or heron type spirit helper.

Tips:

- Bring a solid (trustworthy) spirit helper. If you have more than one, bring more than one.
- Do not touch Ilkara'te bones. The wisdom that they contain is so overwhelming that it can cause the splitting of souls and fragmentation.
- Treat Ilkara'te ancestors with respect and with silence. Do not speak first. Ever. Bow deeply and do not turn your back on them at any time, including when leaving their cave.
- Bird ancestors talk and can impart wisdom, but are ravenous and consume people given a chance. Smoked meats can placate them. Make offerings to them both in the mundane world (at the base of hills, granite outcrops and mountains) and in the otherworlds.
- Remember to take deep, slow breaths.
- Remember that the tip of Undu'urta can - by its very nature - be an exhausting place. Plan time to rest beforehand. Never visit this place if you are tired or not alert. This is not a resting place.

Middleworld

In the middleworld, you can see the underside of the sea of clouds and also a 'base' (though not the true base of the mountain, which is found in the underworld. All animals can access the middleworld part of Undu'urta. It is riddled with caves, caverns, hollows etc. It is connected to significant middleworld crossroads, such as the path that leads to the houses of the gods in Vilturj.

The Undu'urta is home to some 'storehouses' of Urt pieces. Two notable ones are:

1. Chiaji Ana's cave. Chiaji Ana is a wizened old Oraite woman, and ancestor of unknown origin. She lives in her cave and sustains herself off the offerings left to her by people. Like many Urt storehouses, the Urt pieces find their way to these safehavens and are kept here safely. Chiaji Ana's cave is well-hidden and enchanted to shift. Pine-tree spirits can usually help you find it. If you have a good relationship with a old juniper spirit, you will never have problems finding this place. Chiaji may test you with a task (or several) in order to gage your worthiness. She is exceptionally powerful, and will trade Urt pieces with you for retrievals, and also store pieces safely if you need to keep them somewhere temporarily.

2. Dja Murak. Dja Murak is a storehouse maintained by the djajajyk (or malicious, mischievous, imp-like energies, basically). Djajajyk will attempt to steal Urt fragments before shamans, gods, or anyone else can gain access to them. Due to the djajajyk ability to also exist and harass people in the mundane world, this can be very problematic as they sometimes have first access to soul fragments. Some Oraite regularly 'clear out' this place and give these Urt back to more healthy storehouses, or their original souls. Sometimes tasks given to the Oraite by spirits or gods involve helping to continually shift the spirit pieces left in such places.

All sorts of forests can be found in the middleworld around Undu'urta, including cloud jungles. It is influenced by all types of weather. Snow does not last long, here.

The side of the middleworld Undu'urta in the shadow of the sun is dangerous, and is patrolled by more malicious spirits. However, travelling here is sometimes the only way to visit certain night-preferring entities, animals and gods. Besides, Lesavny is sometimes found on the sunny side of the Undu'urta, in the forests, so it's best to always keep your wits about you.

Tips:

- The sunny side of the Undu'urta is safer than the shadow side.
- Gods can be found around here, and it is a good place to leave offerings.
- One of the 'safer' places in the otherworlds. Can be an excellent place to make a home or a journeying starting point.
- A lot of wild animals are found here, this is an excellent site for totem and guide work.
- Some well-work paths here to the Undu'urta peak.
- Never visit the middleworld Undu'urta during solar eclipses (even partials).
- A good place to search for caves or guides to the underworld. The ground here is thinnest and the journeys down don't tend to take as long.
- This is a good place to end journeys.

Underworld

The 'roots' of the Undu'urta are the home of T'klit'zi, the god of justice and strength, among other things. It is the home of Wyrms, giant insects, all ground digging wights, most mining spirits, as well as underworld demons, black hounds and other typically underworld creatures. Different levels of the underworld Undu'urta feature different types of living spaces, including one entirely underwater realm which is home to giant squids, ancient sharks and strange underwater kingdoms.

This place is rarely affected by weather changes, much like the peak of the Undu'urta. It is almost always night-time, or shadowy here. Even during the day, when the sun is shining, it often appears dimmed or turned down in strength. As a consequence, many night loving fungi and flowers, like the jasmine, can be found here. This is an excellent place to acquaint the self with spirits of fungi.

Many of the entities here have no love of humans, and may even go out of their way to attack those who are alone or don't have the help of spirit helpers. Make sure that you travel here well-prepared. It is worth having a good negotiating spirit in case you encounter demons or those gods who do not serve humanity. Make sure you have an escape route, if necessary.

It is difficult for some types of bird to visit the underworld, and bird guides or spirit helpers must be consulted with before visiting. Most four-legged animals can visit the base of the Undu'urta, and many human guides, including ancestors, have no problems visiting here.

The roots of the Undu'urta are also riddled with caves, many forming labyrinthine passages into the centre of the mountain itself. Within these, you may find / visit the spirits of precious gems and stones, entities that mine or work with rock, and the deities of stones, like the Lady of Malachite. These places can be confusing, and there are entities that exist love to confuse visitors, so make sure before going in, that you trust you can get out again.

Not too many Urt fragments are found here, and the roots of the Undu'urta tend to be a lot quieter than the middleworld or even the upperworld manifestations of the central mountain. Offerings to T'klit'zi, Zirczekaja, Ucza and the ancestors can be left here. Initiatory dismemberments can occur here, but the fragmentary results of that are often scattered elsewhere.

If you journey through the underworld around Undu'urta with a light source (like a candle or lantern) be prepared to attract light-loving entities. Some will simply want to be around a warm source of light, but others may know that you are not used to the 'dark' or travelling in the underworld, and attract trouble. Once more, a good team of spirit helpers will be invaluable here.

Tips:

- Never travel here alone.
- Avoid visiting the underworld manifestation of Undu'urta during lunar eclipses.
- Be aware that you are far more likely to meet deliberately misleading entities here, including those that will attempt to masquerade as your spirit helpers, ancestors or even gods.
- Leave rocks as you found them, wherever possible.
- Don't make much noise here. Chanting, drumming, loud singing is pretty much out of the question. The attitude here from many of the entities is much the same as you'd find in a large, self-important library. *grin*

Conclusion

So there you have it, a short description of the manifestation of the Undu'urta. I believe in other Axis Mundi and believe I have encountered Yggdrasil before (from a distance, safely, one 'centre of the world' is plenty for me to deal with currently). This is just the one that I work with the most, and am the most comfortable with.
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The Three Worlds
A brief overview

An Oraite and Oraiyjek are generally accomplished at letting their soul or souls travel to places known to neopagans and shamans as the 'otherworlds.' I will use that term, since it is more familiar. These otherworlds are realms that exist without us, and therefore cannot be visited by visualisation alone. The Oraite and Oraiyjek visit these places in order to heal and work with their guides and gods. The otherworlds are split into 'realms':

1. The Upperworld (So'uslaijka)
2. The Middleworld (Ur'a)
3. The Lowerworld / Underworld (Y'czm)

Depending on your chosen beliefs or paths, you may believe that there are more worlds than this. You may also believe that the 'middleworld' is simply our material earth. In Vilturj, the middleworld is another realm separate to the earth itself.

Each of the worlds can be thought of as having fantastic features not found in ordinary reality. However, they can be distinguished from the Disneyland of visualisation by the presence of strict rules and natural laws that occur. In most places in the otherworlds there is gravity, for example. In the otherworlds it is not usually possible to just immediately transport yourself from one location to another. Oraite and Oraiyjek must travel either through their own locomotion, or by riding or flying on the backs of animals, spirit helpers, gods etc.

These worlds are entered through the technique and skill of journeying or ju-ouczyrt. This is different to visualisation, which is what we do when we imagine something. We may 'imagine' going through a doorway into what we 'imagine' are the otherworlds, but this is not the same as a literal journey to the otherworlds themselves.

The Oraite and Oraiyjek can enter a trance state through techniques such as drumming, dancing or chanting, or they may know how to 'look' for doorways in this world without such modalities, depending on their training. These doorways, which might be better known as 'portals' in contemporary times, generally lead to the middleworld. From there, we may find other doorways to the upper or underworld.

The Middleworld (Ur'a)

The middleworld is where deities of the 'earth' reside, and by that I mean deities of earthly landmarks such as the forest, the ocean, the swamps etc. This is also the place where many totems, vili (wights such as lskowicz - elves), rock and plant spirits and other earth-based creatures are thought to reside. It is the most common entry-place into the other worlds. It is also the place that people most commonly begin 'shamanic' training.

We may find the middleworld through our dreams, and sometimes will wake up from dreams that are particularly vivid, where we have seen, felt, touched and smelt another place that we may have never visited before. In Vilturj, we consider these dreams to be important, though they can be dangerous too as they expose the sleeper to harm from demons and other malicious or mischievous entities.

The Upperworld (So'uslaijka)

Doorways or paths to the upperworld are often found by climbing a tree or ladder, by climbing a cliff-face or swimming up-stream. Generally there must be 'upward' motion in order to locate the upperworld.

This is the place where the sky deities reside, and tends to be a more remote and inaccessible place than the underworld and middleworld. Few animals can travel to the upperworld, and few are found there. However birds like the eagle, vulture and raven can travel to the upperworld. We may also meet some of our ancestors in the upperworld, and those of the dead who have been favoured by sky deities, such as deceased Ilkara'te (sky shamans).

The upperworld can seem disorienting and overwhelming, and it is here that time is most transient. Certain physical laws do not always apply here, such as the law of gravity. It is also a place where doorways can be found to interstellar locations, and it is said in stories that there are worlds beyond the upperworld that can be located if we find the right doorway.

The Underworld (Y'czm)

Doorways or paths to the underworld are often found by descending ladders and stairs, by crawling downwards through caves, by literally moving into the earth or underwater, or any other means that follows a 'downward' motion.

The underworld is the most dangerous for the inexperienced, though all the worlds are not without their dangers. It is here where the Izyr'te (demons) reside. However it is also in the underworld where you are most likely to locate damaged and lost soul fragments. They may be stolen by entities there, or they may have fled there. It is also in the underworld that you are most likely to be possessed or injured if you do not have a healthy relationship with your spirit helpers.

The underworld always has gravity, and many encounters with demons can be navigated by following what we consider to be basic rules of etiquette. Rudeness in the underworld is rarely tolerated. Many Oraite broker bargains with Izyr'te here. Not all animals are able to travel to the underworld, though there may be 'variations' of earth animals in the underworld. There is usually something off about them, such as a stag possessing cat eyes, or a robin with teeth, etc. The underworld is generally considered more dangerous than the upper and middleworld because of the heightened presence of demons and malicious entities.
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Landmarks of the Upperworld

Although the upperworlds are considered transitory - like all otherworlds - there are fixed landmarks that can be visited across time, which can act as 'starting points' depending on your culture or your practices. Here are some of the 'landmarks' I have heard others make mention of, or referred to in legend. Many of these are universal.

You may notice other landmarks in your own journeys, feel free to make a note of these places, or any rules that you learn in these places that may be specific to it - such as certain offerings you may have to leave, or certain places you might have to avoid. Having not been to the upperworlds yet myself, I apologise for the sparseness of this page.

The Homes of the Weather Gods / Celestial Gods - There is a 'street', upon which there are many houses. Some are well-maintained, and some are not. In each house lives a 'weather god.' One can knock on the door of the Sun (Karijiana) when she is in the sky, and get no answer, but when one knocks at night-time, you might be gifted with the appearance of a celestial god; personified or not. Many of these houses have offerings left by them from hundreds of other shamans and spiritual people over time. Some houses will be very neglected, others like that of the Moon, or the North Wind, will be 'new' and attractive. Of course they may not appear as houses, they may also appear as tents, or manifest in other ways.

The Birthing Ground - I think this may be specific to Vilturj. In our practices; shooting stars, rainbows and lightning strikes are all dragons. The birthing ground is a dark, starry place where each of these dragons is born into a 'spark' of life. They are then commandeered by gods (such as the thunder god Hrum) to journey back with them to Earth, or they find their own way about the universe (such as shooting stars) having little to do with us. If you find a 'shooting star' dragon and follow it as it grows and coasts across the skies, give it gifts of art, jewellery, scarves and diamonds (and other faceted gems) it is thought that occasionally you can gain it as a powerful spirit helper that will take you anywhere in the upperworlds.

No Place - A place which gives no sense of direction, space or time. It is amorphous, without features. Most people find their way here accidentally. It is also the place of mist and fog - and mist and fog deities - appealing to them and their spirits can help you 'find your way' again. It's possible to get trapped here. Those who leave a part of their spirit here go through life unable to experience or feel anything. They live in a No Place, filled with dense nothingness, unable to access personal power or mature.

The Fountain - All of the worlds seem to have an ancient fountain, a 'safe place' if you will that is specific to it. The upperworld fountain has great healing properties, and can confer gifts onto whoever drinks from it. That said, not too many drink from this fountain, since partaking in any food in the otherworlds can be dangerous, and can have its own 'price' that you may not be willing to pay.

The Gates - This seems to be an image common in Christian iconography, but the idea of 'gates' or a barrier stopping the living from entering the realm of the gods has an ancient grounding in many religions. There are thresholds in both the upperworlds, middleworlds and underworlds. The 'gates' of the upperworld bars the living from the street of gods, and from some of the deceased who have moved onto exist with the celestial and weather gods rather than with the underground or Chthonic gods of the underworld. It is thought that only shamans and other spiritually adept people are able to move through to this place, often on behalf of negotiation between spirit helpers and whoever is guarding the gates. In Vilturj, the gates are often guarded by a white stag, or bear.
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Mapping the Otherworlds

The otherworlds, though vast and ever-changing, generally have specific landmarks and paths that are familiar to us, and cultures. Some landmarks may even be familiar worldwide, such as the presence of a world-tree, in some shape or form, with roots that stretch into the underworld, and branches that stretch into the upperworld.

Some people ask how we know that we're journeying in the otherworlds, and not just 'daydreaming' or visualising something that is internal only, and one of the ways that we can tell - though we can never 'prove' it - is by the presence of landmarks, and the way things happen there. After all, it might be a magical place, but it still seems governed by 'rules' in the same way that our own 'real world' is governed by natural rules.

When I journey, I take note of landmarks, such as forests or hills, animals or landscapes, doors or trees. I have noticed that I tend to 'enter' into the middleworld into the same two or three areas, every time. My explorations of the underworld, so far limited, are always in the same places, with the same features. These landmarks form a mental map in my head.

Consider mapping your experience of the otherworlds, draw a mud map, or just a vague sketch of your surroundings. Is it familiar? What kind of landscape is it? Where you in the middle, upper or underworld? Who did you meet there? What did you learn there? As you go on in your experiences, you may find that other landscapes connect to this one, or that certain paths take you to specific places. Sometimes drawing a mud map may even enable you to journey to specific places more easily in the future.

Certain cultures have mythologies that suggest or indicate 'places' or landmarks that may pre-exist in the otherworlds. For example, in Norse mythology, the presence of Helheim, or an underworld kingdom for the dead, may be a particular 'landmark' that you may encounter. The world-tree, found in many cultures, is another. Look into the stories of your heritage, or look into the mythologies of your childhood and your adulthood that have interested you and pulled at your spirit, and notice if there are landmarks there which resonate with what you have encountered in the otherworlds.

I feel it's important, if you do journey, to find a 'place' in the upper, middle or underworld where you feel safe and protected. It might be a small, quiet place. Or it might be a big sunny field, or it might be many places that each mean something different to you. Remember this place, and aim - if you can - to start your journeys in these places, or to finish them there. In the middleworld, I often come to a grassy plateau, surrounded by trees. In the underworld I come to a dead forest of skeletal trees and a hard, brown, packed floor. But for some reason I feel comfortable there.

Ask yourself the following questions:

- are there certain places I have been to more than once when I journey?

- do I have a sense of 'direction' in the otherworlds? (do I know if I'm in the middle, upper or underworlds, and what 'direction' I may be headed or in?)

- what do these different places and landmarks teach me?

- where do I do the most healing?

- do I have a place, or places I can go to where I feel safe?

- what could be the benefits and or cons of a map that I could always refer to?
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JOURNEYING with PLANTS and STONES

In the middleworlds, I plant things. This is a traditional practice, and not one I think many neo-shamanists do.

Sheoak - Casuarina - for example, is a tree energy that I'm very close to (along with swamp paperbark and karri). In order to cultivate that energy in more than just real life, I took a fertile seed from 'real life' and held it in my hand, journeyed to the middleworld and planted it in the small haven/meadow that has - because of the hard work of my ancestors before me - become a sort of place that I exert some influence over.

It grew faster than it did here, but it still needed watering, love, attention, nutrition etc. As it grew, so did its spirit, and soon I found I could talk to spirit of sheoak as a person or tree spirit or however it chose to appear if I visited the tree. Now, when I bushwalk, if I meet a sheoak, I see its otherworld counterpart and spirit as well as the 'real life' tree.

Sheoak doesn't 'journey' with me, but sheoak is a rich repository of wisdom and I will sometimes just journey to sit with the spirit and talk, or listen, or even just to hear the sound of the wind through its branches.

I am one day hoping to take the time to create a greater forest or grove of sheoaks, but the one is enough for now.

The same goes for swamp paperbark and karri. Karri spirit in the otherworlds is... very strict and almost arrogant, but also deeply loving. There are otherworld forests of karri that exist, that I haven't planted, and they call to me sometimes.

So while I can't answer what a plant might be like as a personal totem (maybe you'd have a shaman who actively journeyed less, but still learnt a great amount of wisdom, for example), I can say how I choose to interact with plants in the otherworlds.

As for stones, I encounter stone spirits a lot, I think because of where I am in Australia, and also because there is a pre-existing culture of Indigenous Australians who cared for and acted as custodians to many of the rocks and rock landmarks here. I think this has helped to create a culture of respect to anyone who is willing to listen.

There is for example a granite outcrop not too far from where I am, which is said to be / house sleeping spirit of a Waugal, or sacred rainbow serpent (who brought water to this dry land). The Waugal there has been respected for over 10,000 years, pretty much continuously. The rock isn't just a 'metaphorical' place for the Waugal, in the Noongar/Nyungah beliefs, this granite outcrop is the Waugal. Harm done to the rocks, will harm the great sacred spirit within it, and in turn will harm the people who live near or who have a connection with that granite outcrop or the Waugal.

So for me, many rocks and landscapes are not just 'rocks and landscapes' but gods and spirits, that could literally be killed, hurt or sickened if their manifestation (a granite outcrop for example) was damaged.

They're not so much totems then, like 'amethyst totem', but greater gods or spirits. I don't really believe (sorry to those who do) that a tiny tumbled piece of quartz could be a totem. Nor do I believe that a particular granite outcrop could be a totem if it was being revered as a god spirit. Maybe that just makes me close-minded, because I haven't encountered it yet. If anyone has, I'd be happy for you to let me know.

BUT, I do believe that say the 'energy' of all amethyst could potentially be a totem. Maybe.

It's one of those 'potentially in theory, but not necessarily in real life' thoughts, because I've never met anyone who has ever claimed to have a rock as a totem.
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Working with Plant Spirits - Casuarina or sheoak

I first established a connection to the Casuarina family, or the sheoak, many years ago now. Before then, I had never really noticed them because Eucalyptus and Banksia tend to predominate the lands around here.

The first time I noticed them, I was walking through Koondoola during a hot day, and desired shade. I passed through two groves of trees, not feeling right, before I felt this 'come here, we can shelter you, but you cannot stay' feeling. I ended up in a grove of tall, ancient sheoaks. Their long, needle leaves whispered stories, and their allelopathic natures meant that I could stand close to them without disturbing an understory. I stood and listened, and my mind became clear and calm. I hadn't done much plant-spirit work at this point, but I felt a connection, not unlike the connection I feel to the Karri.

I went on my way. Next time I felt pulled back. I stood there and listened to the wind ruffle through the needle leaves and thought of the ocean. And the sheoak spirits there calmly told me that their leaves are like the feathers of the emu, because the emu royalty and emu warriors come to rest at sheoak groves, and are born again as stately sheoaks. That, if you listened closely enough, you could hear the lives of many emus, and emu-warriors in the whispering, as well as the ocean. After some time, I was gently pushed on my way again, 'nothing can stay here,' they said. I went on my way.

Three months later, I learnt a strange story. That if you were to conceive in a grove a sheoaks, you would give birth to a great warrior. Who would have the fleet speed of the emu, and the stately strength of the sheoak.

About six months later, intermittently using this grove for shelter and peace, I had a dream. And in the dream a Casuarina spirit came. S/he was like an emu, but not. I cannot describe a proper form, since as with many spirits, nothing 'fixed' appeared to me. I can tell you I felt an impression of male AND female (which makes sense, considering how that specific species of Casuarina reproduces), an impression of emu and not emu, an impression of height. S/he wore orange moths in their hair, which I later found to be the swift/ghost moths that feed upon the Casuarina.

In the dream, I heard many things. Many stories. I did not remember them all. But I remember the amused, gentle, almost empty expression as I was told that no animal or plant (except for the mistletoe) is meant to permanently use the shelter of a grove of sheoaks; but a grove of sheoaks is designed to shelter all things. It is one of the few true 'time outs' in the bushland and forests of Australia. It is one of the few places where you could hide from everyday fears and darker, more malignant fears. But no one is meant to hide from these things forever, therefore no plants grow beneath the sheoak tree, and no animals are meant to stay under its shade.

It is very auspicious to live near stands of sheoaks however, and I don't believe it is coincidental that sheoaks are one of the most popular kerbside / roadside / park trees to be planted again once land has been cleared.

In the end, I came to know these stately sheoaks as the Emu Trees. It's what I still call them today. Standing beneath them, one will often - if open - find a clarity and peace that can't be found elsewhere. But it never lasts. Eventually the nudge to move on gets stronger and stronger, an 'I know you want to stay, but you have to go away now. Other animals cannot come and shelter here if you are here.'

Emu tree spirits are hard to piss off, they are very strong; and resist being bossed around or bargained with. They have their laws/lore, and they stick to them, and have ways of enforcing that others stick to them as well. Whether male or female, they stick to the same patterns, though female sheoaks let people stay for longer. Male sheoaks do not.

Note: The connection of the Casuarina to emu spirits I could never verify in my research into Indigenous culture. But I later found out that other Oceania cultures with sheoaks believed them to be the spirits of great warriors; and that some Indigenous people believe this to be true as well.
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Working with Plant Spirits - Nuytsia floribunda

I have a working relationship with the local Nuytsia floribunda, also known as the Christmas Tree, or the kanya. And some of you know that it is the world's largest plant parasite, growing as a self-sufficient tree, with a massive root system that parasitises other trees and, alas, telephone wiring. Heh.

Anyway, the local kanya have been willing to 'feed' on some of my crap for some time, and in exchange, offer a simple easing of that crap, or an active energy exchange. When they are in flower, as they are now, they are much more generous and willing to 'give back,' and so I did a short amount of energy work today to re-establish my connection.

I need to be careful what I offer the kanya, because they will take 'too much' without asking. That's not their fault, that is simply their nature. My responsibility in the working relationship is to consciously monitor what they're feeding on, and make sure they provide a fair exchange.

I didn't want them to take my feelings away, but I did ask that they thin out the feeling of being blocked that I have. I see this as a mound or wall inside of me, that doesn't really have much of a purpose. Immediately, some of their tendrils latched onto the wall and I got a 'yes, we can feed off this,' response.

In exchange, they lay one of their flowering tendrils inside of me, which promptly flowered and fed me some of its warming, orange energy. A young female plant spirit was the main entity I talked to and interacted with in this exchange. It is the first time I've really seen a kanya 'spirit' that wasn't just 'the plant.'

She was green, with orange tips on her hands and toes. She had no actual fingers, but instead a shaped flat pad, which reminded me immediately of their thick, fleshy tendrils that they send up before they sprout 'leaves.' She had no hair, and her eyes were unusual and pretty (orange).

As we were doing the energy exchange, I became aware my reflux was still hurting and got distracted by that. Abruptly, she slapped her 'hand' on my stomach and rubbed very quickly, almost like how I'd scratch a mosquito bite, except her palm was flat. The reflux / nausea went away, and I could focus on what she was doing. I asked what she'd done, and she said, 'your wolverine had a little bit of pain I could take away. Everything is food to us. Don't worry, I only took excess.'

I hear 'I only took excess,' from the kanya a lot. I think it's their way of saying 'don't worry, I'm not taking away the functional pain / this won't harm you / I don't want to hurt you.' Spirit kanya is very concerned about not taking too much, as wild kanya are too. They parasitise from so so so many plants in order to keep each one alive. The effect they have on their hosts is negligible. So a kanya won't try and take too much, too fast. Nor will they give too much too fast.

Anyway, I started up this energy exchange to see if it will help me feel a little bit more energised to the point where I can at least rest better. I think one of the problems with my sleeping right now is that I am so so overtired that I can't actually rest properly anymore. So we'll see.

I'm working in conjunction with other plant spirits, and if this works, I will offer a big thank you to the kanya at the end in terms of literal plant food and water as well.
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The gods of Vilturj are diverse. They exist in the physical world and the three otherworlds. They are planets, weather phenomena, animals and states of mind. They have distinct and sometimes contradictory folklore attached to them, and can be easily accessible through worship, or difficult to access through years of loyal dedication (in the case of the weather gods).

For us, the gods are not archetypes that exist as higher energies within us, but independent entities that for the most part exist without any of our worship at all. This means that many of our gods are not dependent on us for their existence, and so have no reason to help us unless they are particularly benevolent or compassionate, or we have something to offer them, or we simply amuse them (as in the case of the untrustworthy Lesavny).

Our relationship to our gods is not hallmarked by a 'relationship of equals,' as seen in some aspects of neopaganism. Vilturj gods are often feared, and rightfully so. We appeal to them for help and aid, but without giving appropriate honour, respect and offerings, they can also turn their heads and ignore us, or worse; curse our families and our land. Years of dedication and loyalty to the Vilturj pantheon is in turn rewarded with prosperity, health, spiritual achievement and a heightened ability to travel successfully in the otherworlds. However, if we turn our backs on them, they also turn their backs on us.

Because Vilturj requires a constant sense of devotion and loyalty, it is difficult to worship all of the gods, or even many of them. After years, you may only be fortunate enough to have worked seriously or at length with maybe two or three deities. This is why certain Oraite and Ilkara'te 'specialise' in certain areas. An Ilkara'te that spent their whole life worshipping L'yuvotn'r (the rain god) may be far more equipped to work with the rains, than an Oraite who spent their whole life working with Vavale and so were more equipped to work with herbs and b'lethra (plait magic).

Just because Vilturj requires loyalty and devotion, does not mean you cannot question the gods or the beliefs within the religion / spirituality itself. During times of crisis, and natural times of detachment from our passions, it is normal for us to rail against the gods, our situation, or our 'lot in life.' At these times we may damage our relationship with the gods, but during a true crisis many deities are tolerant of what must seem to be our childish outbursts. In fact, some deities may even be facilitating the circumstances that lead to such outbursts. It is through questioning our beliefs and our gods that we temper our strength and spirit, however, we must remember that a little respect goes a long way.

Vilturj does not house a pantheon that plays well with other deities. Vilturj gods prefer exclusivity, though they have been known to call upon those who already practice other religions and spiritualities. I have worked with Sekhmet a few times in my life, but only at the permission of the gods I worship. There have been a couple of times where Sekhmet has been 'turned away' by Vavale.

In Vilturj, there is a primary Sun Goddess: Karijiana, and a Moon God: D'miezak'r. Many of the gods are celestial, or connected to weather phenomenon, and are sometimes not personified into human or animal incarnations. Some gods are connected with psychological states such as 'madness' or 'sorrow.' Some gods are connected to specific otherworlds. Almost all of them have 'houses' of some kind that can be visited in the otherworlds where petitions may be left for them.

No god in Vilturj is accountable to humankind. If we are wiped out tomorrow, almost all of them would go on existing in some form or another, as the rain, as the Arctic fox, as the moon and narwhal. This teaches us our place in the world, we are just as important or unimportant as everything else. When we give the gods respect and trust, we in turn learn that we may be rewarded with the same respect and trust. When we show our fellow companions compassion, we learn that these distant gods foster not only fear, but love, integrity and passion. The Vilturj pantheon may seem cold, but there are many benefits to maintaining a strong and loyal relationship to the gods - or indeed to any god.

If you are thinking of making an appeal to one of the Vilturj gods, please keep in mind everything you have read in this article. I would discourage anyone from contacting any of these gods if they are hoping for an 'equal and loving' relationship. While some Vilturj gods are quite benevolent and compassionate, they still require dedication, loyalty and hard work. One ritual may not even be enough to secure their attention, let alone their commitment. These deities tend to call those who have gotten their attention, and resist being 'called' by those who simply want to know what it's like to meet the maiden Vasilia, or the bountiful Karijiana.
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D'miezak'r (pron. De-MEE-zack-RR)

Depicted As

- A young, naked man, sitting on the crescent moon looking thoughtful or moody.
- A young, naked man, holding two narwhal tusks (which in glyphs often look like staffs)
- A young man wearing ragged clothing. No jewellery.
- Often shown as or with the narwhal, and sometimes with dolphins and whales. Sometimes shown as a narwhal opposite a white beluga, representing his 'marriage' to Karijiana.
- Sometimes shown as a narwhal with two tusks, or riding a narwhal with two tusks.

Other Names

Dimiezakyri

Symbols

The Moon.
Narwhals.
Cetaceans (barring the beluga).
Nudity.
Silver.
Moose.

Presides Over

D'miezak'r is a remote god and is considered cold-hearted and aloof. He has no particular love of humans, or many land-based animals, though he can occasionally appear as a guide. He has a clumsy grace which relates back to his early associations with the moose.

Despite his presiding over all cetaceans (barring the beluga) and many fish, he is not considered an ocean god. He presides over the night sky, particularly on nights when the moon is shining.

Connections to Other Deities and Folklore

He is linked closely to Karijiana the sun goddess, and also therefore present in all stories of lunar and solar eclipses. It is thought that he is often self-absorbed until the hour of midnight, when he makes love to Karijiana. He is also warm and loving at times when he shines in the sky with the sun. When they are in the sky together, it is a time of profound power and love. He sheds his coldness and becomes a generous and giving deity, capable of great feats of gentleness and compassion. It is considered profoundly unlucky however to interrupt Karijiana or D'miezak'r during solar and lunar eclipses, as this is - in folklore - when they renew their wedding vows or realise that they cannot spend the rest of their lives together.

He is not commonly associated with any other deity in the Vilturj pantheon except for Vasilia, the Midnight Star, who has been considered a manifestation of Karijiana.

Has been remotely associated with Lesavny in some stories, where he is often shown as the god with a stronger set of morals or ethics. For this reason, D'miezak'r is often associated with natural law, while Lesavny is associated with contravening that natural law.

Times of Honour

- Night-time, especially when the moon shines. However, direct worship of the full moon was considered bad luck, as he was thought to show his full light for Karijiana.
- Eclipses. Not a time of direct appeal, but many celebrated the love of Karijiana and D'miezak'r at this time by celebrating personal relationships, making plaited breads, and eating sweetened minces.
- Midnight.
- When the sun and moon shine together.

Places of Honour

- Under the light of the moon
- The ocean and sea shore.

Offerings

- Silver
- Ivory
- Semen (if male)
- Blood (if female, menstrual blood included)
- Singing and 'siren calls'
- White flowers
- Vodka
- Juniper
- White shells
- Staffs and ornaments made of white wood.
- Effigies of whales.
moonvoice: (calm - snow white and rose red)
Karijiana (pron. Car-ee-JAH-nah)

Depicted As

- A full-term pregnant woman, with sunlight or milk streaming from her fingers and feet, with golden hair. The pregnant belly is the sun itself.
- A beluga
- A pregnant woman with a sword strapped to her side, and swords at her feet.
- Sometimes shown with a river of blood between her legs, depicting the difficulties of childbirth, menstruation, and the sacrifice that women make.
- A glowing light.
- A young maiden of the sun and sea.
- A single flame.
- A fire burning the people.
- As the midnight star, she is shown as a pale / silvery woman with golden hair, in the early stages of pregnancy. There is a star at her navel, or pubis. Sometimes she is shown sitting on a narwhal, whale or dolphin (D'miezak'r), holding a golden sword that points at the moon.

Other Names

Karajana (a 'standard' spelling.)
The Feast-Healer
Queen of the Zere Czowanijanya
Fire Lady / Lady of Fire
Spring's Blush
The Midnight Star

Symbols

The Sun.
Topaz.
Amber.
Blood.
Babies and Pregnancy.
Fire.
Bounty.
Feasts.
Gold.
Red.
The Cross.
Triangles.
The Doe.
Butterflies.
Moths.
Beetles.
Beluga.
Pregnant Livestock.
Ducks.
Swans.
The Lark and Starling.
Bees.
Weaponry.
The Sword.
Fertility and Sacrifice.
The Softer Things of the Sea.

Presides Over

Karijiana is primarily a benevolent and loving goddess, generous and compassionate and warm. On rare occasions she has a vengeful nature and can have a fierce temper. Karijiana presides over the sun and 'the softer things of the sea' (sea flowers, anemones, corals, jellyfish), but as a cosmic goddess she also presides over plants, animals and people. She gives birth to fruit, fertility and is associated with childbirth and the sacrifice of childbirth.

Karijiana has a solar cult of which her priestesses are warriors. They are the czowanijanara (or czowanijanya). Their symbols are the wire and web, the c'ldrucze (an ornamental, curved blade) and the sword. The weapons - often golden - were primarily ornamental, representing a warrior spirit, though some women were trained in martial arts. These priestesses were buried with their weapons, where in the upperworlds they would become her warriors. Amber is their 'stone' and the salt and sea are natural places of worship.

Karijiana presides over sex and sexuality. Sexual rites are sacred to her, and because she has been known to have sex with men and women, her teachings in sexual lore transcend the bounds of heterosexuality. Despite her commitment to D'miezak'r, she is free to love whomever she wishes.

She also presides over the nourishing qualities of food and food cures. She was not represented by herbs, but by fruits and feasts.

Connections to Other Deities and Folklore

Karijiana is connected to D'miezak'r as his lover. She is his consort as the white Beluga (and he the Narwhal), though she often appears as the Beluga simply to sail the seas. She is also connected to D'miezak'r as the sun and he the moon. The list of connections between these two are complex. They are not considered 'opposites' of each other in a duality sense.

Karijiana has an affiliation with women, female shapeshifters and wights (spirits or vili), and nourishes the concept of sisterhood and unity within that sisterhood.

Karijiana is thought to be the mother of Vasilia, goddess of gentle breezes and the stars and spiderwebs. Sometimes however Karijiana and Vasilia are considered sisters.

Karijiana and Lesavny are connected in folklore, and often have an antagonistic relationship. She has made him both potent and impotent in the past.

The death goddess Ucza is responsible for killing all (or almost all, depending on the story) of her children that she bore from D'miezak'r.

Times of Honour

- Mid-afternoon and early morning at the break of dawn.
- Warm days.
- Luflijka - festival of flowers.
- Midsummer.
- Midnight.
- During sex.

Places of Honour

- Under the sun
- Under the stars at midnight.
- Orchards
- The sea
- Places of birthing (literal and symbolic)
- Around bonfires.
- Places of sexual rites, and the bedroom.

Offerings

- Fruits and Flowers (particular in warm tones.)
- Bonfires.
- Blood (including menstrual blood).
- Sexual rites.
- Orgasm.
- Weapons.
- Gold and Amber.
- Weapons.
- Feasts or Rich, Gourmet Foods.
- Milk.
- Honeycomb.
- Joyful love in all its expressions.
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Vasilia (pron. Vah-SEE-lee-ya)

Depicted As

- A lithe, willowy maiden (physically mature) with small breasts and a feminine face.
- She is often depicted wandering alone on a path, with trees on her right hand side. She is sometimes holding a lantern or doll.
- As a star-maiden, she is a woman holding up the stars, or sending them into the night sky from her lantern.
- A spider in its web.
- Often shown as having spiders in her hair, or webs between her fingers.

Other Names

Vasilisa.
Wind Maiden.
Star Maiden.
Goddess of Gentle Breezes.
Web-Spinner.
She of the Wind and Stars

Symbols

The Lantern.
Breezes.
Children's Toys.
The Maiden.
Stars.
Saplings.
Seeds.
Candles.
Contained Fire.
Feathers.
Spider Webs.
Weaving.
Spiders.
Journeys.
Healing.
Autumn.
Spring.
Equinoxes.
Otherworlds / Upperworld.
Birds.
Initiation.

Presides Over

Vasilia is a remote goddess, though generally thought to be kind and gentle. She presides over the wind, stars, and all journeys - particularly ones taken alone. She is constantly searching for ways to heal her people, or for ways to heal the land itself. She rules the 'path' and the journey, as well as the destination or the 'cure.'

Vasilia is considered a sky deity, and is fairly inaccessible. She is often abstracted as simply being the wind and stars. She primarily presides over gentle breezes and the cold winds of Spring and Autumn, which are also thought to be her seasons.

Vasilia presides over contained fires, particularly lanterns, lamps and candles. Fires that can - in other words - be held in the hand and manipulated to shed light on specific shadows when we want to find wisdom. This has been modernised to also include the torch. Her knowledge is how to seek the shadows we fear, and to bring them forward into the light.

Vasilia presides over all dolls and effigies.

Vasilia presides over all spiders and spiderwebs, the latter being one of the fundamental symbols of Vilturj. She teaches us interconnectedness and communication. She also represents all that is 'good' in this world, but that which is also hard to attain; honour, humility, bravery, honesty, purity, loyalty, strength. She teaches us that there is beauty within ugliness, and fairness, for her confrontation of the ugly Vavale showed us her compassion and ability to heal. In undertaking potentially fatal tasks, she experiences initiation. Vasilia shows us that bravery and a willingness to trust in others can bring us through even the harshest of circumstance.

Vasilia presides over instinct and subjective experience, anecdote and personal truths. She also represents our ability to face death and remain innocent and childlike. She teaches the value of overcoming cynicism and jaded attitudes. It is thought that she is a special goddess of children, teaching them whimsy and play.

Connections to Other Deities and Folklore

Vasilia is often thought to be the sister or daughter of Karijiana. She is also associated with Vavale, who confronts this goddess in order to save her family or community. She triumphs where others fail, because she remains virtuous and brave.

Vasilia is not implied in any sexual relationships with other deities, though she has been raped by Zirczekaja in some stories.

Times of Honour

- The equinoxes.
- Luflijka - festival of flowers.
- Windy Autumn and Spring days / evenings.
- Under the Stars.

Places of Honour

- New Forests. New-Growth Forests.
- Places in view of Stars.
- Fresh-water Streams and Rivers.
- Places near spider-webs.

Offerings

- Handmade dolls
- Umiki (effigies)
- Small, sweet bread-buns
- Sugary sweets
- Spring water.
- Silver jewellery
- Candles and Lanterns
- Feathers (particularly white and grey feathers)
- Effigies of Birds and Spiders.
- Stars (pictures / ornaments etc.)
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The Ethics of Weather Magic
A Traditional Perspective

A harmonious relationship with weather gods can only be achieved through consistent, respectful and long-term practice. It involves meditation, journeying, and learning the sacred ways and rituals that allow us to commune with gods and energies that are far more vast than we are. It involves understanding that we will only ever know the tip of the iceberg, so to speak, that we are small and insignificant to the near-eternal weather cycles that have been here since before cellular 'life' began.

A relationship with the weather gods is one of respect and deference, fear and love. The weather gods are not there to be commanded at our convenience, and indeed many simply will not defer to any human, or humans, no matter how much we appeal. To believe that we can simply force the weather to do our will is inane, and to believe that we have done so, ignorant.

There are hundreds of different weather and sky gods, each requires time and patience to learn and understand. It is a journey of letting go of the destructive aspects of our ego and allowing the wisdom of the sky-spirits to overtake us. Working with weather gods is a dedicated undertaking, so much so that throughout Russia and Asia there were spiritual elders and energy-workers who devoted their entire lives to sky gods.

In contemporary times, many Australian pagans have expressed interest in wanting to 'call' rain to break the ongoing drought. They have not spent years in communion with the land and weather systems to understand this drought, and do not seek to understand if it has its rightful place. Instead, it seems that 'those trees are dying, the cost of meat has gone up, I'd better call millions of tons of rain over because I'll feel good about it and my garden will grow…' Yet the changes this earth undertakes are far more complex than we can hope to understand. Weather gods have loyalty first to the earth, and then to the 'shamans' and spiritual people who entreat them through years of communion. If we do not understand the earth itself and geological change, then how can we seek to understand the motivations of the weather gods (or the weather) and our relationship to them/it?

A would-be holistic worker petulantly looks at the land around them and sees it changing in ways that he or she interprets as negative. They are like a child who wants a lolly, they look up to the sky and hold out their hands and go, 'please Mom! I want a lolly!' Like a child, they rarely try to understand why they haven't been given a lolly, and they certainly don't often respect the 'Mom' in the process of just want, want, wanting. If Australia, or America, or Africa is in a death cycle climatically, then we should not treat the symptom (the weather), but rather address our creator gods and our ancestors, and ask how we may better cope with this at a community and personal level. Turning to gods that we haven't treated with respect and asking them to baby us is a grave insult, and one that rarely works.

It is my opinion that most pagans today who claim that they work with the weather, or that they do 'rain spells', do them out of ignorance. They trust the ego over the spirit, and lack respect for the sky, often objectifying their ecosystem in the process. This isn't holistic to me, and it is not insightful. These are the people who would also philosophically treat illness by addressing only the symptoms, who treat drought by simply drenching the land if their 'power' permits it (usually followed by post-ritual bragging to the nearest coven/forum/e-community etc.)

So what can most of those who deem themselves worthy to do 'weather magic' be called today, if not weather-dancers or weather-workers? Weather abusers, or users, or manipulators. Those who choose to manipulate forces billions of years older than our own physical existence ignorantly, with only the cursory respect given before and after each ritual, are not those who are treating the weather or their ecosystem with respect.
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Gods: Hrum (pronounced: Hroom with the 'oom' being like the 'oomph!' sound)

Depicted As

- A strong, handsome, muscular man who tends to look like he's stepped out of a furnace (sweaty, dirty, damp clothes etc.) He is known for his eyes, which are said to reflect flames even when there are none around. He is sometimes shown wearing red metals, and the colour of his hair is thought to be unknown because of the amount of dust and residue in it.
- Personified as thunder storms.
- Also personified as the sound of stampeding hooves.
- A black boar.

Other Names

None.

Symbols

Lightning.
Thunder cloud.
Black cloud.
Drum.
Fire.
Charcoal.
Mammoth.
Boar.

Presides Over

Hrum is the primary thunder god who is also seminal in Vilturj as the god who gave humans fire as a gift to combat a long, cold period caused by Vavale. He is generally a benevolent god who is able to converse with almost all gods in an easygoing manner, and is considered one of the most accessible of all the sky gods.

Hrum will often appear as a person in visualisation and journeying, and has quite a dominating presence. He is one of the few gods in Vilturj who will happily make 'small talk,' and it can be quite difficult to cut through the light-hearted diplomacy through to the deep, primordial and ancient wisdom in those fire-reflecting eyes that gave us light, electricity, fire and life in the first place. Despite Hrum's role as the god who gave us fire, he is rarely invoked in this incarnation and seems to take joy in being remembered more as a god who brings storms instead.

In the Upperworld, Hrum lives in a large, single-storey house which has various size and patterned drums hanging from every single spare part of his walls. It is thought that the spirit of dead, respected drums accompany him in his home.

As a sky god, Hrum is unusual in that he is benevolent towards humans (even as a lightning bolt knocks your house down). He accepts gifts and gives them freely. Hrum prefers regular worship, rather than intermittent worship. He will infrequently act as a mediator between Oraite and Ilkara'te (shamans) and other gods. However, Hrum has a fierce, destructive temper which is difficult to raise. This is a good thing that it is difficult to raise, because if Hrum doesn't like you, chances are none of the other gods, spirits or energies of the Vilturj pantheon and mythos will either.

Hrum has a strong relationship with zrzak, or lightning dragons (in the mythos, Hrum does not 'create' lightning, rather he can transport things with it - like glass and flame - but lightning itself is actually a form of dragon). He also has a strong relationship with wind maidens and other female wights. He can be brotherly, paternal or flirtatious depending on who he is interacting with and why.

Hrum is a complex god, he is benevolent and accessible, yet his judgement is 'final' and he can be a force of ostracism and destructive power. He gave us fire but brings the storms that can also immediately cut all our controllable electricity and fire out of our life.

Connections to Other Deities and Folklore

Hrum's connections to other deities, to specific folklore and other wights are too numerous to be listed here. So I will list his primary relationships instead:

- Hrum has a close relationship with L'yuvotn'r, it is a brotherly relationship and L'yuvotn'r will often accompany Hrum when he is riding his storms. He also has a very close relationship with Lesavny, even though he will work against him. Hrum is one of the very few gods that Lesavny has never been able to hoodwink, and Hrum has been one of the only gods to hoodwink Lesavny!

- Hrum is associated with the chthonic horse god Ajckonzi, and the stampeding hooves of wild animals are attributed to both of them. They are sometimes considered to be spiritual twins, one stampedes across the sky (Hrum) and the other stampedes across the ground (Ajckonzi). Their relationship isn't entirely clear, but their energies can be similar.

- Hrum is a comforting paternal father figure to drowned children and adolescents, and often encourages them to come up from their lakes and rivers and join him during storms in dances. As such they tend to adore and worship him. He is also known as a god who will send lost souls on their way (using thunder to drum them home, instead of 'drumming') and is in that sense a psychopomp.

- Though Hrum will often appear to be 'younger' than some of the ancient gods, there are stories where he jokes with Vavale (one of the oldest gods in our mythos) about being here before her. Vavale takes this good-naturedly, suggesting that their might be some truth to his statement. Hrum has never been 'born', nor given 'birth' to any gods in folklore. If you ask him where he comes from directly (as I have during UPG), he tends to be quite vague and say things like 'everywhere,' or 'nowhere.'

Times of Honour

- Thunderstorms.
- Before and after storm activity, or in the sight of storm clouds.
- During any drum ceremony.

Places of Honour

- Open spaces.
- In hearing range of thunderstorms.
- Near streams, rivers, lakes, etc.
- Around fire.
- the Upperworld.

Offerings

- Drumming.
- Shouting.
- Dance.
- Joy.
- Paintings of black clouds or lightning.
- Fire.
- Clay and glass objects.
- Mammoth and boar effigies.
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L'yuvotn'r (pron. Lyoo-VOT-near)

Depicted As

- A neatly dressed gentleman, with clipped black hair and a clean face. Often barefoot, holding a vessel from which he pours water. In modernised images he is also shown with an umbrella.
- As above, but with water streaming from his hands.
- The Arctic fox, and the red fox.

Other Names

L'yuvona'ma (a female incarnation)

Symbols

Arctic Fox.
Foxes.
Glass.
Vases / pitchers / urns.
Water and Rain.
The Willow
Swans

Presides Over

L'yuvotn'r is a gentle and articulate deity who presides over the rain (though not deluges and thunderstorms). He is well-dressed, neat, and also keeps in order our mannerisms and neatness. He is multilingual, and converses with trees, animals and all cultures.

He is associated with glass and stone-craft, as well as all foxes and to a lesser degree; wolves. He is immune to rain spells, though he may converse with Ilkara'te who petition him to bring his waters.

Connections to Other Deities and Folklore

It is thought that he brought the first rain to the people, when he came as a great Arctic fox out of a fresh water river, and shook the droplets off his fur. This was the 'first rain.' All foxes are sacred, and it is unlucky to kill them. This is one of the reasons why they are considered so important.

He is related back to other sky deities, and has been also depicted as Lesavny's companion. They are related, though not brothers.

He thwarts the presence of Death, in the form of Ucza by accompanying her on many of her 'real world' death spirals (Tornadoes / Hurricanes etc.) where he lets his rain balance out her destruction.

Times of Honour

- During times of rain (particularly showers / drizzle)
- During bathing and showering (remember to conserve water)
- Wet Winters.

Places of Honour

- Places of falling water, under rain, or in view of rain.
- Under willow trees.
- Near fox dens.

Offerings

- Glass ornaments and effigies.
- Pure water.
- Fox effigies
- Willow (particularly when plaited as a whip, or wreathed as a crown)
- In modern practice, the umbrella is also considered an appropriate offering.
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Lesavny (pron. Leh-ZAV-nee)

Depicted As

- A darkened or black owl. (Omen of death.)
- A man in his mid-20s to 30s, with dark, curly hair that looks damp or wet. He is neatly dressed, often wearing some proportion of spiderweb. One or two items of his clothing will be reversed. His skin is slightly green. His face is angular and handsome, his nose is hooked and aquiline. Sometimes he is seen wearing leaves, branches and spiderwebs. He can be malicious or benevolent in this incarnation. He is always predatory.
- A hunting man in his mid-30s to mid-40s, sporting the horns of a reindeer or moose. He is predatory in this incarnation, and rarely petitioned.
- A young boy, post-adolescent, often sitting on rooftops or treetops, waiting for the sun to rise. There is often a white doe standing patiently beneath him, or that leaps into the sky the moment the sun rises. He is playful in this incarnation, and is known as Lesaril.

Other Names

Lesaril
God of Beasts.
Forest God.
Sly One.

Symbols

The Forest.
Animals.
Bear.
Deer (Roe, Reindeer).
Wolf.
Lynx.
Mouse.
Raven.
Night-Cricket.
Frogs with Golden Eyes.
The Erect Male.
The Phallus.
Vili (Wights.)

Presides Over

Lesavny is a dangerous deity. If you choose to contact him, you do so at your own risk.

Lesavny is complex and many-faceted. He presides over chaos, the untrustworthy and that which looks charming but is deceitful. He teaches self-sufficiency, for he absolutely cannot be relied upon. Though his counsel may be wise and seem loving, he can be innately malicious and sadistic. Lesavny is cruelty and mercy combined. He presides over illness and health.

Lesavny rules the hunt and the forest. He hunts the animals, and uses them for sport, but he also protects them from those who would destroy the forest and its creatures needlessly. He is considered a master of beasts. He is rarely a 'patron deity' to humans.

Masculinity, the phallus, fertility, sex and virility are all domains of Lesavny. He inspires the female to be submissive, and the male to be a conqueror. While the is contrary to the more harmonious teachings of Karijiana, this primitive force of Lesavny is what is often invoked during certain initiative rituals. Sex with Lesavny can be violent, more about masochism and sadism than mutual love, but it can also yield truths about trust, honesty and 'laying yourself bare.'

Connections to Other Deities and Folklore

Lesavny is connected to many of the other more well-known of the Vilturj gods, such as Vavale, Vasilia, Karijiana etc. He is considered good friends with, or brothers with L'yuvotn'r and Hrum, and he is also considered to have created or to be on good terms with almost all forest / woodland vili (wights) and woodland creatures. He has close relationships with many cloud, wind and sky gods, though he himself is not an upperworld deity.

Lesavny has intervened in creation myths benevolently in favour of human kind, and is known as a constant source of vexation to other deities. He represents the chaotic aspect of nature, alongside Vavale.

Times of Honour

- Lesere - Festival of Trees
- Winter Solstice
- Autumn Equinox
- 2 and 3 am or pm.

Places of Honour

- Forest
- Forest shrines
- Paddocks with livestock in them.

Offerings

- Tree branches.
- Leaf ornaments.
- Vodka.
- Meat. (Raw or cooked).
- Rock salt.
- Tree effigies
- Wolf / Frog / Raven / Lynx effigies and pictures.


It is not recommended to give Lesavny blood or semen except during Lesere. Otherwise such offerings are thought to attract his uncontrollable destructive and predatorial aspects.
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T'Klit'zi (pronounced: teh-klit-zee)

Depicted As

- An old man with bright, clear eyes and long fingernails.
- An old man at the base of a mountain or great tree.
- Sometimes personified as mountains, stone monuments or large trees.

Other Names

Tekltziya
Old man mountain

Symbols

Mountains.
Big trees with large boles.
Foundation structures in architecture.
Bedrock.
Granite.
Rod.

Presides Over

T'klit'zi is a god of justice and fairness. He is personified by the base of mountains and trees, because it is his energy which is thought to keep these structures standing. In all stories, it is T'klit'zi's justice which allows all of these things to stand. Without the energy of T'klit'zi (which can also be quite an abstract force not necessarily personified), a mountain would simply be some grains of sand, and a tree would only be a seedling that is fit to be eaten by a rabbit, but not fit for much else.

T'klit'zi is not associated with scales that balance, but rather with a straight line or a solid foundation. He teaches morals and ethics, cultural lore and wisdom. He is essentially our instinct of what is 'right' and what is 'wrong.' He is a patron god of leaders.

He tends to teach in riddles, but he can also be very clear-speaking. T'klit'zi can be 'straight down the line' and sometimes quite black and white, and working intensively with him can give a person quite a narrow perspective on what is allowed and what is not. However, he is a more benevolent presence in the pantheon, and in his human form is often generous with wisdom.

Connections to Other Deities and Folklore

T'klit'zi is sometimes implied in the creation of the Upperworld and also implied as a protector of the Vilturj otherworld 'tree' (similar to the Norse Yggdrasil) and sometimes as the 'base' of that tree in energy. He is connected to many of the sky and mountain gods, and also to some of the underworld gods and wights. However, he predominantly keeps to himself and is likened to a solitary old man who chooses to live apart from society in order to observe in a more objective manner.

Times of Honour

- Clear skies; because a clear sky was thought to imply clarity of mind. Clear sky in the morning was thought to be especially auspicious.
- Equinoxes; because day and night are 'even.'

Places of Honour

- By any mountain.
- By granite outcrops.
- On house or building foundations.
- By large and old trees.
- By stout sticks placed in the ground.

Offerings

- Stout sticks, particularly if self carved.
- Drawings of strong mountains, trees etc.
- Clear water.
- Cupped hands with nothing in them.
- A structural offering, brick / wood / rammed earth etc.
- Tools for building.
- Clear glass and crystal.
- Mirrors.
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Vavale (pron. Vah-VALL-ay)

Depicted As

- An old crone woman with blackened eyes and long, loose hair, living in a derelict house in the middle of swamplands, with forest behind such a house. The gate and fence of this house is made of the bones of children. The house itself is capable of great, unearthly screams.
- A swan-goose (goose).
- Disembodied hands.
- Gales of Wind (non-personified).

Other Names

Vava.
Vavayega. (paralleled to Baba Yaga.)
Black Virgin.
Chu'Ch.
Vabalecze.
Old Woman.
Old Woman of the Swamps.

Symbols

Raven.
Hound.
Domestic Cat. (particularly pure black or white)
Vulture.
Servants.
Hands.
The Loom / Spinner.
Cloth / Yarn / Wool / Thread.
Marbles.
Mirrors.
Plain Rings.
Gates and Fences.
Crossroads.
Thresholds.
Firebird.
Swan-geese. (Geese)
Birch.
Juniper.
Broomsticks / Sweeping and Cleaning Tools.
Swamps / Wetlands.
Chaos.
The Crone.

Presides Over

If Vasilia presides over the spider and the spiderweb itself, it is Vavale who can be seen as the eternal force that weaves the spiderweb, and gives the spider knowledge of how to do it. Vavale is a creative and destructive force, representing both fate and free will. She is very dangerous, as all wisdom and knowledge can be, but she is also the impetus behind the beauty and ugliness of this world.

Vavale is the 'Wind Mother,' and births the gales and destructive winds, as well as the gentle breezes. While violent weather phenomena often comes with its own deity, or is personified as a deity, it is still often thought that the force of Vavale is behind it. She also shepherds middleworld violence, and is a very dark goddess - though not Cthonic in nature.

Vavale is a custodian of folklore, etiquette, respect and bravery. It is often told in folklore that to survive encounters with her, one must be respectful and humble, obey cultural law, and be brave and true to oneself. Those who are cowards and disrespectful in folklore are often killed and eaten, no mercy is spared for children. Vavale teaches a deeper lesson here, that without respect for elders and the community and the self, we die; literally and spiritually.

Vavale concerns herself with what we might call fundamental aspects of our existence; life, death, fate. She knows all the stories, past, present and future, and knows our stories too. Naturally, she also presides over all mysteries, those stories that we shouldn't know, or aren't ready to. She is an initiatory goddess, and often not appealed to. She often looks over and presides over the Orai'ma, or female 'shaman.' It is to them she gives folklore, wisdom, magic over life and death, and the ability to know everyone else's stories without needing tools of divination.

Old age, menopause and the wisdom of elders are also presided over by Vavale.

Vavale is a prime matriarch, and does not concern herself with men, though she may gift heroes and true warriors 'gifts' for their heart, spirit and body. She is not a goddess who helps Orai'ka or Ilkara'ka.

Connections to Other Deities and Folklore

Vavale has a rich history of being connected with other gods in folklore. She has an antagonistic relationship with Lesavny. She also has rather positive or 'friendly' relationships with L'yuvotn'r (the fox and the rain), and Zirczekaja (the empty plain). It is thought that she is the mother or grandmother of Vasilia, and at times she has been characterised as a mother or sister of Karijiana. While I tend to shy away from characterising these three female deities as a 'triple goddess,' I cannot deny that they are often connected in folklore.

Vavale tends to dislike men and 'masculine' energy, and is not a safe deity to pray or propitiate if you consider yourself a 'masculine' person. In the legends, there are varying reasons for this dislike, many spawning from her hatred of the playful, joking Lesavny who is thought to be the source of all that is 'male.'

Vavale is connected to many underworld gods, while she doesn't visit them, it is thought that they visit her for advice / knowledge / wisdom / answers. They often come to her in the form of hounds or beetles.

Vavale has also been implicated as the sister of Ucza, one of the less forgiving primary underworld deities.

Times of Honour

- Night-time.
- During the colder Winter months.
- During wind-storms.

Places of Honour

- Swamps and Wetlands.
- Forests, near Water.
- Places void of light.
- At crossroads.
- Inside the home, in darkness.
- Villere (festival of Sacrifice)

Offerings

- Animal Sacrifice (any, except waterbirds).
- Feathers (particularly raven, crow or vulture feathers).
- Blood and 'Old Blood' (brown blood of menstruation).
- High quality Cloth, Yarn, Thread etc.
- Silk (for special occasions).
- Hair.
- Nails, Claws, Teeth, etc.
- Mirrors.
- Fear / Respect / Bravery. (these are considered offerings, with Vavale)
- Juniper oil and berries.
- Writing implements.
- B'lethra (plaits / plait magic)
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The Unicorn Series
Part One - The Unicorn's Appearance in Literature

...'there are in India...certain wild asses which are as large as horses, and larger. Their bodies are white, their heads dark red, and their eyes dark blue. They have a horn on their forehead which is about a foot and a half in length. The dust fild from this horn is administered in a potion as a protection against deadly drugs. The base of this horn, fo some two-hands'-breadth above the brow, is pure white; the upper part is sharp and of a vivid crimson; and the remainder, or middle portion, is black.

...Those who drink out of these horns, made into drinking vessels, are not subject they say to convulsions or to the holy disease (epilepsy). Indeed, they are immune even to poions if, either before or after swallowing such, they drink wine, water or anything else from these beakers.

Other asses, both the tame and the wild, and in fact all animals with solid hoofs, are without the ankle-bone and have no gall in the liver, but these have both the ankle-bone and the gall. This ankle-bone, the most beautiful I have ever seen, is like that of an ox in general appearance and in size, but it is as heavy as lead and its colour is that of cinnabar through and through. The animal is exceedingly swift and powerful, so that no creature, neither the horse nor any other, can overtake it.'

Ctesias, 4th century BC.

~

The above account is the first generally accepted account of the existence of unicorns. It is thought to represent (if dissatisfactorily) the Indian rhinocerous. Yet Ctesias' use of the word 'wild ass' leads us to believe otherwise - as after all - Ctesias was familiar with asses and would not have confused them with a rhinocerous.

At the time of this account, reports of a Tibetan 'unicorn' were becoming widespread. Documents from the time of Genghis Khan contained reports of a mythological creature which describe it as a 'long and fleet creature' like a gazelle, with a perfectly straight horn, the colour of deer.

There are two other significant unicorn references within ancient literature. Poet Oppian mentions Boeotian oxen has being single horned. The other reference comes from Julius Caesar himself who said that in the Hercynian Forest, a stag shaped beast with one horn there lived.

Aristotle was one of the many who believed in the existence of the unicorn, as were many other philosophers. Aelian was one of these, who between him and Ctesias, mustered up seven different 'unicorns.' One of these was the distinct Cartazon. An animal 'as large as a full-grown horse, it has a mane, tawny hair, feet like those of the elephant, and the tail of a goat. It is exceedingly swift of foot. Between its brows there stands a single black horn, not smooth but with certain natural rings, and tapering to a very sharp point. Of all animals, this one has the most dissonant voice.'

The Cartazon was considered exceptionally gentle towards other species, but would fight its own kind. They were thought to have lived in mountains in India inaccessible to man. No mature Cartazon had ever been captured. Cartazon comes from the Sanskrit - Kartajan, which means 'lord of the desert.'

Pliny mentions the unicorn in several passages (Monocerologia, 1676). 'The Orsaean Indians hunt an exceedingly wild beast called the monoceros, which has a stag's head, elephant's feet, and a boar's tail, the rest of its body being like that of a horse. It makes a deep lowing noise, and one black horn two cubits long projects from the middle of its forehead. This animal cannot be taken alive.'

~

The unicorn, for a long time, did not enjoy a positive reputation. It was announced by the philosopher Solinus to be 'the most cruellest of creatures, a monster with a terrible bellow. His horn, of four feet, so sharp to pierce the toughest of flesh.'

The unicorn appeared only to live in literature, including the Bible (as seen in the next part). Many did not believe in its existence. It was - most of the time - an unromanticised monster, brutal and violent, terrible and beautiful.

~

The Unicorn Series
Part Two - The Unicorn in Biblical Context

...'God brought them out of Egypt; he hath as it were the strength of the unicorn. Numbers xxiii. 22.

His glory is like the firstling of his bullock, and his horns are like the horns of unicorns: with them he shall push the people to the ends of the earth. Deuteronomy xxxiii. 17.

Save me from the lion's mouth; for thou hast heard me from the horns of unicorns. Psalm xxii. 21

He maketh them [the cedars of Lebanon] also to skip like a calf; Lebanon and Sirion like a young unicorn Psalm xxix. 6.

But my horn shalt thou exalt like the horn of the unicorn: I shall be annointed with fresh oil Psalm xcii. 10.

And the unicorns shall come down with them, and the bullocks with their bulls; and their land shall be soaked with blood, and their dust made fat with fatness Isaiah xxxiv. 7.

Will the unicorn be willing to serve thee, or abide in thy crib? Canst thou bind the unicorn with his band in the furrow? Or will he harrow the valleys after thee? Wilt thou trust him because his strength is great? Or wilt thou leave thy labour to him?

Wilt thou believe him, that he will bring home thy seed, and gather it into thy barn?' Job xxxix. 9-12

~

The fact that no one in Europe had seen a unicorn was of very little importance. No one in Europe had really seen an elephant, a tiger, a jaguar...but they believed in them with no question also.

The unicorn is often linked with tangible creatures; the bull, the calf, the deer. It is also linked with a sense of awe and of power. It is thought that this Biblical unicorn was the Re'em, the indomitable one-horned Hebrew creature. Re'em could have possibly descended from the Arabian word rim, which literally meant Aurochs; the fierce, extinct, large bullocks of time past.

It is in Alexandria that the unicorn really started to develop into a known creature, not just a literary wonder for the well-read. In the physiologus (the collection of old wives' tales which included the one about the ant-lion actually being fathered by an ant and a lion), we hear:

'[the unicorn] is a small animal, like a kid, but surprisingly fierce for his size, with one very sharp horn on his head, and no hunter is able to catch him by force. Yet there is a trick by which he is taken. Men lead a virgin to the place where he most resorts and leave her there alone. As soon as he sees this virgin he runs and lays his head on her lap. She fondles him and he falls asleep. The hunters approach and capture him and lead him to the king.'

Which led to questions such as: 'why is this animal worth such a ruse?' and 'what is the relationship between the unicorn and the virgin?' which wasn't, at that time, anything to do with purity.

The unicorn, from the Physiologus, came to represent Christianity through the following symbolism:

Horn as representing unity of father and Christ. Fiercesome nature and strength as representing that the powers of the Principalities, Thrones etc. could not come against the Messiah's will. The small stature represented Christ's humility. The virgin now comes to represent the Virgin Mary. The hunter represents the Holy Spirit, or angel Gabriel. The capture of the unicorn is the Incarnation of Christ. Leading the unicorn to the King, is the Christ-form once again finding his way back to the Holy Spirit.

There were a few other interpretations of the Physiologus, none however contributed as much to the popular view of the unicorn held today as the description above. However the unicorn was interpreted as the Devil, and the maiden as proof that virtue overcomes evil. Except in this interpretation, the Devil begins to make love to the virgin, so the maiden grasps his horn (phallic symbol anyone?) rendering the unicorn/Devil helpless, so that he can be captured by the hunter.

The virgin-capture story became popularised and sexualised over time in literature. Eventually authors wrote that the unicorn could discern virgins by sight, and should any maiden lie about her virtue, or attempt to deceive a unicorn, she would be instantly slain. Eventually it was best if the virgin was naked if the unicorn was to come (surprise surprise), and that the human virgin woman represented the 'opposite' of the unicorn, the exact polar opposite so that the unicorn was irreversibly attracted to her.

Yet the unicorn was not necessarily 'special', many people accepted that 'opposites attracted' and so came to think that the unicorn was attracted to virgins because it was only his nature. He was not special and symbolised nothing. Though important, he did not have the magical splendour of the griffin or the salamander.

As for the use of virgins, it was common to use lions and elephants and other beasts to test their 'virtue.' If they were trampled / eaten, then they weren't virgins. Later tales of the virgin and the unicorn concerned themselves with the idea of an odour of chastity which could be bought and if one annointed themselves with it, the unicorn would be deceived. This eliminated the need for the virgin, as hunters themselves could smell of sweet innocence and chastity and so deceive the unicorn.

However, if you were a 'traditionalist' and wanted to a use a virgin, no 'ordinary' virgin would do. It had to a well-bred young maiden, not too poor, nor too arrogant and rich. She had to like feminine pursuits such as picking flowers and well... I guess perhaps embroidery. They had to be beautiful, gentle and kind, which detracts from the fact that these maidens were employed for the sole purpose of deceiving the creature and the truth of its murder. The maidens were not, in essence, gentle and kind.

Sadly, the unicorn enjoyed more nobility before the virgin-capture story. The unicorn as a creature became merely a worthy prey for centuries, only to be caught by the worst of 'sportsmanship.'

Far on the edge of the world and beyond the banks of the Ganges,
Savage and lone, is a place in the realm of the King of the Hindus...
Where there is born a beast as large as a stag in stature,
Dark on the back, solid-hoofed, very fierce, and shaped like a bullock.
Mighty and black is the horn that springs from the animals' forehead,
Terrible unto his foe, a defence and a weapon of onslaught.
Often the poisoners steal to the banks of that swift-flowing river,
Fouling the waves with disease by their secret insidious poisons;
After them comes this beast and dips his horn into the water,
Cleansing the poison away and leaving the stream to flow purely
So that the forest-dwellers may drink once more by the margin.
Also men say that the beast delights in the embrace of a virgin,
Falling asleep in her arms and taking sweet rest on her bosom.
Ah! But, awakening, he finds he is bound by ropes and by shackles.
Strange is the tale, indeed, yet so, they say, he is taken,
Whether it be that the seeds of love have been sown by great Nature
Deep in his blood or for some more mysterious reason.'

~

The Unicorn Series
Part Three - The Unicorn and Fantasy

Discrepancy and fantasy. Did the unicorn have a divided hoof like the goat? Or a solid hoof like the bull? A goat's body with a horses head? Or a horse body with a goat's head? The goat's beard? Was that there too? Striated horns or not?

Welcome the Renaissance artists, who romanticised the unicorn and depicted it as a cloven-hoofed, goat-bearded, striated-horned, pure-white animal. It was shown solitary, without a mate, usually observed by humans or prostrating itself to the virgin maiden.

And then, the unicorn became a symbol upon heralds. It represented magic of all kinds. It represented chastity, purity and ferocity. It represented the tribes that could not be captured, those that would fight until the end.

Eventually the unicorn developed further. It developed a precious gemstone, a ruby or carbuncle at the base of its horn. This ruby, and the unicorn's red heart, were thought to cure almost any ill. The horn became known as the alicorn. It varied in colour, shape, pattern, size, striation etc. It even varied in stiffness.

The unicorn horn, according the Northern Europeans, was limp like a 'cock's comb' that could be stiffened (phallic anyone?) during combat.

The inside of the unicorn horn, when split, was thought to contain pictures of a man, fish and peacock against a black background. Al Damiri in the Book of Holy Things takes it further to say that not only were these found, but also pictures of trees, goats, birds etc.

Most unicorn horns were made of ivory and had a higher value than gold. The horn itself - good at detecting all poisons - enjoyed a better reputation than the stone ruby, also thought to be an anti-poisoning agent.

In one story the unicorn offspring are described as little fawns, but the mother is described as a monster, with fourteen heavy udders, and a horn sharper than any razor in the world.

The unicorn was thought to live in regions of the Upper Nile, in Abyssinia and Ethiopia. Indeed they were thought to reside in the same mountain range where the Queen of Sheba hid her treasure; in the Mountains of the Moon. The unicorn was also thought to reside in Tibet, where Genghis Khan was met on Mount Djadanaring by a beast which knelt three times to show his respect.

The unicorn was placed in South Africa, Mecca, the Court of Peju, Persia, India, Tartary, Scandinavia, Florida, China and the Canadian Border.

Whilst the Europeans were romanticising their unicorn, the Chinese concurrently had their ki'lin; the 'unicorn' that intermittently came from the heavens to present a fantastic omen, such as the birth of a new emperor. The ki'lin was commonly regarded as kingly as (but perhaps not important as) the dragon, and was often considered the King of Beasts. In Feng Shui, it replaced the tiger. It ate no living thing, not animal or vegetable, and would not tread upon a blade of grass or insect. It possessed a horn of twelve feet that was fleshy at the tip, a stag's body, a horse's head, and the tail of an ox. The ki'lin was not white, but pente-coloured. Its call sounded like chimes or a monastery bell.

The Chinese unicorn represented the element of earth, and was thought to spring from the very centre of the earth when needed. The ki'lin was gentle, harmless and did not kill with its horn. He was dignified, solitary, and would not tread on soil tainted with the human foot unless a mission dictates. He would not interact with his own kind. He was never hunted, and would voluntarily visit Kings should omens dictate. He was the King's equal and superior - a deity - rather than a beast to be tamed by deceitful hunters and virgins. The ki'lin has never had commercial value, as the ki'lin does not exist for medication or the edification of mankind.

In the East, the ki'lin in legend would one day appear in the form of a human, as a Messiah, to perform a mission on their benefit. Then he will walk the roads tainted by man, and it is thought that then he would save mankind.

Even in Western legend has the ki'lin thought to be a Messianic figure.

Anyway, the ki'lin was one of six other unicorns, who all derived from an original source. The other five are: King, Kioh Twan, Poh, Hiai Chai and the Too Jon Sheu.

In 1539 the unicorn was already being placed in America and Canada, as a creature with black eyes, and horn pieces were supposedly found around the necklaces of the natives of Florida. The American unicorn went by the name Souanamma.

~

The Unicorn Series
Part Four - Contemporary Unicorns

The legend of the unicorn really began to develop when the scholars began to play with the 'lore' that had been carefully collected and transcribed. Between 1550 and 1700 approximately 25 extended 'discussions' were published focussing exclusively on its origins, history and evolution. These discussions were long articles, and heavily referenced and foot-noted books. They were in a sense a nightmare to read.

Conrad Gesner in 1551, in his book Zoology suggested that the unicorn had been wiped out during Noah's flood. For seventy years this book wasn't doubted. It described several different species of unicorn including a new one from the Carpathians, and even today is drawn upon in contemporary texts to further imply that the unicorn was a real species mostly wiped out by some earthly disaster.

Thomas Boreman in 1730 wrote his: A Description of Three Hundred Animals, viz. Beasts, Birds, Fishes, Serpents & Insects, With a Particular Account of the Whale-Fishery (remind anyone of Fiona Apple's last album anyone?). The unicorn here is described as having one iron-hard horn on a hart's head, elephant's feet, a boar's tail and a horse's body. His voice was an ox-low. The unicorn was entirely black, except for the tip of the rough edged horn, which is thought to be red. It is described here as a solitary herbivore, fierce to its own kind, and to men who would seek to catch it.

Almost all the scholars were Protestants, bent on maintaining the Bible storyline, so the virgin-capture lived on, as did the religious implications of purity if one drank from a unicorn horn, or if one ground it into his or her drink.

There were some evolutionary traits ascribed to the unicorn which are no longer written about in the mainstream today. The first is that if pursued, a unicorn will quite happily throw himself off a precipice, fall headfirst and let his horn slice the ground and take all the impact - where upon it uses its great strength to rip its horn out of the ground and keep running. Lore explained that any water that sprung from horn holes was sacred, and lent any drinker or bather power.

Another evolutionary trait passed by the wayside was that the unicorn would bow three times on one knee to any that it perceived was a true ruler (such as it did to Genghis Khan). Indeed Ssanang Ssetsen says quite lyrically of this, 'what may it mean that this speechless wild animal bows before me like a man? Is it that the spirit of my father would send me a warning out of heaven?' Genghis Khan did not invade India after seeing this creature, thus India was saved.

Another was that the single horn twisted from the base until about ten centimetres at the top where it split and unwound into two points that were exceedingly sharp. Some soldiers reported seeing rotting flesh hanging on these points, badges of men past slain for daring to capture the fierce brown creature.

As time went by, the sea unicorn emerged, that which had the single horn on the equine head, a mane and a solid strong swimming body. Here was the first clear parallel drawn with the narwhal, a single 'horned' whale whose horn is actually an extended tooth in males for purposes of territorial and breeding dispute.

Today the unicorn is; according to Michael Page and Robert Ingpen from The Encyclopedia of Things That Never Were:

'A particularly beautiful creature once widespread throughout the northern hemisphere. Known under different names in different countries, but now popularly known by its Latin appellation deriving from unus = one, cornus = horn.' Generally the unicorn was a solitary creature. Unlike other hooved animals it did not pasture in herds but walked alone, and after the male and female unicorn had come together for mating the male would resume its solitary habit. A unicorn colt, which was born without a horn, stayed with its mother until the horn had grown to full length and then went off on its own.

The horn of the unicorn was a fearsome weapon, especially since the unicorn was a very fierce and aggressive animal which could run faster than any other creature of the plains and forests. Adult unicorns protected their territory with single-minded fury. Even an elephant would steer clear of a unicorn. Lions, being carnivorous, often lived amicably in unicorn territory since the two animals did not threaten each other's food supplies, and a lion never attacked a unicorn for fear of its great horn.

The unicorn in mainstream culture is white, with a stag or equine body, stag or equine face, and single or cloven-hoofed often given a lion or goat's tail, and forelock and fetlocks. The horn is also portrayed as white. They are considered emulations of purity and of protection, though their history is somewhat one stained with the blood trade of trading false alicorns (often inciting the mass slaughter of narwhals and antelopes to do so), and betrayal.

The unicorn has been popularised in contemporary culture through anime, My Little Ponies, the artwork of Sue Dawe and through the animation The Last Unicorn based on a same-titled book by Peter S. Beagle. This is currently being re-written in the hopes of being re-made once more. The unicorn today still hasn't lost much of its splendour and grace, beauty or ferocity, and remains a favourite mythological subject of artists, poets and musicians worldwide.
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Zirczekaja (pron. Zer-cheh-KAY-jah)

Depicted As

- A lithe, wiry young man - pre-adolescent, or adolescent - often quite short, with short hair. Significantly virile.
- Wolverine
- Badger

Other Names

none.

Symbols

Great, empty Fields and Pastures.
Grey and Black Soil.
Black Wood.
Walnut.
The Phallus.
Empty spaces.
Dog (domestic).
Wolverine.
Badger.
Sable.

Presides Over

Zirczekaja presides over the underworlds, primarily the flat plateaus and the empty spaces off the paths. He also conducts a 'hunt' in the underworlds similar to the ones that Lesavny conducts in the middleworlds.

Zirczekaja also presides over death states, mutilation, sacrifice and dismemberment. He is not - however - a war god. He is associated with the loss of innocence.

Connections to Other Deities and Folklore

Zirczekaja has been presented as a friend of Lesavny in some of the folklores. He has also been associated with Vavale, as a wolverine or hound that comes to visit her with tidings from the underworlds. He has also been indicated in a story depicting the rape of Vasilia, as her rapist.

Times of Honour

- Times of stillness (no wind, etc.)

Places of Honour

- Plateaus and plains
- Fields
- Salt lakes
- The underworld

Offerings

- Animals (animal sacrifice)
- Blood (given through cutting)
- Knives and Blades
- Salt
- Pain and Ritual Flagellation
- Immediate and Visceral Sex
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Totem FAQ

Can Plants and Stones be totems?

In very rare circumstances, yes.

Can mythological animals be totems?

While they are not very common as individual totems, they have been known - or more common - as familial totems. I tend to be very hesitant to believe someone who says 'I have a Phoenix as my totem,' but these times are changing and while I am myself quite traditional in my practice, who knows?

What types of totem are their in Vilturj?

The familial - or family / clan - totem, which is passed down on the father's side (patrilinear), and the personal or individual totem which is not crucial unless the person wants to become a spiritual healer / contributor to the community.

Can I change my totem if I don't like it?

Why don't you like it? Closely examine why. It's usually for these three reasons:

1. It isn't 'cool' by everyone else's standards, or it's 'too cool' (such as resenting wolf for being so popular).
2. You are frightened, intimidated, bored or resentful of the animal.
3. It's not your totem and you got it wrong!

If your reasons fall into the first two, then this is good! It means you have a lot to learn from this animal as you reconcile your 'differences' with it. Learning to understand why you fear or dislike something, or learning to find strengths and weaknesses in an animal that other people don't care about, or learning why a popular animal appeals to you on an individual level, are all great ways of learning how to become a better person, and know more about yourself and your community.

How do I find my totem animal? What meditation will make me find it?

Long story short, no meditation is guaranteed. Even the arduous, long, shamanic initiatory journeys to find a totem don't always work. A totem is generally thought to find you - when you are ready - and this might be now, it might be in fifty years time.

I'm desperate to know what my totem animal is. Please help me find it.

No. Ask yourself, 'why am I desperate?' Why do you need to know? It's not going to stop you from living a fulfilling life. Not knowing is not going to stop you from being happy, or learning about yourself, or being a spiritual person. You can still work with animal energies if you don't know your totem. You can still have animal guides if you don't know your totem. So why do you need to know? Is it just because it's 'cool' or you want another badge as an expression of your own identity?

Simply put - your desperation may be stemming from deeper insecurities, because it's not something that you need to know.

Can you tell me what my totem is?

Many people who practice shamanism are sometimes able to divine the totem animal of other people, but unless we get express permission from our spirit helpers, it is not up to us to tell you what this animal is. It may not be time for you to know, or your animal may not want us to be the vehicle by which you learn what your animal is.

I have no totem animal. Will I ever have one?

The beauty of this question is this: you already have one. The totem is always there, whether you know it or not. The fact that it is there - and able to help you even if you don't know what it is - means that the urgency of 'finding' it lessens considerably.

I have a totem. That means I'm a shaman, right? Does that mean I have to practice shamanism?

Nope. Not at all. A 'shaman', or shamanist, is made through their dedication to the land, their people, their ancestors and the spirits. It is made through their ability to heal and travel through the otherworlds. It is not made through the presence of a totem.

I keep asking my totem for help and it/he/she isn't answering.

This time in your life may be a time for learning how to be independent, or how to depend on your own inner resources. It might also be a time when you've for some reason neglected, disappointed or angered your totem. Continue to make offerings and pay respect to your totem even if you are getting no clear 'answers.'

What sort of offerings can I make to my totem?

Ask your totem what sort of offerings are best, it can be anything from birdseed, to food, to actually giving yourself or your community more attention, to dancing and singing, etc.

Can you tell me about -insert animal name here-? What does it mean?

While I do my totem files, or my animal energy files, the best way to find out what an animal means is to research it, to observe it, and best of all - to simply ask it. If it doesn't tell you, be patient. It may already be telling you through its absence.

My totem was 'mean' to me / plays tricks on me

Well maybe you angered it, or maybe you will learn something from it! Or maybe you simply have a very aggressive totem! Maybe you need to learn how to laugh at yourself, or your totem! Maybe you need to learn how to be aggressive back, or how to be more submissive?

Will my totem ever tell me to do something really harmful? Are any totems evil

Not to my knowledge. No totem is 'evil', and no totem simply seeks to cause gratuitous harm for the sake of harm.
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What a totem is and isn't.

What a totem is

- the totem animal is always - in its own way - powerful. It also possesses great wisdom, and is the culmination of the trials and lessons that it and all its physical and symbolic manifestations have learnt.

- it is always in possession of the traits of its physical manifestation. Therefore direct observation and learning of the physical animal itself can help you to learn a lot about the symbolism and energy of the totem.

- Present in everyone, but not necessary to live a fulfilling existence.

- Able to present itself in varying forms (physical, spiritual, omen, etc.)

- Able to teach its spirit 'twin' (the human) how to live a more fulfilling life through the application of principles such as honour, respect of the family and community / community relationships, respecting the self and the gods.

- Able to protect and help you in the otherworlds, though it may also abandon you to teach you independence and strength. There may also be places it simply can't go. Not all animals can go to all worlds.

- Sometimes cryptic and difficult to understand.

- Possesses high 'status' in the sense that it can negotiate in the otherworlds with other animal spirits, and can share close relationships with spirit helpers and gods.

- A part of you.

- Demanding of respect, love and libation.

- Always with you, even if you can't reach it due to blockages or other reasons.

- Different from animal guides in general.

What a totem isn't

- omnipresent. The totem often isn't a 'god.' It can make mistakes. It can be a 'trickster' and deliberately try to mislead you in order to help you learn something.

- An animal guide, an 'angel.'

- An internal part of your psyche. In our practices and beliefs, the totem is not simply something we conjure in order to better understand ourselves. It exists independently of us; as do gods, spirit helpers, and other energies.

- A crutch to help you through life. You should not call on your totem for mundane matters.

- Edible. You should never eat your totem, or your familial totem. There can be exceptions for this (such as certain initiatory rituals), but otherwise to do this is often considered sacrilege.

- A scapegoat. - Exchangeable. A totem is your totem, period. If you have 'changed' your totem over life, then chances are one of those animals wasn't your totem, or neither of them are. Totems are non-refundable.
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When animal guides or totems go missing.

There are a few reasons why a totem or animal guide may suddenly become absent, but don't assume that it's because you've offended them! Totems and animal guides are teachers, but we are also taught as much when energies are perceived as being absent, as when they are there. Many of us know that when we are alone, it feels horrible and frightening, but we also know that if we come through the other side we feel stronger, refreshed and better able to look after ourselves and the people around us. Since spiritual teachers share with us the wisdom of self-empowerment, it is only natural that animal teachers will sometimes deliberately make themselves absent, even if it is a time of need.

This the most common reason in my experience that I've found that animal guides and totems go missing. You might meditate, visualise, give offerings and pray until you can't pray anymore, but if the higher energies around you think you will learn more by taking responsibility for yourself, they won't show. It's a hard lesson, one that many of us learn more than once in our lifetimes. But take comfort in the fact that your guides never really leave you.

Animal guides can also leave because you have finished learning the lessons they have been teaching. If that's the case, then it's a time for celebration! If you must, mourn the relationship you had with your animal guide, but take the time to experience the true joy of knowing that you have made a connection, learnt something, and actually progressed on this sacred path of life.

It does happen sometimes that someone offends their totem or animal guide, but it's not common and you have to behave in a pretty extreme, and consistently disrespectful way. Yet consider this, many animal teachers often come into our lives to help us to unlearn negative behaviours or unhealthy habits, so if our unhealthy habit is disrespecting that which seeks to help us, do you think a teacher is going to turn tail and run? No, spiritual guides are just that, and when we act atrociously, they might not be happy, and they might even be downright furious or punitive (whatever gets our attention and helps us to learn), but they don't tend to leave us and never return.

Animal guides come into our lives and deserve respect, but even when we forget about them, get angry at them or act terribly towards them, they are usually patient enough to wait it out until we learn how to become stronger, healthier people.
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Can Plants and Stones be Totems and Guides?

I think they can. It's very rare for a plant or a stone to be a totem, and was not considered even a remote possibility in some traditional cultures (I believe some North American cultures do not include plants or stones as totems), and Claude Levi-Strauss himself stated that; 'inanimate objects…come into the picture only as a secondary formation…which has nothing to do with the substance of totemism,' (1962, p. 57). Yet in some Australian Aboriginal cultures plants and stones are included (Commonwealth of Australia, 1994.), these totems were kin and had their own sacred stories and lore much in the same way that animals could.

It depends on what you believe, it's certainly less common for plants and stones to be guides or totems. I know of one person who feels a more profound connection to a granite outcrop in Western Australia, than they have to any animal, and they feel that granite outcrop teaches them and talks to them in meditation. Likewise, I know of a few people who consider certain trees to be their totems, and there's nothing wrong with that.

I tend to talk specifically about animals, but if you want to stretch the boundary, do so, especially if you feel you will benefit from looking at other forms of life for guidance, teaching and communion.

Everyone can benefit from connecting with trees and stones, we do it frequently by using divination methods like runes and ogam, but also when we use herbs to heal, or crystals to help with energy flow. Take it a step further and see if you can connect with the actual spirit that aids that energy flow, or the herbs in the tea you drink and the food you cook. You can adapt the basic animal guide meditation to suit you in these endeavours, and instead of going to meet your animal guide, you can instead take a path to enter a cave of crystals or a forest of tress that you connect with.

References:

Levi-Strauss, Claude. (1962). Totemism. The Merlin Press. London.

Council for Aboriginal Reconciliation; Commonwealth of Australia. (1994). Understanding Country: The importance of land and sea in Aboriginal and Torres Strait Islander societies. Key Issue Paper No. 1. Canberra.
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Stones in Vilturj

Alexandrite

Alexandrite was a stone that was gifted to Oraite and Ilkarate in Vilturj, and was considered a stone that possessed an ability to cure childhood ills. It was a stone connected to Karajiana during the day, and connected to Vavale at night.

Amber

Amber, also known as jezna, was sacred in many regions of Russia and the Baltic. It was a stone beloved by Karajiana the sun goddess. It is considered a women's stone, and is considered more powerful if presented to a woman by another woman in a sisterhood. It is a stone thought to possess aspects of great warmth and the secrets of the sun itself no matter what its colour. It is also thought to confer qualities of sensuality and contentment upon the wearer.

Bloodstone

Bloodstone is considered a powerful stone for weather magic. It was said that those who had the gift of being able to speak with bloodstone, also knew a way of hammering it that would cause the skies to thunder without shattering the stone. It was one of the most prized stones to the Ilkarate (sky shamans), who often used stones to manipulate the weather. Bloodstone is also powdered with honey or eggs and given as a cure or treatment for cancer and ongoing illness.

Citrine

Citrine is carried as a charm to ward off lesser curses and charms. For this reason, it is also considered a lucky stone. It was used, years later, in jewellery to represent the sun, though amber remains the best representative for solar energy in Vilturj.

Emerald

Pale emeralds were used almost exclusively in the realm of cursing and malicious charm-work. Lesser quality or more fragile emeralds were also crumbled and placed into food and drink in order to dissolve marriages, working relationships, harmony between families etc.

The green emerald is thought to help Oraite travel through the underworld and to be able to see all forms of illusion there if they keep it on their person. Green emerald is sacred to Lesavny in his underworld incarnation as a charmer, murderer and dark Orai'ka or magician. It is a masculine stone.

Topaz

Topaz is prized spiritually and practically. It is a sacred stone of Ilkarate, especially as it is thought to have a direct connection to all raptor energy and therefore a direct link to the upperworlds. It is also thought to represent the brilliant blue irises of Karijiana. Red topaz represents the virgin blood of Vasilia and is used exclusively for ritual.

Topaz is one of the holiest and most powerful of stones. It is said to possess many secrets that cannot be unlocked of it is worn. For this reason, we tend to avoid topaz jewellery! It is not for us a decorative item.
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The drum is alive. In Vilturj, the drum is an animal or a creature that responds well to kindness and politeness, and responds poorly to neglect and disrespect. There are many different types of drums in Vilturj, but one thing remains the same; that each drum is treated as one might treat a close friend or a family member.

There are different types of drum, but the two main drums that I am familiar with are the:

Hrum - this is a large drum named after the god who gave us thunder and fire. The way the drum is made is not as significant as its size, it must be at least a third of the size of the person playing it (in height). These drums are often used for contacting sky spirits and gods.

Itkatca - this is a more standard sized drum used for general journeying and for contacting personal perevrni (spirit helpers) and czuciki (spirit guides). It should be of a size that is comfortable to hold with one hand. It is generally a one-sided drum with seven spokes stretching the skin on the underside to represent the seven directions.

The drum is a fundamental part of journeying within the practice of Vilturj as a spirituality. Here are some short pointers on working with the drum:

1. Heating the drum - traditionally done by an assistant - gently by a fire helps the drum to 'speak' more clearly, and to carry the person using the drum between worlds. Don't overheat the drum or hold it too close to the fire. If you don't have a fire, rub it gently but thoroughly with your hand, or with a piece of chamois.

2. It is considered rude to just start 'banging' a drum, especially with a stranger's drum who may not forgive you! The drum has been made with the skin of a real animal, and you'd no sooner start banging on the animal without warning it first!

3. Once the drum has been heated, start, or continue to rub in a circular motion with your hands, this can be clockwise or counter-clockwise. Signal your intention to work with the spirit of the drum. The circular motions often start to stimulate trance state.

4. The first notes are often played on the underside of the drum, flicking the fingertips up against the underside of the skin. If the skin is protected, one 'flicks' the side that is considered closest to the ground.

5. If you work with a beater (instead of your hands), pick up the beater and trace that in a circular motion on the drum too, to familiarise the drum spirit with its brother.

6. The first tune drummed will often be a personal rhythm, or a rhythm to call the spirit helpers and gods to you.

7. Remember to trust the drum spirit, if you have treated it with respect, it will guide you to the rhythms necessary to your practice or to the practice of the 'shaman' or Orai'ma/ka that you are guiding.

Some drums won't summon all spirits, remember that certain spirits will like certain sounds and cannot be made to come to you with smaller drums. Many of the sky spirits require large drums that make greater sounds.

When warming down the drum, do not just place it down on the ground abruptly. Make the circular motions with your beater and with your hand once again, warming it down and signalling a 'rest' time for the drum spirit.

The drum should be treated with respect at all times. If it's not being used, keep it clean and take it down sometimes just to spend time with it. Each drum has its own personality, some drums are stern, some are playful, some are deeply connected to the underworld, some are 'young' and some are 'old and wise.' The animal skin used in its making will often determine parts of its personality.

Remember, treating the drum with disrespect also treats the spiritworld and the spirits with disrespect. This in turn can harm your practices when travelling through the otherworlds.
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An Introduction to Shapeshifting

Metamorphosis is a strong impetus for growth, it aids us in changing ourselves, our perceptions of the world and our relationship with the world. When we consciously employ positive change in our lives, we can destroy that which no longer serves us, and embrace that which will help us transform in a positive way.

When working with animal spirits and energies, it is possible to consciously employ metamorphosis in the form of shapeshifting. I am not talking about literally or physically changing your form in the way of many movies and fantasy stories, instead I am talking about the act of embracing, emulating or taking into yourself the qualities of an animal in order to experience change and metamorphosis.

Shapeshifting can be magically understood as being the ability to change and shift the thoughts and perceptions we usually inhabit. As a human we have ways that we perceive the world around us, but with bat inside our body and mind, the way we perceive the world and ourselves changes radically. Through the processes of inviting the animal energy to become a part of us, we shift and change our own understanding.

The act of shape-shifting has been common throughout many shamanic and pagan cultures for a very long time. In many shamanic tales, such as The Roe Deer Man (Nauwald, 2004, p. 94), a person could change quite easily between an animal and a human using techniques that involves wearing an animal's skin or an animal part, or simply using thought and will to change the form. In Japanese mythology, the kitsune or fox spirits were thought to be able to take the form of humans, or alternatively possess humans so that they became more fox-like in nature. In paganism, many gods and goddesses possess the ability to change form, and even those who spend a great deal of time as an animal - such as the Morrighu (who occupies the form of ravens in some depictions), or even the Horned God, Cernunnos, who can appear as a stag, or an antlered man (as seen on the fresco of the Pilier des nautes in Paris).

Those gods, spirits and entities who could change into animals often took on the nature of those animals. Those who were possessed by foxes in Japan were thought to take on 'fox-like' qualities, their eyes became more calculating and cunning, they were said to yelp like a fox yelps, they became at times deceptive, and women who were possessed were thought to be more deliberately seductive and graceful (Hearn, 2005 / Nozaki, 1961). For those who believe in lycanthropy or werewolves, it was thought that lycanthropes took on the qualities of wolves, from craving raw meat, to becoming more alert and comfortable in nature and sometimes even taking on the physical appearance of a wolf (Hamel, 1969).

When working magic or ritual, shapeshifting with animal energies involves the invocation of that animal energy into the self. It is not a responsibility to be taken lightly, and one should not attempt it unless they have a comprehensive understanding of grounding techniques. Depending on the animal and the person involved, it can be difficult to fully rid the self of the animal energy, and this can be a problem if the animal energy is quite different to your usual personality and/or you are finding that it is becoming destructive or unhelpful.

Why Shapeshift:

1. Knowledge and Expansion - seeing the world through human eyes is wonderful most of the time, but sometimes it helps to literally see the world through a different perspective. Working consciously with animal energies is a way of getting that perspective. Seeing the world through the eyes of spirit wolf, or spirit snail even, can help us to understand the differences and diversity in this world, while also helping us to feel even more interconnected with nature. When taking in the energy of other animals, we expand our own perceptions and knowledge.

2. Reconciliation - shapeshifting can be especially helpful to help us reconcile our differences with animals we do not like or fear. For example, I can invite chimpanzee spirit into my body (an animal I am not a big fan of!) and watch how it changes my personality and actually experience what I don't like about it. I can literally observe from the inside out and see what in particular about the animal energy is setting off my inner alarms and making me feel resentful or uneasy. Working directly with animal energies we have problems with in this manner can also help us to see what we have in common with that animal, and help us to see what we do not like about ourselves.

3. Communion - engaging with the animal world and with animal spirits through shapeshifting enables us to experience a profound sense of communion; not just with the animal that we invite into ourselves, but also with all of nature. Shapeshifting in this way can be a way of reconnecting with nature and the great spirit/s, and also a way of experiencing 'life.' It can be a very positive, life-affirming force, and it can be an extremely joyous and primal experience.

4. Strength in Magic - many animals will, when treated respectfully, lend vast reserves of energy to our rituals and energy work. For example, I have talked to a few people who have invited horse into their body and consequently been able to pull from a vast pool of energy. Likewise, if you need specific types of energy, working with animal energies in this manner can be a good solution. Sometimes we need a strong, aggressive and banishing energy that we may find difficult to invoke without aid; aggressive animals like badger and wolverine can help us get in touch with our own inner, archetypal aggression and use it in a healthy and defensive manner. Likewise if we are doing a love spell or ritual to open ourselves up to the possibility of love, we can consider invoking the spirit of a loving and generous animal into our bodies; like the mourning dove.

5. Journeying - in shamanism, many shamanists will change form in the otherworlds in order to travel faster or more quickly to their destination. I become a river dolphin while swimming underwater, and many others take different forms depending on what animals they feel a connection with. While journeying, animal forms can also be helpful in helping a shaman or shamanist with many of their tasks. Animal forms are good for hiding, getting places, negotiation with other spirits and of course in the practices of certain forms of magic and ritual. Taking on an animal form can also be a successful way of coaxing soul fragments back into this world, since many people often see that there is an innocence and lack of guile in animals that encourages them to open up and to trust.

Shapeshifting is not without its risks. As mentioned earlier, it is good to have a knowledge of grounding before attempting shapeshifting, because otherwise it can be sometimes quite difficult to come back to a full and safe awareness of the self. Some animal spirits are tricksters, like coyote and fox, and I don't recommend working with them unless you are experienced with both shapeshifting and tricksters! Other animal spirits might simply not come at all, no matter how hard you try, and some come with such a force that you may feel knocked flat on your feet and forget why you were invoking the spirit in the first place. It's important to remember respect when working with the animal world, both for the animal kingdom, and for the integrity of the self.

In the next article I will talk about the methods one can use in order to try shapeshifting and working with animal energies in this more practical manner.

References

Hamel, F. (1969). Human Animals, Werewolves & Other Transformations. University Books. New York.

Hearn, L. (2005). Glimpses of Unfamiliar Japan. Project Gutenberg E-Text Edition.

Lupa. (2006). Fang and Fur, Blood and Bone - a Primal Guide to Animal Magic. Megalithica Books. Stafford.

Nauwald, N. (2004). Flying With Shamans in Fairy Tales and Myths. Binkey Kok Publications. Holland.

Nozaki, K. (1961). Kitsune - Japan's Fox of Mystery, Romance and Humour. University of Hawai'i Press. Honolulu.
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Back when the trees were bigger than the trees now, and the paths were narrower and lined with the pockmarks of black foxes and white bears, Raven was a master negotiator with all things.

Raven knew all languages because he got bored so easily! He learnt snail and moved onto wolf, he learnt wolf and moved onto cloud, he learnt cloud and moved onto narwhal, and soon he knew the languages of all the trees, animals and gods that he could meet. He even knew the language of dry desert sands and the movements of seeds in the air.

And yet, there was one language he had not yet conquered. There was one language he did not know. The language of Spider, who knew all things.

Raven tried talking to Spider, but Spider merely watched Raven with her little eyes. When Raven said;

'teach me your language, little one, because I know all other languages already.'

Spider simply weaved an orb-web and sat in the middle of her creation. Raven cocked his head to one side and then sighed in different tongues. He sighed a summer breeze and a spring gale, he sighed a bear's groan and he human sighed.

Soon he was occupied sighing in all the different languages he knew. Spider watched him calmly, her web smiled at him, from all the angles.

Eventually Lesavny came along, walking the paths that only he could see, and happened upon Raven and Spider.

'Raven! What is so interesting about this tiny spider?'

'I am trying to learn her language, I'm bored.'

Lesavny laughed.

'If you eat her, you will absorb her language and her knowledge of all things into you, brother. You don't need to listen to her! You just need to eat her! She will taste nice too, I bet.'

Raven looked at Spider, who was clearly not going to say anything more, and then walked up and ate her. As he did, he tore her orb web, it broke and blew in the wind.

Raven fluffed himself up imperiously as he waited for the knowledge to fill him. He closed his eyes and started thinking of all the languages that he knew. He knew eagle, so he could trick eagle into giving him fish. He knew human, so he could trick man into thinking that he was a God. He knew tree, so he could make any tree beg him to nest and tear their branches.

But he did not know Spider.

Lesavny was laughing so hard that Raven opened his eyes.

'Stupid Raven! You'll never know all things now! Spider isn't going to teach you a language from inside your belly! You learn by listening, you old black bird, not by eating!'

But as Lesavny laughed, Raven felt something shift inside of him. It moved into his spirit, and became one with his spirit. He looked from side to side and cackled loud and long.

'Wrong! I know Spider language now! Watch me call the spiders from their eves.'

And Raven, being a master manipulator, called all the spiders from the eves of their trees, from the roots and leaves and the forest paths. They all came running towards him, even the sacred ghost spiders of Vasilia.

'I have listened to the spirit I have absorbed. For her sacrifice, I have gained wisdom. And through my wisdom, I am sad and joyful for her sacrifice.'

'Do you know all things?' Lesavny asked calmly.

Raven clacked his beak together and gave a beady eyed smile.

'I know enough to know that I will always have more to learn.'

To this day, Raven still tries to eat an awful lot of things that are not good for him, and are not food, because he cannot stop looking for knowledge and language. Sometimes he finds something special and new, and he is wiser. But Lesavny still laughs at him every time he eats something that teaches him nothing. You may see Raven poking and prodding at plastic, or mouthing a piece of bark, but do not be so quick to mock him. Raven knows that in order to find knowledge in strange places, he must be willing to try strange things!

And to this day we still believe that we absorb the spirit of everything we eat, and if we listen hard enough, and long enough, we will learn its language, and the value of all things. Everything we place in our mouths has a language if it came from the earth, and its spirit moves into our spirit. If we listen hard enough, we may learn the languages of a great deal if we are willing to turn our Urt inwards and listen.

-

(Incidentally, it is also part of one of the initiatory rites for adolescents to consciously eat an orb-weaving spider. This custom continues into the life of an Oraite if they continue their training.)
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Bindrunes

Bindrunes are combinations of overlain individual runes into specific patterns to provide a talisman effect or spell-like effect in runic work. A famous bindrune is the Helm of Awe, a protective rune featuring Algiz, Sowelu and Teiwaurz (Tyr).

Bindrunes can be carved, drawn on paper (these tend to carry less 'oomph'), made out of clay or wood, sewn or embroidered in specific colours, tattooed on the body etc. The list goes on.

It's important that the bindrune is created in an aesthetically pleasing way, to better attract and distribute the appropriate energy. One must research each rune thoroughly before including it in a bindrune to make sure two don't necessarily contradict each other. For example, Nauthija and Fehu don't go together particularly well, because one indicates need of fundamental things like food, water, shelter, etc. and the latter indicates material wealth and the physical things we don't necessarily need.

Common runes used in bindrunes are:

Algiz (Elhaz) - for all-purpose protection in physical and spiritual planes.

Sowelu - to 'power up' any bindrune, and to add a solar aspect.

Raedjaz (Raido) - for protection on journeys. Particularly effective for plane and car travel, and for those who go bushwalking but want a bit of extra 'guidance.'

Teiwaurz (Tyr) - for those who want justice to be done.

Oathola (Odal, Othala) - for protection of the home, homeland, territory and to reinforce a sense of patriotism.

Fehu (Feh) - Good for the acquisition of material wealth, job promotions, for those who are ambitious at work, or want to get their money problems under control. For those who are in debt and want to get on top of things, Fehu combined with Algiz (for protection against further debt) and a power rune like Sowelu will speed up the process.

Berkana - Good protection for mothers at any stage in their lives. Can also help regulate 'womenly' concerns.

Less common runes used in bindrunes because of their ability to add negative or backfiring influences in bindrunes are:

Nauthija (Nyd) - The need rune is primarily indicative of extraordinarily hard times, and its presence in a bindrune often 'attracts' these hard and despairing times to the person creating the bindrune.

Thurisaz (Thorn / Thurs) - The thorn rune is a double edged sword, and can direct its prickly and sometimes malevolent energy towards the person using the rune. Use with caution. This rune has been likened to gripping a sword by the blade instead of the hilt, you cut yourself in the hand even if you do manage to harm your opponent.

Uruz - This rune of unpredictable, chaotic and primordial energies can mess up the energy of any bindrune.

Iorija (Ihwaz) - The 'death' rune. This rune is good when supporting those with terminal diseases, because it lends endurance, but otherwise this rune adds an energy of death and decay to whatever it touches, and is often considered too 'risky.'

There are other runes of course, but I've covered the more 'mainstream' ones from my own experience.

Bindrunes can be blotted, or blessed with the blood of the person who made the rune. Not a great deal is needed, but the shedding of blood is often considered necessary in the activation of the bindrune, and in binding the lifeforce of the person who creates the bindrune with the object itself. A word of caution here, make sure you are absolutely CERTAIN that you want to be tied to your bindrune before blotting / or shedding blood as a sacrifice to it.

Otherwise, bindrunes are an extremely powerful talisman / protective device that can be used in a multitude of situations.
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Uruz (OO-ruz or OO-rooz) - (also known as: Ur, Uraz, Uroz, Urzhe, Uros)

Value - U and OO

Numeric Order - 1 or 2

Traditionally Represents - Chaos. Raw Power. Aurochs. Ajckonzi.

Represents - Physical health. Vitality. Strength. Endurance. Stability. Health. Knowledge. Courage. Przewalski's Horse. Ajckonzi.

'Urzhe has the greatest of horns
that brings the blood to the earth.
It boldly nourishes,
only the greatest spears can bring
its blood to the earth in turn.'

- Vilturj Rune Poem

Uruz is a raw energy, not that of the domestic cow, but that of the aurochs, fierce and vital. The stave itself actually symbolizes this great and extinct creature lowering its horns to take a revitalising drink, or graze from the earth. Uruz represents a raw, earthly, primordial and chaotic power. Aurochs were proud and strong creatures, known to take on wolf packs and defeat them in order to protect their herd. They were slightly smaller than the elephant; a giant and fierce cow with striking horns (as long as six feet). Aurochs hunting was often an initiatory rite of passage for men, and defeating and drawing this power within oneself represented the embodiment of Uruz, for one could only defeat the Aurochs if one could embody its chaotic nature.

Because Uruz is chaos, it represents freedom and freedom without limitations (which is by nature, chaotic). It is an outpouring of energy which is strengthening or greatly destructive, but always intensely powerful. Uruz is the energy of creation, it destroys weakness and fertilises all it touches, even if it needs to kill in the process. It is inexorable, and is the point of origin, and the point of end.

Uruz as a mystery rune, represents the primal cow, Adhumbhla in the Norse mythos. Adhumbhla is the mother of manifestation, she sustained the chaos giants (particularly Ymir) and represented the union of fire and ice, or energy and form. In Vilturj, Uruz represents Ajckonzi, the cave-dwelling and primal horse god, in charge of all men's mysteries. His horse was the small, wild przewalski's horse, and all other variations that are now extinct across Siberia and Russia. Ajckonzi, like Uruz, was a deeply intense and powerful god. He dwelled within caves, only venturing out in the form of horses, and disdained and reviled those who kept livestock and 'tamed' horses. He is the reminder of a time before agricultural society, when hunter-gatherers lived in close harmony with the earth, and in close harmony with the chaos of nature.

Uruz represents the element of earth. People often see the element earth as stable, but earth is intrinsically unstable. It is the force of earthquakes, tectonic collisions and is always moving. It is especially representative of the internal combination of earth and liquid fire, both forming and destroying. Uruz is literally revolutionary, and has the power to be 'world-shaping'. Uruz is also associated with nourishment, it is the life-force that keeps life sustained, it is the chaos which keeps order in check.

In readings Uruz often represents an occurrence of great power, and a time of rapid change and sudden evolution. It is characterised by manic energies which refuse to be calmed until they have been used. If it lies close to Haurgl, be prepared for a complete shattering of material and internal structures that you care for. If in close alliance with an upright Berkana, be wary of sex - since it can represent a time when even contraceptions will not hold.

The maleness often associated with Uruz often represents that a strong male figure may be present, male sexuality, and often rights of passage and initiation that may be fatal. If you are spiritual, Uruz can also represent times of initiation into mysteries, or times of connection with forbidding, merciless, and uncompromising gods.

Merk - Uruz as a Merk stave can represent a great many things, usually regarding weakness, misdirected chaos, great inconsistency, sickness and prejudice. It can also represent grave insomnia and the downward spiral of a chaotic breakdown (and the intrinsic power contained within the breakdown).

Uruz can also represent the feeling of falling to the earth, and knowing you're going to hit it hard. It can also represent the feeling of hitting something very solid. It is a battering of energy, one that is not pleasant and will sometimes cause ill health. Uruz reversed warns about rushing into things without thinking. It can also signify an abusive male and domestic violence. If in conjunction with Haurgl, it generally represents someone who is out of control, mental breakdown and disease, psychotic break, and violence with intent to cause harm.

In Ritual - Be extremely certain that you want to use this rune in ritual, its energies are virtually unstoppable. Therefore, if you can foresee that the results may not be what you want them to be, do not use this rune! Also, if you are prone to sleeplessness, do not use this rune, as it is rarely calming.

In spells Uruz can boost energy, and the sex drive. In conjunction with Berkana, it explodes fertile forces. It can speed up the results of spells, and can be a great catalyst when raising energy. It is not recommended for beginners.
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Thurisaz (THER-i-sahz) - (also known as: Thurs, Thor, Thorn, Donar, Thur'r (goblin)

Value - TH or DTH or Þ

Numeric Order - 2 or 3

Traditionally Represents - Thorn. Thunder. War. That Which Opposes.

Represents - Thunder. Thorn. Lightning. Death. Phallus. Male fertility. Threat. Thor's Hammer. Fate. The Gate of Gold and Misfortune. The number 3. Yellow/Red. Goat. Power. Rowan. Thursday. Burdock. Cursed Women. Demons. Air. Giants. Hrum. Lesavny

'Thorn is the lightning that shatters
all, and opens wounds for illness.
Few are cheered by Hrum
but the warriors that thunder.'

OR

'Thorn strips the flesh from all
spears the babe in the womb
or to the village boundary protects.
Dweller in the rocks and trees.'

- Vilturj Rune Poem

Thurisaz has been known as 'the thorn that aggressively attacks.' It can be quite a vicious or malicious energy, and in Vilturj is represented by the thunder and lightning god Hrum. While often quite benevolent, this god is often overcome with tempers and violence, and can take joy in the pain of others. Thurisaz is also represented by the more malicious aspects of the forest god Lesavny, as well as the forces of his brambles, thorns and all parts of nature which tear out our physical boundaries.

The thorn rune represents a cursed woman and responds poorly to women medicine unless the woman in question has fully accepted her Animus, or masculine self. Once past the idea of the cursed woman, the thorn rune can actually be a rune of great defence, the thorn representing an outward threat to those who would try to breach one's defences.

The thorn can also be turned inward to wound. As such, the pain is a reminder to be alert and vigilant, and to never be complacent.

Thorn is sometimes thought as a creator of energy. Personally I find it not so much a creator of energy, but a conditioner of energy and a container for it. For there is space within it's 'thorn' on the stave to contain, and a point by which to expel. It's energy is cold and bright, and works well with Isa as a stabilising force. The thorn energy, as well as being cold and bright, is the most forceful and violent of all the runes. It is the sudden snap of the dead tree that will no longer stand upright, the crack of a whip, the crunch of jaws.

Thorn warns against hastily trying to grapple against a thorny branch, or the energies of a giant. It tells us to always scrutinise and to not - as the old adage states - take a bull by the horns.

Thorn, because of its phallic nature, carries with it the message of the spark of creativity, that which is contained and released in order to create a specific form of life. It is personified in intense erotic expression, the searing passion of a kiss, the sharp point of orgasm, the moment of ejaculation, or the fiery spark of conception, like lighting a match. This rune, if used carefully, is actually an effective aphrodisiac, though it should be balanced with a rune such as Berkana.

Much of what I have stated may seem negative on the surface, but Thorn is a rune of power, and as such its violence and suddenness may simply seem jarring in a world where we seek consistence and stability. Never fear, for where the thorn is present, there is always some form of rose.

Merk - The thorn as Merk is the dagger in one's back. It can represent betrayal and many forms of treachery, even theft from friends if associated with Fehu. It is defenselessness in the face of the power of a giant or the sting of a thorn. It can also come to represent hastiness without thinking, and a lack of mental awareness. In association with Uruz merked, or Oathola, it can represent amnesia and sometimes Alzheimers'. In general, a Merked thorn-rune is a sign of imminent danger.

In Ritual - Woman's Curses. In a meditation utilise the stave of Thurisaz like a laser beam, to coldly cut away that which is no longer needed. This stave echoes the energy of Loki and the Giants, or Lesavny and his k'acze (elves). Used by a skilled practicioner it can fine-tune the energies of many of the other runes. It can also be used as an aphrodisiac, especially when balanced with the healing and mothering energies of Berkana.

This energy is not of itself either good nor evil, but I will explicitly recommend that people mentally or psychologically (and physically) prepare themselves for working with this rune. Like Uruz, it (and much of the first aett) is NOT recommended for beginners.
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Anossa (Ah-NOSS-uh or Ah-NOAS-uh) - (also known as; Ass, Ace, Ansuz, Us, Oss (Norwegian and Icelandic), As, Os, Ossil, Aniss, Othil, Athil)

Value - Open to some controversy. Generally a sharp 'AH' or 'O' as in 'rock', but also; O as in 'boat'

Numeric Order - 3 or 4

Traditionally Represents - The Mouth-Piece. The Voice. Odin. The Word. Ash. Shaman (Oraite). Lesavny.

Represents - Odin. Wolf. Raven. Eagle. Horse. Snake. Dragon. Ash. Wednesday. Oats. Ash Wednesday. Kingship. Knowledge. Communication. Spoken/Written Word. Wisdom. Ostara. East. Easter. Breath. Well-Being. Word. Rising. Ash. Acceptance. Phoenix. Odinnic/Othinnic Self-Transformation. Intellect. The Shaman. Lesavny. Urt.

A scourge of illness
traps the barren families
but speaking, they go forth
into new cities, to celebrate the sun.

- Vilturj Rune Poem

Anossa is the mouth-piece, the valuable word, and the mouth that speaks the valuable word. For this reason the Anossa rune has come to symbolise the raven and the phoenix/firebird, who both acknowledge the power of the voice and language, and use it wisely. Anossa is the womb of the mouth, the mouth-womb, from it we give birth to words, ideas, and communicate the many mysteries of spirituality.

Anossa is mostly a joyful rune, it represents enthusiasm and inspiration, the rush of energy that one gets during a spiritual or creative 'growth spurt'. Anossa is the force behind suddenly wanting to go on holiday, or wanting to exercise, draw or work ritual.

Anossa as a teacher can teach you to accept what you have been rewarded with. You have earned it. The rewards may be positive or negative, and they always bring limitations. But with the limitations come new forms of freedom, and Anossa helps you to acknowledge where they lie. One of the keywords of Anossa is that of 'acceptance'.

Anossa represents the power of chanting, singing and basically word-power. People who have read The Wizard of Earthsea series by Ursula Le Guin as an example, will understand what I mean. Anyone who uses words in ritual can definitely benefit by working closely with this rune. Understanding that every word you utter has power, and that every word needs to be measured with either intellect or emotion, or a good balance of both, begins to intimately change one's life and how you are viewed by others. Anossa is excellent for helping this transition. Remember, according to the runes, the originator of all speech was Odin, or the gods, and as such, everything you utter has the whisperings of Odin behind it. Will you use that power for good, ill, or not use it all and appear foolish?

In Vilturj, Anossa was also representative of the Urt, and the breath needed to carry the Urt back into the body. It is innately associated with healing the soul through the breath. It is also the breath that powers our voice. Because we consider breath to be divine (it contains the soul, and is intimately connected to it), the voice by nature is divine. We must be careful of how we waste our breath on useless words, Anossa in Vilturj can represent someone who either needs to learn how to pay more respect to their inner divinity through voice and breath, or someone who has the ability to teach others this respect.

Anossa in a casting can signify the arrival of a spiritual teacher. Anossa reminds one to listen and learn, but to also remember your free will and personal responsibilities. One can learn from Odin, but it is not wise to trust him, or to forget your own intuitions. It can also signify the power of speech and how it can conquer tyranny. It represents the freeing power of expressing one's spiritual force.

Merk - This rune can represent the presence of propaganda, or powerful use of language being used to lie and manipulate (just think, it's the inverted rune of George Bush, lol). It can also represent misunderstanding within a relationship (particularly when tied with runes like Berkana), and even flat out delusion, psychotic or drug-induced or otherwise. It almost always means that the communication channels have been 'screwed with', either deliberately, or accidentally, by either side.

Inverted Anossa can also represent the dangers of misusing language, and when combined with one of the 'younger' runes can come to represent plagiarism or flat out lying/exaggeration. It represents a heavy bias if people are trying to give you advice, it can even point out a lying, or unknowledgeable rune-caster when lying alongside a Merked Pertho! Though I don't recommend you go about accusing the person in front of you unless you're very experienced. Anossa inverted can also represent a stifling or suffocation of existing intellect, either because of health reasons, or mental reasons.

In Ritual - In ritual, this rune is excellent for both receiving and conducting and sending energies, it is an excellent conduit. Scratched into a quartz point, particularly on wands, adds a fair bit of power to the workings and to the tools. It can also be used for all forms of breath work, acknowledgement of sacred breath and word magic.

When working with healing energies, Anossa works best if the sick or dis-eased client has the rune drawn upon them. Anossa is also a good protective rune for those who work their magic conscientiously. It tends to work best in association with violet.
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Raedjaz (RAIDE-yaz) - (also known as; Rad, Reid, Rei, Raedo, Raed, Raid, Rit, Raido, Rita, Rito, Rede)

Value - R or RH (a more breathy R, less guttural) or URR (guttural)

Numeric Order - 4 (often 5)

Traditionally Represents - Riding. Movement. Justice. 'The Way Things Are Meant To Be.'

Represents - Hel. Loki. Red Rooster. Coltsfoot. Ride. Motion. Journey. Running. Movement. Elder (tree). Speed. Freajr. Nerthus. Oak. Horses. Feet. Legs. Family. Friends. Rhythm. Shaman's Drum. Wheel. Red. Cosmic Law. Travel (inner and outer).

The hidden glory of the deer and horse
that when ridden by the sun-warrior
finds the paths of truth,
the golden way home.

- Vilturj rune poem.

Raedjaz is the riding rune, and the rune of movement, journeys and the fact that the destination IS the journey and the journey IS the destination. It is also about recognising that any flaws or mistakes along this journey are a necessary part of it, and must either be ignored, forgiven or loved. As such, Raedjaz is a family rune (huh? How'd she make that connection?). There are many people along our journey and ALL of them are flawed. In the beginning of the ride of our lives, we are surrounded by family who are hard to accept for many reasons, many flaws. Raedjaz is the rune which encourages us to forgive, accept, or learn, and continue on our journey rather than get stuck in a rut, making up some distant destination that never existed. Raedjaz is also, oddly, a rune of independence, reminding us that we cannot depend on any one thing precisely because it is, or they are flawed. It warns against co-dependence.

Raedjaz also tells us to know our own limitations and flaws, and to recognise them. It can sometimes occur in a reading to show that we're about to learn from our flaws whether we like it or not. We cannot run at a gallop if we have only two legs, we cannot run like a human if we have four. Flaws are not necessarily negative, merely that which reshapes us into accepting ourselves and our limitations.

Raedjaz aspires towards the righteousness of forgiveness and acceptance. It is the journey of human growth and the growth of the ego (though to be fair, it's also the plain ol' rune for plain' ol journeys that involve walking to the plain ol' deli for some milk. Lol). If you are a person who identifies quite strongly with Raedjaz, you are a person with high integrity.

Raedjaz is the beat of the shaman's drum that both sends you and contains you on journey's to the spirit journey. It is also the force which helps you there and helps you back. All forms of spiritual travel first and foremost are the domain of Raedjaz, who is a responsible, eager mare, enjoying the gallop as much as the idea of stopping at any destination.

Raedjaz, with its very humanising aspects is also about the giving of good advice, and of staying rational. It is about righteousness and justice, and represents controlled growth, imagine the gardener who prunes the vine and then arranges it around a lattice to create a profuse blaze of verdant colour and foliage, Raedjaz is that organising force.

Merk - Merked, Raedjaz represents rigidity, a lack of acceptance, inability to forgive, irrationality, crisis, stasis, stagnancy, bad advice, violence, mutancy because of malnutrition (Merked Raedjaz is very common when pointing out people on unhealthy crash diets), sluggishness, lack of safety when traveling, poor timing, unwelcome company, breakdowns, delays, missing deadlines. Phew! Such a positive rune is quite negative when Merked.

Firstly, Raedjaz merked is a sign of negativity whilst journeying. This can include the inability to see past obstacles or navigate around them, perhaps you're moving too slowly or too quickly, perhaps you've stopped completely and you're not moving at all, spiritually or physically.

On the more practical 'present' level, Raedjaz signals car breakdowns, breakdowns of machinery causing missed deadlines, delays, problems with travelling, lateness, unwelcome company, friends giving bad advice and people acting irrationally around you. It can also represent a friend who simply refuses to forgive you, or you refusing to forgive a friend. The other runes around Raedjaz will indicate the direction with which this energy is moving.

In Ritual - In ritual, Raedjaz is actually quite good for healing friendships based on flaws within each person, and also for helping out with relationships. It works particularly well between two people who have been significantly involved in each other's journey for some time.

The astral colours or colours that tend to correspond with Raedjaz are all the warm tones, the tones that 'move' quite fast on a vibrational scale. So we're talking reds, oranges, yellows and even whites. In meditation and ritual this rune is good for accessing hidden mystery knowledge within yourself, and for protecting you or nurturing you on the journey of learning. It is also a great rune for any talismans or rituals that will protect you whilst traveling. It is a good rune to meditate on whilst bashing that immanent rhythm out on the shaman's drum.
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Kenaz (KEN - ahz) - (also known as - Cen, Ken, Kenniz, Ka, Kunst, Kunno, Kaun, Kun, Kano)

Value - K or CH or G or CK or KA (generally K though, lol)

Numeric Order - 5 or 6

Traditionally Represents - Change. Capability. Creativity. Torch. Candle. Cancer. Sex.

Represents - Loki. Spruce. Wormwood. Worm. Wyrm. Change. Soul-light. Creativity. Torch. Sexuality. Sickness. Cancer. Inflammation. Ulcer. Heat. Passion. Artistry. Pine. Zirczekaja.

The man that hurts me
consumes himself and ends
pyre-struck and heart-sick.
I am the burning torch
and the last dancing wolf.

Vilturj Rune Poem

Kenaz, or Ken, is seen as the shaman's rune, or the rune of the shaman's magic. It is the rune which both heals and brings sickness, and the Scandinavian shamans of old were known to do both according to what the spirits, and the people required. Kenaz is a 'higher mystery' rune, and it is a good rune to meditate on during thunder journeys. Historically, or mythologically, Kenaz represents Odin's ordeal between the two fires in Grimnismal. Kenaz has a double meaning according to culture, so much that they have often been hard to reconcile. In Scandinavia 'Kenaz' was thought to mean Cancer or Inflammation. In the Norse Futarc 'Kenaz' meant Light or Passion. In Vilturj, Kenaz is complicated, and encompasses many meanings, including the wiry strength of the underworld god Zirczekaja. Meditating on this shape will bring its meaning closer to you.

I tend to work with three different meanings for Kenaz. The first is the idea of Kenaz as the light or flame of sexuality. This is the one definition which seems to reconcile the passion of the Norse word with the inflammation of the Scandinavian. Passion and unification of the body parts leads to blood rushing to erogenous zones whilst the sacred inner sparks of fire pool and flow. Upright this rune tends to suggest peaking times of sexual energy, and suggest that these particular times are good specifically for sexual healing. This relates back to the Vilturj god, Zirczekaja, who is seen as a dangerous god personified as a wiry youth. He is extraordinarily sexual in nature, in the same way that an adolescent male can sometimes be considered insatiable. His energy inspires sexual union, sometimes devoid of sensuality.

The second meaning is the idea of Kenaz as the inner light, or the torch that is held aloft. This is the most common interpretation (probably because it's the most 'positive' and therefore the most 'fluffy' but I'll let you decide). This torch light was all forms of fertility, particularly the fertility of the artist, as such this rune has been associated with the Celtic deity Bride. This is the Rune of Art, and a good patron rune or rune to use in a 'bind-rune' for artists and those who are creative.

Kenaz, as well as being the rune of art, is also the rune of the noble. It is a flashing torch-fire, respected and heroic. Therefore this rune is the patron rune also of heroes and brave kings. It is associated with the highest and best of society.

The third meaning was that of cancer, ulceration and inflammation, and certainly Merked this rune can predict these things. It tends to show a peaking of the body's energies in areas of functional sickness (if one believes that ALL sickness is functional), and therefore suggests that we are not actually consistently paying attention to ourselves, rather paying attention to the symptoms - such as the illness - rather than the cause of the illness at its root. In a community setting it represents a flaring up or burning up of the community, working itself into a fever in order to 'cleanse' the toxins of society. It can also represent a massive communal burning out, so that society can recharge, or if necessary; die.

Kenaz can be seen as a feminine energy, the anima in all of us. It says that our internal light, our internal fertility and our internal soul are our highest possessions. It suggests the imperative of protecting the family, or that which belongs to our 'grove of trees' regardless of whether the family is being threatened or not.

Merk - Merked, this rune tends to represent sickness and illness, particularly the types of sickness that we do not learn from, or will continue not to learn from. It can represent artist's or writer's block and general burnout that leads to illness. It is the spreading of oneself too thin. Merk Kenaz can represent the decay or breakup of a long-cherished relationship, and the decay of the body. It is dissolution of that which we do not want to be dissolved. It can in extreme cases (particularly when combined with Merked Haurgl) represent sudden death, particularly from terminal illness, or illness.

In Ritual - In ritual this rune is associated with the scent of sulfur and the colour of white and creamy white. In meditation it can be used to uplift the soul, and to realise the reasons behind all functional illness, from a broken arm to cancer. It is great as a support during creative ritual, particularly ones for those who work in areas of artistry.

This rune tends to be associated with all forms of shield-work, particularly those where malevolent energies are reflected back to the one who created them or generated them. Kenaz is associated with a magical fire or projection that deceives others and gets you what you want. In a way, it's function is like that of sickness. Whilst we have a cold, we project inability onto others so that they'll leave us alone, and we use the time to get what we want and need. It is the body's form of deception. Kenaz reflects this. It can be used to strengthen shields and charge them with a very strong energy.

This rune is also specifically employed for all post-death ritual, and all ritual associated with fire that is necessary, such as need-fires, fires of vigilance, fires of cremation.
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Geafu (Ghee-FOO) - (also known as; Gibor, Gibo, Giba, Gebo, Gifu, Gyfu, Gefu, Giefu, Geba, Geafurzhe (Vilturj), Gigeur, Gigas, Gifa, Gi, Ge, Gea, Geo, Geburah, Geuua, Giuua)

Value - G

Numeric Order - 6 (often 7, sometimes 18)

Traditional Representation - A Gift For A Gift. Odin. Generosity. Grace. The Act of Giving.

Represents - Gift. Reward. Balance. Odin. Earth. Death. Female. Male. Sperm. Ova. Blood. Blot. God. The Swastika. Eternal Love. Rebirth. Geburah (From the Kabbalistic Tree of Life). Generosity. Grace. A Gift for a Gift. Karijiana and D'miezak'r (the union of Sun and Moon).

The earth bled and man came forth
the woman bled and life came forth
a gift for the greatest of gifts
the endless sacrifice.

Vilturj Rune Poem

The Geafu rune can only truly be known by Odin, and like Pertho, resists many forms of interpretation. That said however there is a wealth of information on the Geafu, or 'gift' rune. It is the gifts that Odin bestows upon the earth, and it is in turn the gifts that the earth bestows upon Odin. It is the idea of sacrificing in order to receive, to sow in order to reap, and to reap in order to sow, to receive in order to sacrifice. For this reason, Geafu and Fehu are quite intimately related with ideas of balance, and often, wealth. Yet Geafu also represents Gigur, the gift-destroying frost giant who was death before rebirth, or the flames that would incinerate the phoenix. It is the transition between the receiving and the giving.

Geafu represents skaldic music, and the idea of song (generally represented primarily with the fiddle). The fiddle and the flute were instruments of spiritual awakening, and so connected with rebirth. Their music enticed in people all manner of emotions, and often were the spiritual thread behind many told tales, the fyr (or love) behind the words and syllables (they were eventually banned by the church).

Geafu was symbolic of many ancient Germanic and proto-Germanic customs. Such as the King giving his followers rewards of treasure. The exchange of gifts between bride and groom. The return of food for food, and trade for trade. There is implicit importance in giving gifts back to the gods, and one's friends, for the gifts they give to you. One must understand that these gifts need not be expensive or extravagant, but they must come from the heart, and have meaning and intent behind them. This gift caused a Maegerr, or a link of energy between the two souls. Giving gifts back to the gods therefore, strengthened the Maegerr. Failure to gift, means a loss of the Maegerr, which could mean a lack of food in the winter, a lack of metal for trade.

Geafu is an old rune, an 'elder' rune. It is spirituality rather than religion, it is goodness rather than forced grace. It is the rune which also demands, no, expects blood sacrifice in exchange for gifts from the gods. It is the rune which oversees and lends its energy to the blooding of runes and other sacred objects, and the blooding of animals.

Geafu is a path to happiness, and suggests, at number six, that one must pass the stage of functional illness and suffering (Kenaz), in order to realise that nature is often being a generous teacher in lending its illness to you, and to discover happiness even when it may be impossible to see how any given situation could at all be positive.

Because of its implicit connections with giving and bonding, this is a rune that also tends to represent the healing of personal relationships. It is about all forms of partnership, with Fehu it is a positive business partnership, with Berkana, a positive parent/child relationship and so on.

In a reading, Geafu indicates that the time of sacrifice has come. It can represent a time of contracts, where you commit yourself and sacrifice time for a reward. It is a time to be generous, not only to others but to yourself, and trust that by being generous, generosity will be forthcoming. It also represents the cycles of time, and how time is marked by acts of love.

Merk - Merked this stave generally represents little reward in return for your efforts, and often it signifies greed, or expecting more than you actually need. Geafu merked is stinginess, selfish materialism, greed, pushing others away to benefit yourself, loneliness, severance of partnerships, and acts of hatred. It can also represent being overtly material, and being unable to recognise the gifts you are being given, because they may not be material.

Much of what a merked-Geafu means is worked out according to how it lies in appearance with the other runes. Fehu indicates materialism. Berkana indicates a dissolving of friendships. Isa indicates hoarding to the point of stagnation of wealth. Haurgl indicates catastrophe because of such greed or materialism. It can also be profoundly influenced whether the surrounding runes are upright or merked. Time and practice will reveal more of the meanings of merked-Geafu to you, which are certainly rich and many in this Capitalist world.

In Ritual - In ritual, this rune is fantastic for balancing sacrifice, and during meditation can suggest the best ways to 'gift' yourself to others, and show you how others, and the earth, is 'gifting' itself to you on a regular basis. You may have lost sight of this. Geafu is also good for strengthening known relationships, particularly if both are present during the ritual working. It aids partnership with the higher self and so vibrates well to the crown chakra, as well as the chakra at the base of the spine (always forget the name of this one). It vibrates astrally to the colours white, blue, pink and other pastel tones.
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Wynjara (WIN - ya - rah) - Also known as Wunjo, Wynja, Wynjo, Wynn, Winja, Vend, Uuine

Value - W (or V)

Numeric Order - 7 or 8

Traditionally Represents - Glory. Joy. Pleasure. Winning. Triumph.

Represents - Spiritual Reward. Glory. Triumph. Laughter. Good Family and Friend Relationships. Cohesion. General Well-Being. Well-Being in the Home. B'gar'da (Vilturj hearth god, or 'Fire')

No suffering, no anxiety, no sorrow
for the blissful, happy, prosperous man
who enjoys his house, enough for him.

Vilturj Rune Poem.

Wynjara, derived from the word Wen, actually means 'to strive for'. With the name lengthened it tends to reach the culmination of what one strives for, or the end of desire, the meeting of desires, and the causation of happiness and joy. It also tends to indicate the presence of positive thinking, general well-being, enthusiasm and good family relationships. Wynjara stresses the importance of striving to achieve joy, and realising that it is not something that comes from nothing, but rather comes from effort and grace.

Wynjara is also essentially understood as the pleasure and pride to be gained in possession. The possession of a good house, of enough wealth to live comfortably, can create a sense of immeasurable comfort, particularly to those who have lived through hard times before, and can appreciate how a humble, clean abode and money to buy meat, vegetables and water can create a sense of self-satisfaction and joy that is rarely achieved elsewhere in life. The emphasis in the rune poem, is on the man who owns his home 'enough for him', it does not need to be a mansion, it just needs to serve his needs. This creation of a niche which is self-sustaining and cohesive creates joy, and sustains all types of relationships.

This rune of glory can also be seen as a the rune of reaping, and shares close ties with Geafu. We give to others, and in turn receive joy and in a sense, glory. There is a strong sense of pride and humility that run concurrent with this rune. Being proud of oneself but also knowing that there is often a time when pride needs to sit on the bench and wait while hard work is placed into the equation.

Often a spiritual neophyte (or any spiritual person) puts in a great deal of work to reach the next spiritual plateau, where wisdom is gained and forms of enlightenment are reached. The moment of wisdom, the flash of insight, and the joy of making it across an old plateau, is a Wynjara feeling. There is a time where one must rest before starting to put in hard work again, and simply savour the end result of their journey. It is sitting on the mountain top, enjoying the view, knowing that it was your hard work and the grace of the mountain which got you there, and enjoying the glory of knowing that you triumphed the personal obstacle. Of course, going down the mountain will also be hard, but the view must be savoured, and Wynjara demands that the joy must be felt, and needs to be felt. It is an important part of life to do so.

In a reading, Wynjara represents good times ahead, or good times in the present. The hard work has been put in, the hard times have been experienced. Wynjara now indicates comfort, happiness, joy and a meeting of needs on a material and spiritual level. It represents the gaining of wisdom, and the joy that can come with 'learning a lesson.'

Merk - Merked, Wynjara tends to represent the deep sorrow that lies in the chasms between experiences of joy. It can represent the feeling of being ostracised and alienated, and the devastating pain that accompanies this, so intense it can genuinely kill a child. It is the sense of losing, but not in the 'oh isn't it terrible that I didn't get first in line', but in the loss of the soul, part of the soul, or flesh family/ancestors. Merked Wynjara can sometimes represent a loss of the soul due to grief or sickness, and that a healing may need to be done to retrieve the missing part of the soul.

Merked Wynjara can represent depression, suicidal preoccupation, and a general occupation on negative thoughts which are destructive. With a Merked Iorija, watch out for suicida. With an upright Iorija, watch out for suicide attempts and self-harm and mutilation.

Additionally, a Merked Wynjara can represent abuse of drugs which generally give a feeling of happiness. It can suggest the deranged delirium, or runaway joy which eventually poisons the querent and suggests detrimental hyperactivity. It can represent the manic side of bipolar disorder, and its inherent destructiveness and its ability to not only cause alienation of the querent in society, but also in relation to the self and the soul. There are many drugs which are purported to cause happiness which also cause intoxication and can lead to disease and death. Alcohol, ecstacy and heroine are examples of these drugs.

Wynjara can also mean that such 'going over the top' can also lead to frenzy and insanity. It literally represents the damage of 'too much of a good thing.'

In Ritual - One of the few runes which is actually a good beginner's rune in spellwork, particularly when working to strengthen family and friendships. It can be meditated on in conjunction with a particular person to understand or help understand why a certain relationship isn't working out, and perhaps the steps that can be taken to reinforce it. It is in this way that Wynjara is a good rune for eliminating a feeling of loneliness or isolation, or if in times of actual isolation, creating a friend, or a source of friendship during the 'down times.'

Wynjara is a good rune for understanding how people believe different things, and what they may be thinking. It helps you to understand what it might be like to be another person you are close to (or wish to understand better), for a certain amount of time.

Wynjara can be used as a 'vessel' to contain energies. It is thought that it contains a strong amount of energy in the drawing itself (though that implies that the letter P holds a fair amount of power), but otherwise this is an excellent 'container', and therefore makes a good talisman to remind us that positive thinking, though sometimes tiresome or inappropriate, has it's place, and is important in our journey to achieving joy.

It is not recommended that you work overly much with Wynjara during times when you're particularly joyful, as you could be summoning too much of a good thing, or that it may turn sour.

This rune can be used effectively for advanced gramarye work.
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Haurgl (HORE-gl) - (also known as: Hagal, Hagall, Hagalaz, Hagaloz, Haegl, Hagl, Hagel, Haghall)

Value - H (hard), CH (velar as in the 'Loch'), CH (as in German 'ich')

Numeric Order - 8 or 7

Traditionally Represents - Hail. Change

Represents - Transformation. Growth. Creation. Universe. All-Hedge. Gods. Christ. Othinn. All-Mother. Cailleach. Destruction. Hail. Change. Explosion. Active. Ever-Moving. Vavale. Kaczal'cze (God of hail)

The village blazes furiously
over the prisoners.
So furiously that I cannot save it.
Then the hail.

- Vilturj Rune Poem

Haurgl is the hail rune. In fact, the name literally translates as 'hail' (Old English Haegl, Icelandic Hagall). Haurgl is known as the All-Raune, or the all-rune. In its traditional representation it had six external points, much like a hexiform crystal. It is a good conductor, and often empowers the runes that are around it. If Haurgl actually touches another rune, it lends it an explosive and sometimes destructive energy. Whereas Isa is stable, Haurgl is active, and its energy is ever moving.

Hail has been described in the ancient poems as 'the whitest corn', the hard food which melts and waters the soil, but can also destroy that which lives on the soil. In fact, it is for this reason I believe that the ancient Icelandic poem states that 'hail is the coldest of corns.' It can certainly bring life in the form of water which melts, but it commonly can bring death.

Haurgl ends the first Aett and begins the second Aett, and is the bridge between the worlds. Represented by either fog or a rainbow after a storm. Haurgl is change, the act of one matter turning into something else (in this case, ice into water and then into life). Because of the association with hail, which is often quite a violent force, Haurgl can portend or suggest a time of crisis that leads to transformation. It can also be a good rune in a controlled crisis. So not only does Haurgl bring the force of crisis behind it, more importantly, it brings the assurance that the ice will eventually melt into water, inner harmony WILL be forthcoming. This in mind, Haurgl can also represent completion.

Haurgl is aware and alert, it surrounds and destroys, and also reminds us that we have the internal power to bring disaster to other's lives, even if we have the intention in the long run to heal. It represents introspection and introversion, locking ourselves within ourselves to the point where all our good intentions destroy the results that others have worked hard to bring about. It's not so much raining on someone else's parade, but hailing on it.

Let's look at the hail aspect some more. Hail as an aspect of weather energy represents the need for dark forces, and destructive forces. Hail is often unexpected, destructive for a short amount of time, and then it's gone, leaving behind its fecund water and ionised dirt. Haurgl is the seed of change, the catalyst - good or bad - forcing one to actually change, move on, or transform. It is when the storm of your life becomes forceful and powerfully kicks you up the backside. 'Get a move on' Haurgl says, 're-sow those seeds, look to another project, don't give up.'

Finally, a personal note. Haurgl's meanings, like it's energy, are transient. Many people develop highly personalised meanings after coming in contact with this rune. Remember that the overall power of this rune is not wrathful or malicious, and that whatever change it brings is natural.

Merk - This rune has a few meanings Merked. Firstly, it represents catastrophe and destruction, or change for the worse. It can also represent stagnation, preventing any metaphorical matter within (such as hail) from melting, means that the destruction Haurgl brings stays, but no positives come of the bruising force of the hail. This destruction can also indicate a loss of power, and a loss of prosperity.

Haurgl can also represent destruction just before completion, or just before you are about to reap the rewards of hard work. Though it IS fertilising, it will make you wait longer to once again reap rewards. In a way, Haurgl is disaster, frightening and sudden.

In Ritual - This rune is one of the few that is NOT to be messed with. Employing it in spellwork can lead to chaotic, catastrophic or disastrous results (encouraging huh?). However, if you want to meditate on this symbol, pay special attention to fostering a deep breathing technique that really slows down your brain waves and heart beat. As you breathe out you can say 'haaaaaaaaaaaa' if you like, deeply and calmly. Deep concentration on this rune allows astral travel or astral perception and heightens our awareness of crown chakra based experience. The smell associated with this rune is sulfur. The colour is an indigo blue, or a painful glaring white.

For advanced workers, this is a fantastic banishing rune, and enables focus. It also bridges and provides links between opposing points of view.
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Nauthija (NEE - thee - ya) - Also known as Naud, Nauthiz, Naudhr, Nyd, Naut, Nad, Nod, Neid, Nied, Naudiz, Nit, Not, Nauthur, Nauthrz (alternative Vilturr pron.)

Value - N

Numeric Order - 9 (usually 10)

Traditionally Represents - Need

Represents - Need. Norns. Crisis. Crow. Vulture. Raven. Spider. Ash. Alder. Willow. Elm. Black Horse. Dandelion. Nettle. Raspberry. Strawberry. Initiation. Testing. Need-Fires. Beech. Pig. Baba Yaga and in turn, Vavale. Vasilia, the Maiden, in her need state.

The bond-maid grieves,
far from home,
a state of oppression
oh the toilsome work.

- Vilturj Rune Poem.

Nauthija is primarily the rune of fundamental need. In a situation where your life, spirituality or personality is threatened with the resistance of fate and the Norns, Nauthija encourages you to innovate and create until you meet your needs. If you do not act, then it was not a need in the first place. Nauthija is the rune that inspires hostages to find means of escape when there was thought to be none. It is the rune that gives courage to the initiate to complete the initiation. It makes one force themselves to work mundane jobs in order to receive the money that will keep them alive. It is a primordial force, complex and intense, and one that is not easy to voluntarily call up.

Nauthija says 'you are between a rock and hard place, so instead of going forward or backwards, go sideways, you'll find your way one day.' Nauthija can also say 'a rock and a hard place make an excellent brace so that you can climb your way to the top and get what you need.' It's message however brings with it hope, fear and desperation. It comes for a reason and with it brings the negative and positive connotations of the carrion bird - Vulture, and the death bird - Raven. After all, if the Norns are messing with your life, chances are, you're going to need all the Nauthija you can get.

Nauthija can be the rune that reminds you that you need to stay in oppressive circumstances in order to acquire the funds you need in order to get the lifestyle you need. It is the rune of social, political, local and spiritual oppression. There are Vilturj exercises of repetitive toil that are torturous and mind-numbing, but also needful and an expression of one's fate. The Shaolin monk, in order to complete his training, must go through incredibly taxing, repetitive work in order to be able to free his soul and his body, though it may take years to realise.

This rune has an important lesson to teach to spiritual beginners, and that is 'stick with something until you learn it.' One of the most frustrating lessons that the seeker, beginner and learner must learn is that it doesn't matter how interesting everything else looks, you MUST stay with something for a certain time until it becomes boring and tedious, to learn something needful. If this rune is drawn by a person who likes picking up new hobbies all the time, or can never finish anything or learn anything adequately, this rune is a bash on the head, and reminds you that if you don't persevere and stick with the unpleasantness, the Norns will find a more painful way of teaching you.

The shape of the rune is that of a straight line, crossed with an angular line, it represents the potential to move on despite the obstacle in front of us (the angular line). It also represents a crossroads, and the ability to follow the obstacle onto another path which will fulfil its own needs over time.

Nauthija is also the rune of self-initiated change, brought about by a kindling of the need-fire within. When presented with difficult times we often have many (all unpleasant) choices, the bravest and riskiest of changes are often the hardest, but also the ones that meet most of our needs. There comes a time when you need to stick with something, or stop something that supported you, in order to move on, and pass the tests that are presented to you. Remember, life presents you with a lot of initiations, most of these are acknowledged in a way by friends, family and co-workers, consider the ritual of the birthday and the new year. Both of these represent an acknowledgement that one has survived another year, met needs and will move on with a high head to the next initiation. However, there are also the initiations we meet ourselves, privately, where the only others who share our experience are the gods and spirits. These initiations are often failed, sometimes we can see this when someone commits suicide, or walks almost willingly down the path of the abyss. Passing these spiritual initiations of the soul bring us to new places where we meet the needs of our soul, and tell the Norns that we can meet their challenges, and accept our fates.

Nauthija also represents times of intense distress. Those times when we feel a tightness upon our chest, a constriction of breathing because fear overcomes us. Being taken hostage, being robbed or mugged, realising that your house has been burgled or car stolen, can prompt us to better secure ourselves and our territories. This feeling is also one that sometimes is quieter, a little niggling worry telling us to get our vertigo checked out, or telling us that maybe we should get that mole on our arm checked out. Nauthija says if you act on a need sooner rather than later, you may stop illness, injury or atrophy.

Nauthija is the determination of a POW not to let go of his or her integrity even though they know they will be tortured to death. It is still struggling to enjoy life when cancer has turned on you. It is the desperation in not giving up. The Holocaust was a place of Nauthija. Abu Ghraib is a place of Nauthija. These places represent severity and there is no glory in this rune, only the need to hang on while the Norns deal their severe blows.

Nauthija and Haurgl are partnered. There is a need for the destructiveness of Haurgl (hail) and there is, unfortunately for us, a need for terror, destruction, slavery and oppression.

Nauthija represents raw sexuality, the combustible spark which overcomes us and demands physical satisfaction. Why sometimes you find yourself needing the peak of orgasm, or physical contact. Nauthija is never sensual, it is never gentle, it is fast and consumes like a lightning bolt. It is also the raw agony of being separated from someone you love, a lover abroad, or a daughter or son on holiday. This need drives the frenzy of hugs and kisses that often happen before and after departure and leaving. In that sense, Nauthija is also the rune of raw grief, though sadness and grief is usually covered more thoroughly by other runes.

Merk- This rune Merked tends to represent a long, hard drudge through time for very poor or few rewards that barely meet one's needs. It is often a stark warning, 'get out of the lifestyle you live, NOW.' It can warn of hostilities around a person, or people that wish to make the client or rune-worker a slave to their needs. Yet oddly it also warns of taking the easy way out, which is a slave's way of itself

I won't go into too much more detail here, as the rune often acts with very negative as well as positive implications anyway.

In Ritual - Well, firstly, it's worth knowing that this rune has a long history of being employed in curses, and if you lean that way, and wish to bring terrible hardship upon anyone, this is the rune for you. However, it's a hard energy to summon, and simply drawing it on a black candle will not be productive. Secondly, Nauthija has many good sides which can be employed by the person who works with energy. Firstly, it is excellent as a strengthener for those in really oppressive situations. Those with terminal cancer, those with HIV, who seem to be in 'lost situations' or who fight for 'lost causes' are really aided by this rune, and find much innovation and creativity, as well as a sense of comfort and acceptance from its strength.

Nauthija can also be used to help one find the strength within in order to complete a hard project, so for those who have burned out before their end of year highschool, college and university exams, this is also an excellent rune. It fortifies those who are sick of the toil of study, and reminds one that there will be rewards for patience.

Nauthija has been reputed to have been used for divination and protection, but I tend to find it fairly worthless when used for these purposes. I would like it if someone could let me know how they go with this.
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Isa (EES - ah) - Also known as Iss, Iza, Issa, Isse, Is, Eis

Value - EE however, phonetically Isa my represent EE, Y, J or I and even R (though the use of Isa in this form has largely been abandoned).

Numeric Order - 10

Traditionally Represents - Stillness

Represents - Hardness. Ice. Pursuit. Repentance. Skadi. Guilt. Arctic Fox. Polar Bear. Ptarmigan. Snow Hare. Yew. Juniper. Mugwort. The Middle Earth. Scandinavia. R'skjana (snow goddess in Vilturj). D'miezak'r and Karijiana (Moon and Sun).

'The bark of the rivers,
Sharp rain thorn
Destroys the doomed
But flat and fair
Is but a sweet view of life.'

- Vilturj Rune Poem.

This rune is very close to the gods. In Scandinavia, where the sun is represented by woman and the moon by man, ice is seen as the partnership between the two. Ice is the primordial partnering of the female, who was hidden, and provided light only a small amount of the year. Mani, the moon, lit the ice boldly at night-time, and provided more light than his female counterpart. Ice represented the Thurses, the sexless ice giants who were destructive, asexual and bloody dangerous.

The easiest to carve, but perhaps one of the most complex runes in the traditional Uthark (aren't they all?). Isa, or the ice rune, most easily identifies with the word that it represents, the cold hardness of frozen water, and it's ability to stay frozen for a long time. Isa represents frustration, challenges, psychological blocks, grievances, forced or voluntary stillness, and of course a chance to turn inward if we take it. Isa teaches us not to rail against the stillness which must make itself present from time to time.

On this planet we live in constant threat of ice age, and even now as glaciers move ever closer we skirt a smaller age of increased ice. Ice never truly leaves our planets, or our ice caps. It is crucial to our survival, yet can be detrimental in the form of hail stones, and frost. Even winter and the larger threat of an ice age to Europe and Russia is frightening and of course - very real. Ice moves for us and against us. It is an implacable force, and we both rail against it, and see its beauty in a frozen river or lake - when it is convenient for us to do so.

Isa can be seen as a stave of repentance from guilt and from guilt imagined. It is therefore also the stave of pursuit. This stave will bring events from your past to haunt you, and lets those skeletons in the closet give you all the nightmares that you can bear, fringing your mind like sharp icicles. This stave therefore not only teaches one to see the past, but to look closer and understand the reasons for events and for personal feelings.

Isa encourages you not only to see the snow, but to 'feel' for the deep drifts which are potentially dangerous. It encourages you to pay attention to the icicles of negative memory, and hold the warming light of scrutiny to them. However should you fail, Isa represents enough of stagnancy to keep following you around. Cast Isa once, and there is a high chance that you may cast it again for years to come.

The texture of Isa, and even the sharp shape of the rune are quite important. Ice is more than capable of drawing blood, and causing slips, breaks and dislocations. It may be a time of physical injury, or recovery from physical injury. If Isa has fallen in conjunction with a thought rune or memory rune, you may find that it is your mind that has fallen, or is injured.

Isa is coldly seductive. It forms quietly upon surfaces, rendering them thralled by its chill. It is the traits of seduction in a person who has no intention of starting a long-term relationship, or who seduces for the physical pleasure of sex, and nothing more. This 'seductive' nature of Isa is well reflected in its Merk or negative qualities.

Isa is quite famously known for representing the frozen or static nature of ice. I have always found this interesting, for though ice may appear still, it is never truly static. Glaciers three kilometers thick have been known to move at one hundred and twenty metres a year. Icicles melt. Ice sheets grow and break apart. Icebergs melt, merge, grow and crumble. There is actually no such thing as a truly static state. Isa then, is the slowness and frustration you feel when you know that you may be going forward, but far too slowly for it to be recognisable.

When casting Isa, you are drawing the glacier and the icicle into your life. Sure, they will move and change, but you can't control the weather in your life, and it's the weather which causes ice in the first place. The helplessness your personality feels at the presence of Isa, is also a helplessness which will free your inner soul, and get you back on the right path. Isa may be frustrating, it may be frozen and cold, but it knows what it's doing.

Oh, on a less wonderful note (because it's Isa after all) Isa in a casting can represent the cooling off of a relationship and the cooling off of friendship.

In a casting this rune will strengthen the runes around it. For me it imparts the message 'railing against any of these meanings is useless, they are all glaciers falling upon you when I am near them.'

Merk - Isa doesn't really lie reversed (unless you personally paint or carve it so that you can tell the difference) but does lie in opposition. This is the closest Isa becomes to a Merk-stave.

Isa, being a seductive rune, is the rune of poison, betrayal, lies and deception. Oh what fun! Not only that, but the rune can imply this at any point, because it can never truly lie 'right way up.' Therefore whilst you are being cautioned against physical injury, you are also asked to watch out for deception and betrayal, watch out for the poisons of others, and watch out for the poisons within yourself. Isa freezes your intuition and can leave you open for others to 'get' you. Isa however also freezes your ego, leaving you free to find the source of the poisons within you, and to expel them.

Isa can also represent great egotism, either around you (therefore preventing your realization of your inner voice), or more likely, within you. Ice warns that it is more than happy to trip you up, injure you or make you slip on your ass to get your ego to sit down, shut up and pay attention.

In Ritual - In ritual, Isa can impart a lot of power to those who would seek to understand it, but not manipulate it. It gives you the power to freeze the forces in your life that are moving too quickly, or to even 'freeze' memories and thoughts so that you may objectively review them (if that's what the situation at hand calls for).

Isa, as it freezes the ego, represents hypnosis. All methods where one 'quietens' the noisy mind to access a hidden mind relate back to Isa. Isa is also the magic involved when a hunter inspires a startle effect in its prey, freezing it rather than inspiring flight. This startle is the power in the lion's roar, which if heard closely enough, literally freezes an animal and renders it momentarily powerless. Isa's power may be hard to comprehend or utilise, but if you learn it, you will learn fast, and you will learn patience and strength.

Isa also allows you to focus your soul's will. Thorsson, suggested that it was personal will that was focused with Isa, but I personally believe and feel that Isa often frustrates the ego, allowing you direct access to the deeper you, the subconscious you Here you can examine your 'frozen' thoughts, and focus your intentions into the straight line, the cutting edge, that Isa truly is. Colours for Isa that help with focusing are white, blue and transparent. Its colour on the astral plane is red-violet and white-blue.
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Jara (YAH - rah) - Also known as Jera, Jarazh (alternative Vilturr pron.), Jer, Ger, Ar

Value - Y (sometimes J)

Numeric Order - 11

Traditionally represents - Harvest. Cycles. Year.

Represents - Time. Harvest. Cycles. Year. Good Harvest. Fire. Summer. Spring. Yellow. Fruit. Flowers. Success. Change. The Norns. Fate. Beginnings Circles. Major Change. Reversal. Fruition. Freajr (Freyr).

'From Winter, Summer's harvest comes
a bounteous world of fruit and flower
for all the people of all the land.'

- Vilturj rune poem.

The word Jara means 'harvest', or 'good harvest.' It is generally simplified in mainstream culture to mean cycles or culmination.

Jara is the Summer after Winter, when the plants and trees fruit and flower. It breaks through the frozen nature of Isa and reminds us that good times as well as the bad, are decreed by the Norns. Jara tells us that our lives are not just the low points that Haurgl can bring, but the happiness, joy and peace of a fruitful season. This rune breaks through all stagnancy, in the same way the power of sunlight and warming seas breaks up the sea ice.

Jara broadly represents important cycles of change. There are so many ways change can manifest. It can be a change in job. A change in luck. A cycle of life ending and then beginning. It could be the cycles of the moon, sun, plants and trees, the cycle of seasons. It's most specific cycle is that from Winter to Summer, and this change from barrenness to fruit can be applied to other cycles. In other words, Jara is a positive change. A cycle that leads to more positive and enjoyable times.

Jara also represents a vortex, or whirling energy, and sometimes the changes in our lives, even the good ones, can feel a bit like this. Jara can be a bit of an out of control time, everything seems to be fruiting at once, and it can all seem a bit overwhelming. Sometimes this energy takes control of our lives, and for those who are perfectionists, or like control for themselves, this can be very hard to take even if all the changes are positive. It's important to take a step back and look at what's changing, what's good, and what's getting better, and focus on one thing at a time even if multiple things are changing.

Jara is a rune of regeneration, it regenerates what has been lost, and brings back what we felt we'd never feel again. New love. New laughter. Maybe new tears. And certainly new joys and much new happiness. It builds onto our spirits, and it can help us - importantly - to find the lost parts of our soul and bring them back to us in a fruitfulness that will lead to wholeness and better fortify ourselves for the tough times.

Some people can interpret Jara as an inversion of anything, like a high point into a low point, or a low point into a high point. In my experience, this isn't the case, but please keep this in mind when reading and/or interpreting the runes as it is something that other rune-readers have canvassed. However, combined with Haurgl or Isa, it can represent energy retribution (karma, if you will) from bad deeds, and signify a time of 'return' which is not pleasant, but positive in that it may evoke a sense of closure and ending.

Jara and Freajr go hand in hand. Regeneration, rebirth and growth are all the domain of Freajr, god of fertility and brother of Freaje. Freajr's festival was celebrated at the end of Summer with the gathering of the harvest. The act of bringing in food to nourish was a metaphor for bringing in new life to nourish the soul. Jara in a reading can also suggest the presence and energy of Freajr around you, and an emphasis on benevolent masculinity both from within and without. This can also suggest things like empowerment, and strength.

Jara in a reading can indicate an expectation or presence of reward and emotional, spiritual or material prosperity. It suggests that everything changes in its own time, to the positive, to the negative. At this stage in the querent's life, everything is moving towards (or is at) a positive and healthful stage.

Merk - Jara technically does not 'reverse', but can lie in opposition. In this instance it represents a sudden setback when the querent has been moving towards something positive. It's adjacency to other runes will determine the nature of the setback or the reversal.

Jara reversed can also represent a repetition in the lessons the querent is learning and suggests that there is a stagnancy in the cycle itself. Rather than spiraling up or down, there is only a spherical movement that travels no where. Also, Jara can warn against judging others, lest you be judged - it can also signal an exchange of harsh words which ends any kind of positive relationship, friendship or partnership.

This rune can also represent the bad-timing of the positive. It is difficult to celebrate joy, peace and positivity when the people around us may be suffering. Jara can teach us how to celebrate without feeling guilty, but reversed it may caution us that celebration is inappropriate, despite a positive turning of the seasons yet again.

At worst, this rune Merked can represent emotional, spiritual or material poverty, and its adjacency to reversed runes like Fehu and Haurgl will emphasise this particular meaning.

In Ritual - Jara is excellent when used to break old, unhealthy patterns of behaviour and lifestyle, as it represents breaking into positive and healthier cycles. Those who are stuck in negative thinking patterns, who feel messed around because they consistently miss good jobs, or any jobs, people who might want or need a pay-rise, people who want to simply work something better into their lives can really do with creating a Jara based bind-rune, or working with Jara magically on a long-term basis. This rune is also excellent for people undergoing therapy, rehabilitation and who are recovering from 'hard times.' It can help them to see that there is a new Summer really coming into their lives, and it's going to be good. Jara can also bring old cycles into 'completion', it's a good rune for mothers who have just given birth, houses that have just been completed, etc.

Jara is exceptionally good for aiding shamans in soul-retrieval, particularly when it means retrieving lost pieces of soul - as opposed to extracting unwelcome fragments of soul in the body - because Jara helps with regeneration and new life, and will help 'seal' the soul back in and promote positive healing and a positive environment. This is a good rune for healers in general, as it will promote the changes needed to effect healing in the first place.

Jara also assists shamans and energy workers with working directly with manipulating or understanding cycles and time. Those who need to understand how time works in otherworlds, or who wish to view the cycles in their lives more objectively (or the cycles in other's lives), will be greatly assisted by the use of this rune. Jara is a luminous, iridescent rune in otherworlds, and can appear fiery.
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Pertho (PER-tho) - (also known as PERTRA, Peortho, Perth, Peorth, Peorh)

Value - P

Numeric Order - 12

Traditionally Represents - Cup. Lot. Vagina.

Represents - Aspen. Family. Hope. Shields. Whispers. Soft Communication. Secrets. Mysteries. Runes. Wyrd. Initiation. Orifice. Cauldron. Norns. Midgard. Vavale. Vasilia. Womb.

The warriors in the hall
the warrior's ancestors in the hall
under the vaulted ceiling.
A child of trees
that were children of forests.
All joyous, all joyous

- Vilturj Rune Poem

Pertho is an 'original' Rune that also represented a gaming piece. One of its major meanings is that of Wyrd. It also encompasses luck, chance, secrets and mystery. It represents places of mystery. It is one of the more difficult Runes to read or understand because no one can agree on what it means. This is one of the reasons why Ralph Blum perhaps did not see Wyrd within this Rune and created the 'blank rune' to replace it.

Pertho is the rune of mystery religions. It is not easily defined, and is designed to largely be interpreted by the one who meditates long and hard on this rune. However I will share with you my definition as guidance, should you choose to accept these words.

Pertho, when it symbolises the vagina, represents the dark place from which all life pours forth, but also the place from which death can return. It is the darkness within the black cauldron, the gaping orifice of Sheila na Gig, and the sweet succulence of Freaje when she offers herself to Thor. The womb is often considered a place of mystery and secrets, and meditation upon the womb, its symbolism and its nature will often reveal much about this rune. Consider the vagina of a brood mare as compared to a virgin, or a raped wound as compared to something cherished. This is deep, graphic and sometimes repellent to imagine for many, but within all these messages lurks the meaning of the persistent Pertho, the container for Wyrd.

Pertho is another initiation rune, though it is worth noting that almost any rune to do with feminine mysteries will also be about initiation. Pertho specifically represents initiation that allows the imparting of secrets, or initiation into menstruation, and into menopause.

Meditating on Pertho will often lead to the understanding of one's own personal destiny. Not so much the 'I was born to be a doctor' type of destiny, but where your path will take you over the years and lifetimes, not what career you will have, but what your many wondrous functions are. Healer? Shaman? Leader? Mother? Pertho will reveal how Wyrd has also travelled through the ancestral line to you, and how it is likely to flow onto your own children and so forth. Make no mistake, this is a powerful and often overlooked rune.

Pertho is the rune of the future (and if one looks deeply enough, of the past in the future). Meditation on this rune can lead to flashes of insight of your own path, and sometimes of the paths of others, or simply the many paths that the earth is currently moving across. Pertho as a path-working rune contains immense potential.

Pertho, with its emphasis on ancestry and Wyrd, is also the rune of fellowship and family. This is a rune that tends to portend happy times within the family, and the joy that comes from family occasions and events.

Pertho is oddly enough the rune of runes. The rune bag is symbolic of mystery and contains within it wisdom of both the ancestors and of Wyrd. To understand the simplistic staves is to understand the mystery of the runes and the layers and layers of meaning behind a handful of syllables and numbers. In a casting Pertho will often represent a potential within the querent to read the runes, or that the reading in particular will be clear and straightforward. It also suggests that there are many layers to the reading, and that the ancestral function, or function of Wyrd will be significant.

Finally Pertho in a reading is significant of the riches and fertilities of the womb and the place of creation. It is often a time of great richness in one's life when cast, perhaps not in the form of tangible money, but certainly in the form of creativity or new life. This is another reason why Pertho can be associated with joy. It is one of the runes which is by and large positive, though it will likely be difficult to understand. It is also not worth accepting the face value of this rune. Pertho asks that you look deeper at its symbolism, and deeper within yourself.

Merk - Can represent a reading that will be difficult to understand, comprehend or work with. Also a bad time to work with runes, you may not be receptive to the mysteries at hand, or they simply may be hiding their meanings from you. Additionally a Merked Pertho can be representative of stagnancy, the kind of stagnancy that comes when one is not willing to look at secrets, reveal inner mysteries (no matter how unpleasant) or refuses to move forward. Preventing the metaphorical maiden from bleeding will not make the eventual bleeding any easier. Merked, Pertho can represent addiction, particularly to drugs which increase creative urges, from LSD, to Ecstasy, to chocolate.

A Merked Pertho also represents familial loneliness and a feeling of being cut off from one's ancestors. It may also suggest that the reason for this loneliness is self-imposed, and will only be understood with much soul searching. It can also mean that you will be unable to find who 'you' are, and feel the loneliness of being disconnected from yourself and your purpose.

In Ritual - This rune is particularly good when used by psychics who wish more clarity upon what they see, particularly if they are prone to getting random and chaotic images, or if they 'flood' easily. It is also an excellent rune for meditation, whether on the specific symbol, or on the actual theme, or simply as a guiding talisman during a visualization. It will help in rituals that are based in divination.
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Iorija (YAUR - ee - ah or; YAUR - ei - ah) - Also known as Eoh, Ior, Ihwaz, Ihwo, Ihwar, Yew

Value - Yo / Yau (in Vilturj) and Ei ('height'), generally uncertain, highly variable perhaps indicating the existence of different, individual runes.

Numeric Order - 13

Traditionally Represents - Yew. Death. Strength.

Represents - Yew. Strength. Endurance. Reliability. Stability. Protection. Defense. Acquisition. Determination. Purpose. Reasonable Targets. Honesty. Fox. Bear. Coyote. Initiation. Fire. Masculinity. The Spear. The Bow. Weapons. Ull. Immortality. Permanence. Roots. Underworld. Passion. True Love. Fortitude. Death. Wolf. Wolf's Hook.

Iorija, the great burnt tree
over many skies, under many oceans
The fire in the leaf
and the weakest finger.

- Vilturj Rune Poem.

Iorija in Vilturj was the 'strength in the weakest finger.' It was a way of finding a light in the darkness by using strength and resourcefulness. An analogy is made that Iorija is like the winter tree that is used by a man to make a bow. Without the foresight and confidence to assess the resources around us, we may starve physically, emotionally and spiritually in the desolate times of our lives. But Iorija reminds us that sometimes it is our choices that make us starve. A winter tree might just be a reminder of barrenness to some, but to others it is a resource and an asset.

Historically, Iorija was masculine and feminine depending on the culture which was using it. I personally feel that this rune is masculine, but it is up to you to determine which gender works best for you; if you gender your runes. Iorija can also represent a person coming into your life with the qualities of this rune. It tends to be a person with great strength and loyalty, but who may lack imagination and may also be overly stubborn. It can also represent the querent, particularly if falling into the inner circle on the Vilturj rune-mat.

It is sometimes seen as a rune of justice. It represents the natural order of things, and a natural justice that is sometimes difficult for humans to comprehend. It is not the sword of Teiwaurz, and it is not the justice meted out by humans. It can in some worldviews represent karmic justice, that which is out of our hands.

Sometimes Iorija comes into our lives to ask us what kind of legacy we're leaving for the world around us. Everything we put into this world, if we back it with strength and endurance, has the potential to last over generations, for thousands of years. Iorija asks us to examine whether we are proud of what we have put into this world, whether we would want our essence to last in others and in the world for thousands of years. Are we petty, selfish, ethically unstable and cruel? Are we maybe overly proud of our legacy? Are we ever humble? It is not only our children and our children's children that are affected by our actions, but everyone in the web around us. Iorija is a rune of indescribable potential and power, in a reading it suggests that we are now coming into a time where the power to change our whole lives using inner strength and resourcefulness is available.

The yew tree is of particular symbolic importance when we talk of Iorija. This lends much symbolism to this rune. Yew is a poison and also a strength. It can weaken us to the point of death if we consume it unthinkingly, yet it can also be used to make weapons. The yew was the most popular tree for bow-making because it was flexible and strong. It could be bent without breaking. It has been very popular in the making of runic talismans, and also rune sets. It has also been made into rune wands.

Iorija tends to symbolise the roots that stretch down and ground us in our lives. If we were to imagine ourselves as a tree, what would our roots look like? Do they tap adequate amounts of sustenance and water? Do they go deep enough? Do they spread wide enough to support what we present externally? And importantly, do we need to dig out the dead and diseased roots that might threaten the whole foundation itself? Iorija can additionally represent journeys to the underworld for positive self-empowerment and re-building. It is an excellent rune for soul-retrieval, and the banishing of unwanted spirits in the body. It is our roots which make us stable after all, what is our relationship to them?

Iorija is a wonderful rune of passion and emotion, and how these can be incredible strengths when we are defending ourselves and making our foundations stable. It is with the strength of our convictions that we make ourselves a life we can be proud of, filled with power and gentleness, love and determination, honour and humility. Iorija therefore is also the rune of true emotions, true love, true anger, true grief. That which is not hindered by deception or melodrama, but that which lurks beneath the surface. In a reading, depending on the runes around it, it symbolises the addition of real, persevering love in someone's life. With Berkana it can indicate the true bond between a mother and/or father and child.

Iorija is the rune of fire. Not the fire of creativity like Kenaz, or the flame of justice like Teiwaurz, but the solemn burning of ritual fires at all times of year. It can represent the flames on a funeral pyre, and the bonfire at fertility rituals. Its presence in our life often asks us to remember our connection to ritual and religion/spirituality. It is thought that if you don't listen to the lessons of Iorija, the spirit of the Yew will come and absorb your urt and hold it prisoner until you have died, or until you decide to make a difference in your life. This is why shamanising with this rune can be so successful.

There is a more unpleasant aspect to Iorija depending on your perspective, as this rune represents death - physically, spiritually and emotionally. It can be something as practical as cutting away the dead wood in our lives, or it can be the passing on of friends and family. Also watch out for messages that are being transmitted from the dead to the querent, reinforcing the strength and endurance aspect of the rune as our ancestors and those who have passed on live on within us. Despite its definite connection with death, it also teaches us that death is not something to be feared to a point where we never grow and embrace our lives. We must - as the rather clichéd adage goes - 'feel the fear and do it anyway.'

Iorija can also herald new contact from old friends and enemies, a recurrence of old problems until they are resolved (including health and emotional problems), and a false nostalgia and melodrama for the past. Iorija in its positive aspects tells us to make a great foundation, but it can also indicate people whose foundations are based in melodrama, regret and living in the past and neglecting the present. These people are in great need of a healing, and analyse surrounding runes to determine how appropriate an immediate healing or retrieval may be.

Merk - Iorija reversed can symbolise opposing negative traits of dissatisfaction and the opposite of stability. It can lead to destruction of foundations (sometimes literally, when coupled with runes like a Merked Haurgl) or of financial securities (Merked Fehu). It can also represent a confusion in everyday life which leads to a lack of determination and decision-making skills which leaves the querent or aspects of the querent's life vulnerable.

Merked Iorija can also represent a liar, or someone who is being deliberately deceptive. In some instances it can represent the querent themselves, who may be deceiving themselves and others. This can betray a weakness of character and can be an asset in a reading that prompts the querent to actually change their own lives, rather than looking constantly without for the answers to their problems.

Iorija merked can represent a lack of true emotions, a harmful need to live in the past, and phobias which completely destabilise one's life and unable someone from living at all. It can also represent situations where the querent themselves ends positive situations, and causes themselves to constantly live in situations which are negative or poorly nourishing. It can represent people who simply refuse to grow, and clients who become dependent on the reassurance of others. It can represent codependence in relationships of all kinds, and is particularly dangerous when coupled with a merked Berkana where it can represent highly damaging relationships between parents and children ranging from disorders like Munchausen's-by-proxy or child abuse and neglect, or parental abuse by the child.

In Ritual - In ritual, this rune is excellent for many magical aspects. It is essentially symbolic of the 'dark night of the soul' process. It is good for easing transitions from one stage in life for another, and is great for initiations which can represent the death of the old and the rebirth of a new and stronger self. It is excellent for facilitating self-help, self-improvement, self-love and inner truth. It can also help us examine our inner-selves and re-empower ourselves, or start the way to this journey. It is particularly good for those who are obsessed with the past, or who fear death too much to enjoy the present.

This rune benefits shamans and healers who specialise in the more difficult aspects of soul retrieval, including journeys to the underworld which can lead to confrontation with demons, and spirits which wish nothing but harm on the psychopomp. This rune allows us to find our inner strength and be a great and ancient yew tree, evergreen and unable to be pushed over. It also teaches us to find resources when we feel there are none. We are the person who makes the winter tree into a bow, if we choose to acknowledge this power within ourselves.

This rune is good for people who are unstable mentally and physically, or who have problems making decisions and committing to anything. It lends a firm foundation to decision-making and can be relied upon in a time of need. It can also help you to be a reliable person in times of need, if you worry that your personal strength may fail. It's also especially good for dreamers and those of flighty thoughts who might need more sensibility and thoughtfulness. This is a fantastic rune that protects against self-destructive behaviour, and is especially good for those who are transitioning through adolescence.
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Algiz (ALL - geez) - Also known as Elhaz, Ellaz, Eohl (distinguish from Eoh), Authiz, Autherz, Ansuz

Value - Z (sometimes R, RZH or S)

Numeric Order - 14 or 15

Traditionally Represents - Elk. Protection. Communication.

Represents - Communication. Perception of Divine. Protection. Shield. Defense. Awakening. Instincts. Vilturj. Shields. Calling on Divine for Wrong Reasons. Valkyries. Lesavny. Freajr. Swan. Vasilia.

The branching head of Lesavny
Sweeps all the forest creatures
He talks to every one
And brings them under the shade
Of his bow.

- Vilturj Rune Poem

Algiz is the most important rune in Vilturj, where it is commonly known as Autherz. It is the rune of protection, fertility and defense, and the rune of communication between the shaman or person between their spirit guides. It is the fundamental shaman's rune, and the protective rune of the Turjvhecze, or the person whose function it is to communicate with guardians and spirit helpers on a regular basis on behalf of the community. It attracts great amounts of energy, and is a formidable protection rune, so much so that it is included in the famous rune talisman, the Helm of Awe. The upright form tends to represent the branches of the World Tree reaching for the upperworld. The inverted form represents the roots reaching for the underworld.

There are several Vilturj deities specifically related to Algiz. The first and foremost is the antlered god Lesavny, who in his ancient incarnation was also represented as a bear. Lesavny is a god of terrible power, he can be murderous, but he also lends all those who treat him with respect a brand of protection that only nature can gives. With Lesavny's blessing we have the favour of the forests, the paths, and the land. His reindeer antlers, or bear-like body (in older forms) represented a power which could be tapped by those who had respect and humility. It also warned of the dangers of mis-using this power and having bear-wrath rain upon you in response.

The second deity connected to Algiz, is Vasilia - the maiden goddess of the breezes, swans and spiderwebs. Vasilia is the goddess who presides over inter-communication between two different entities, human and spirit, human and animal, or animal to animal. It is her gentle hands that make sure that the powerful web that Vavale placed over the world to keep everything unified stays unified, and it is her guidance that comes to us in a reading. Vasilia gently guides us to the places where we must communicate, and overcome any communication barriers. At times, Algiz in a reading can even indicate the need to indicate a new language, or the body language of an animal we've never encountered.

Algiz is the rune of luck and generally speaking, positive divine intervention. In Vilturj it represents the presence of spirit guides with positive or healthy intentions. It can also represent guardians, spirit helpers, totems, angels, ghosts etc. depending on your worldview. In this sense Algiz is very clearly our connection to the otherworlds and the divine. Algiz, with its three upward branches, represents our spirit reaching out for the Source and making a very definite connection. Often this connection is rewarded was we notice guides coming to us, under the tenets of our specific spirituality. This connection is constant, an almost 'background hum' of cosmic protection that we can draw upon.

Algiz is a good rune for reviewing and strengthening our internal spiritual structure. It helps us to 'build', and not tear down. It also helps us to balance our spiritual and 'practical' lives, so that we're not just talking the talk, or deluding ourselves into thinking that we're spiritual individuals when - in everyday actions, we're really not. Algiz helps us walk the walk, and indicates that we can build upon our foundations and really awaken ourselves to what a spiritual lifestyle can be like.

Algiz in many non-warlike cultures has represented an outwardly stretched hand, reaching out for help, or to help. In this sense it indicates the rune's connection to protection and communication, but it also shows the very deeply healing aspect of this rune. You might be reaching your hand out to your spirituality, or it might be reaching a hand out to you. In a reading, perhaps you need to support your spirituality by being more active and practical about it, or perhaps its reaching out to support you during a tough time.

An upright Algiz does have a negative side, it tends to represent the dangers of calling upon the spirit and Source at the wrong time - for selfish reasons that might be fed by egoism, narcissism or escapism. In a reading it can caution against a querents who are clingy and needy to do the idea of spiritual support networks in the form of divination, oracles and guides. It can represent a person who wants a 'cool' spirit guide, or who contacts dangerous guardians for the purpose of gaining power and protection in situations where protection might not be called for.

Instincts are so important in determining when the appropriate times for being spiritual are, Algiz helps us to get in tune with these instincts. For those who inappropriately call upon their spirit guides or other spiritual 'crutches' regularly, Algiz can be just the wake up call they need to actually get in contact with their instincts. People will be coming into a fruitful time when it comes to turning within and locating the instincts that help us not only make decisions, but make the most appropriate and healthful decisions for us.

Algiz suggests that we really scrutinise the dangers of our spirituality and really think about it. What is the danger in using or abusing spirit guides or guardians? What is the danger in thinking that they're only there to serve us? What is the danger in using runes and tarot and other divination systems? Do we perceive any dangers? Should we? Algiz asks us to really sit down and apply wisdom and humility to our connection to the divine, and not take it for granted.

Algiz represents a time where we are connecting to our higher self and awakening. It is an excellent rune for those who are spiritual, and endeavour to find enlightenment in their lives. Through this awakening, we are connected to a desire to protect ourselves and others, and we are given the power to do so (or discover it within us). We are also given the ability to channel this energy with precision, each branch on the Algiz can represent a different staff of direction.

The presence of this rune in a reading also represents a time when it's important to protect yourself and your family and friends, and what matters to you. This is what makes it such a good rune for protecting the home, its energies instinctively lend itself to a communal protection, and not an individual protection like Sowelu.

Merk - As a merked rune, Algiz can indicate a person who is spiritually deluded. They might be telling themselves that they are a wonderful, spiritual person, but an examination of how they live their real life indicates a person who is only spiritual on the surface, and within, they are damaged, flawed people who are in desperate need of healing and a cosmic slap in the head to 'wake up' to the delusions that they've probably nurtured within themselves through their actions. It can indicate a querent who is addicted to readings and divination, or who is addicted to hearing the soothing (or not-so-soothing) words that another spiritual person can offer them. These people maybe arrogant, sycophantic, needy or clingy. They might ask for repeated readings, and can turn very sour if they don't receive them.

Algiz can indicate hidden spiritual danger when reversed. It might indicate someone who is reckless in otherworlds and doesn't ever believe they are in danger or could encounter negative, harmful spirits. It could indicate a person who chooses to believe in only the light aspects of spirituality (which can be fine) at a time where this could be to their detriment. With runes like Mannaz, Berkana and Fehu, it can indicate hidden danger to family or to wealth. It can also indicate a person prone to possession, or a person who might already be possessed who is in need of a soul extraction.

Finally, reversed Algiz can indicate a severing of the spiritual link, either because the spirits themselves are dissatisfied with the querent, or because the querent has actively turned away from the spirit world. It can indicate a lost person, who is so disconnected from themselves and the world around them, that they are vulnerable to attack in both the 'real' and spiritual worlds.

In Ritual - This is a very charismatic, and powerful rune to work with, and quite a few people I've talked to about runes say that this one is there 'favourite' rune, and I must admit it's one of mine too. There is something about Algiz which draws you in, it promises a greater connection with yourself and a greater connection to the divine, and for those spiritual people who are ever seeking a greater connection, the energy of this rune holds a fantastic appeal. Though it's worth not getting too bound up in its energy and remembering that there are another 23 fantastic runes in the Uthark too!

Algiz can be used in all grounding ceremonies, particularly when inverted. It is fantastic for protection, either alone or in a bind-rune like the Helm of Awe. It can also be used by people who want to apply their spiritual life to their practical life, and who can't see how to overcome pressures like school or work, and carry their spirituality at all times.

Algiz can also help in all aspects of building, particularly the actual building and structure of houses. When placed under the foundations of a house, it promises a strong foundation and structure that is more likely to withstand natural disaster than houses without Algiz for protection. This rune can also be placed in cars, wallets, etc. and as long as they're charged and not forgotten, the protection of the divine will be around us.
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Sowelu (SO-wool-oo) - (also known as: SOL, sigil, saugil)

Value - S

Numeric Order - 15 or 16

Traditionally Represents - The Sun. A Half-Ray. Lightning.

Represents - Power. Will. Self-Confidence. Health. Vitality. Clarity. Hope. Optimism. Fire. Overcoming 'Cold.' Overcoming Hostility. Success. Greatness. Renewal. Lighting Up Illusion. Inner Light. Divine Beauty. Solar Personality. Karijiana.

'Karajiana lights the land with
her health light and stands on the earth
bright, willful, vital.
The brilliant Queen.'

- Vilturj Rune Poem

This lightning-shaped rune is associated with light and the sun (hence the shortened name SOL). It represents the time in Winter where days start to lengthen and Spring storms are common. Positioned in an Aett, it tends to represent things beyond human control.
This rune is associated with the sun-goddess Sunna and Baldr (Baldur). In correspondence charts, it closely attaches itself to Leo and The Sun (tarot card). In Vilturj, this rune is connected primarily with the sun deity Karajiana, who is a warrior goddess, and a goddess of the earth and the skies, concerned with all aspects of wealth, abundance, prosperity and warmth.

This is largely a positive rune, and represents good health, vitality and endurance. It is the light of understanding, clarity as well as energy, hope, optimism and confidence. It is a good rune for those with low self-esteem. It is the positive application of power and represents success.

It is also the flame that burns for a short time, and can often represent the dangers of narcissism and over-confidence. In fact to those over-confident it can represent a cruel destruction of such confidence, symbolised in Baldr's life being cut short. It can represent break down to those who overwork themselves, and burnout to those who abuse their creative powers. Sowelu in this sense can represent the cleansing, destructive effect of fire, just as a lightning strike can begin a devastating process.

Some people believe the reason that Hitler's reign was so effective for such a short time was because of the symbol, the Swastika, being two Sowelu runes bound together. Indeed, Hitler was personally interested in runes, and used symbols like Teiwaurz and other power symbols to represent different sections of his government. Before the Nazi perversion of the swastika, two Sowelu runes represented life, warmth and beauty.

Sowelu can represent our magical will, and successfully projecting it to form our world. It is for those who DO use spells and rituals on a regular basis, and believe in active mind power to change our quality of life. In a rune cast it can represent a time to shine, or to start trusting in your own abilities to create success.

Merk - Sowelu has no distinct reverse position, but if reversed tends to represent over-confidence, and the destructive aspects or cleansing aspects of fire. It can also represent opposition when reaching for a goal if in conjunction with other reversed runes.

In Ritual - Can be used for healing, strengthening of will, confidence and self esteem. It also magnifies the powers of other runes. It is quite universal, and can be signed over the body during tough times (exams, interviews etc.). It combines well with Isa, and represents Fire and Ice bonding.
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Teiwaurz (TAY-warz) - (also known as: tiwaz, TYR, tiews, tir, teiwaz)

Value - T

Numeric Order - 16 or 17

Traditionally Represents - Tyr. Spear. Sword.

Represents - Justice. Loyalty. Honour. Honesty. Courage. Balance. Sacrifice. War. Law and Order. Integrity.

The temple ruler stands
with sword in one-hand
and its point dances
with the fiery sun,
like a guiding star
keeping faith with kings.

- Vilturj Rune Poem

Teiwaurz is the rune of sky-god Tyr (a chief deity) who also rules over the third Aett (the Aett of transformation) in which Tyr is positioned. Runes in this Aett are concerned with human existence, and often aspects of our existence that we have control over. Teiwaurz represents war as an instrument of justice, and oversees and enforces oaths. He is also the god of contracts and courts. This is reflected in Teiwaurz.

This rune represents a spear point, the position of upright (righteous) warrior. It is often found in ancient weapons to increase effectiveness. This glyph is also said to represent the Irminsul column which holds up the heavens. Therefore it represents order.

Teiwaurz promises the coming of spring after a long winter which can be likened to the coming of life after a war.

Teiwaurz is not to be used lightly, as it represents that which should be maintained and honoured 100%. The symbolism of this can be seen in the mythology of Fenris. Fenris was the third terrible offspring of Loki, a gargantuan wolf. When young and not that much of a danger, Tyr fed Fenris, and became the only god the great wolf trusted. As Fenris grew, his size and appetite became destructive and life-threatening, and the gods decided to bind the beast to prevent further destruction. All the chains they made would not hold Fenris, so eventually the gods enlisted the Dwarves to make a magic cord which would hold the wolf.

When Fenris saw the cord he would not let any god near him, and said he would only let himself be bound if he could hold Tyr's hand in his mouth. Tyr gave his word, and as the wolf realised he would be bound he bit Tyr's hand off at the wrist. Tyr could have saved his hand through trickery if he wished, but honour was more important to him. Tyr and Teiwaurz represent sacrifice for the common good.

Teiwaurz in a reading can represent a battle for justice, impending, occurring or in the past. It suggests that victory will come when sacrifices have been made. It symbolises good leadership, and good authority.

Merk - Reversed Teiwaurz can represent a breaking of a promise and forgetting to uphold sacred oaths and honour. It can also represent fighting for the wrong reasons, or war for the wrong reasons. It can signify injustice in your life, and fighting a losing battle even if you are right. Abuse of power falls under the Merk stave of Teiwaurz. The antithesis of Tyr is a cruel totalitarian leader who has no respect for himself or the community.

In Ritual - Can be used to aid one in court proceedings, but if you have done something wrong, it will err on the side of justice and might be your 'downfall' in many respects. It can promote honesty/honour when dealing with others, and wisdom and courage in leadership.
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Berkana (BER-kah-naa) - (also known as: BJARKA, beorc, bjarkan, bjarken, berkano, berkane, berchta, bercha)

Value - BH or B

Numeric Order - 17 or 18

Traditionally Represents - Birch. Earth Mother's Breast. Freaje. Spring. Fertility. Birth. Children. Babies.

Represents - Birch. Freaje. Motherhood. Nurturing. Feminine Principle. Anima. Conception. Fertility. Reproduction. Children. Babies. Gentleness. Protection. Birth. Safety. Belonging. Recovery From Trauma. Healing. Liberation.

The birch tree puts its roots down
And releases crowns of leaves to the sky
It births the green fire of the forest.
She who sings softly.

- Vilturj Rune Poem.

Berkana literally translates to 'birch', a reference to the goddess Freaje (Freya) in her role as earth mother. Berkana if likened to a tarot card would be the Empress. Berkana is the mothering, feminine principle, it represents the nurturing growth of the mother. It suggests protection from being abandoned and embodies traits of safety, comfort, protection, gentleness and warmth. Berkana is the womb where Teiwaurz is the phallus.

Berkana is an aid to fertility and represents reproduction. It's fertile aspect can be seen in the birch, the first tree to turn green after a long winter. Berkana is also affiliated with Idun, the goddess of Spring, as Spring is the season of regeneration and reproduction. The natural fertility of the earth at this time is fecund.

Berkana is associated with the new buds on a twig, the first sprout from a seed and the first virginal flowers of the season, not yet plundered by bees. It is raw fertility which works cyclically season after season, year after year. Berkana is also associated with menstruation and the onset of menses, and is an excellent women's charm for problems with periods. Berkana is particularly associated with growth that does come from seed, but from suckers that run along the ground and sprout roots. It is regeneration. The mother plant may die, but its genes gave birth to, and will succeed the following plants.

Berkana represents initiation. It is the baby's first breath as it is birthed. It is the maiden's first period as the blood is birthed. It is the seed's first sprout into open air, birthed from the mother soil. As such, this rune is a place of passage, the energy that brings the life-force forward. This is a rune for birthdays, naming days, movements through spiritual initiations, particularly in the eyes of the mother goddess. Berkana represents the gentler, mothering aspects of both Karijiana and Freaje.

Berkana lives between Teiwaurz and Ehwaz. It lends it's gentle healing strength to Teiwaurz after a battle for justice, and is aided by Ehwaz' strength of communication. The two triangles, equal and side by side in the rune, can be interpreted as two partners who are equal and face forward side by side, strengthened together. This is the rune of positive relationships and working closer and closer together to achieve a common goal and aid effective communication.

In a casting Berkana represents regeneration and renewal and suggests a successful healing from injury. Berkana is also the arrival of passion either creatively, or usually in the form of a love affair, whether you learn how to love your own body, someone loves your body, or you love somebody else's. It can indicate pregnancy or an increased chance of fertility. It also indicates that you are being a mother, are asked to be a mother, or are being mothered. Berkana brings safety and soothing energies to your cast.

Merk - Berkana is a negative rune (more often than not) when reversed, it can indicate necrosis post-surgery, infertility, a loss of mothering and spiritual/emotional mal-nutrition, as well as a loss of a place of safety. At the least it tends to slow down healing and shows problems with mother figures in one's life, and can indicate that the querent is a bad mother. It can in extreme cases suggest chronic regression and escapism by a querent who wishes to re-capture their childhood through any means necessary. It can also show carelessness with loved ones and imply a blurring of personal, physical, spiritual and emotional boundaries.

Watch out for problems with infertility, particularly if drawn by a female. If the querent is asking a specific question to do with childbirth and fertility, there is a very high chance that the querent is being told they will never be a mother, and to abandon the concept of motherhood.

In Ritual - this is a great rune to be drawn upon post-surgery, particularly if there's a large chance of necrosis. It is also good post trauma and can lessen the symptoms of post traumatic stress. Use Berkana for all fertility issues, and issues relating to feminine energies and health. This rune helps with the general healing plants, animals and people.
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Ehwaz (Ay-waaz) - (also, Aiwaz, aihwas, EH, ior, eor, yor)

Value - E ('eh')

Numeric Order - 18

Traditionally Represents - Horse. Twins. Holding Hands. Two Horses Facing Each Other. Ecstasy. Ivy.

Represents - Communion. Ecstasy. Trance. Shamanic Energies. Enlightenment. Sleipnir. Cohesion. Integration. Soul-Searching. Duality.

The horse is the joy of princes
Joy in the presence of warriors
A steed in the pride of its hooves
As merchants on horseback
Share the pride in their relationship with other merchants
And in this proud action, comfort the restless.

- Vilturj Rune Poem

Odin's steed, Sleipnir, willingly carried Odin between the worlds and negotiated new or dangerous worlds and energy transitions with ease. When guided by his stern by caring master, Sleipnir and Odin both experienced an ecstatic state of trance and communion as their energies became cohesive. This communion was attained through cooperation and loyalty. Ehwaz is a rune that represents partnership, but not the type of partnership that Geafu can represent, rather it is the loyal partnership between man and horse, man and dog, ant and aphid. We see productive movement and interaction, and we see both benefiting, even though they are two entirely different species.

In this sense, Ehwaz is very much the representation of duality. It is the two horses side by side, possibly indicating the eight legged horse/s Odin rode. It is two twins holding hands, different entities that share a connection that cannot be broken, and can be improved. Ehwaz is also the concept of duality itself. The idea that light can balance dark, or that the sun and the moon are two polars. In Vilturj itself, dualities were not celebrated as often as trialities, or other combinations. Ehwaz came to represent the nature of the duality.

Ehwaz can be seen as two Laguz joined (one mirrored to meet the other), many tend to interpret this as the union of male and female, and this is indeed one of its interpretations, however I tend to interpret it as the union of two different traits of water. The destructiveness, and the creative powers within the lake quality of Laguz. Again this echoes the inherent quality of duality that Ehwaz possesses. This is a rune of understanding, understanding how something can appear cruel and kind, be different and yet the same. It is the rune of understanding how one creature can be a dog, the other a man, be different…and yet ultimately be the same.

If Raedjaz is a life journey, then Ehwaz is the little everyday journeys that we make that we usually make with the help of others whether we realise it or not. When we put petrol in our car we forget that others have mined and refined the petrol, that people oversee us as we place it into our car. As we make ourselves breakfast in the morning, someone has overseen the packaging of the product, there has been quality control, and ultimately the spoon and the plates we eat off have been made by somebody else who may or may not have taken pride in their craft. Nothing we do, we do alone. We use items everyday that have been crafted by the energies of others, from the keyboard we type on, to the chair we sit on. Ehwaz honours this connection, and reminds us that we are never alone, and that we have much to be thankful for.

This rune is the equality between the deities between Freajr and Freaje. It is not the celebration of a higher mother goddess, or of a higher patriarchal father, but a truly equal relationship between two twin deities who loved each other and their domains with equal fervour.

Ehwaz, as mentioned earlier, is the rune of the shaman's trance.

Ehwaz challenges us to remain balanced, to strive for the next quality, that of Mannaz and inner harmony. It says that knowing that there is the potential for understanding isn't enough, we must ride the everyday journeys to realise that there is something much deeper for us to learn and integrate.

In a reading, Ehwaz can portend a changing of residence, and the reasons for this will largely depend on the other runes around this one. It also tends to portend an increased focus on partnerships, relationships and the concept of cooperation. The stress is less on the relationship between lovers, but between family, work colleagues and other animals or even objects. Two heads are always better than one, but Ehwaz stresses the necessity for such cooperation. If you are by nature quite happy being alone, Ehwaz will shake this up. Also keep an eye out for general everyday travel issues, a new car perhaps, or a better way of journeying from place to place.

The querent can also expect a general improvement in the quality of life in their day to day actions. Again it is best to interpret this in terms of the other runes around it. Combined with Kenaz is can suggest the end of an illness, combined with Fehu it can suggest an increase in monies.

If the querent is asking about a particular relationship, Ehwaz upright suggests that the partnership will be an excellent one, and can even portend marriage. Finally Ehwaz tends to strengthen all the other runes around it and 'confirm' any meanings. It is the extra boost of shamanic energy, crystallising the meanings within the other runes.

Merk - Watch for cruelty to animals around you at this time. There may be a dissolving of the work relationships or family relationships that you hold dear. It may be a time of changing residence due to natural disaster. Merked this rune can also represent an unbalanced ecosystem, general natural disaster, the extinction or elimination of species and the continued destruction of natural habitat.

If the querent has any particular relationships in mind they should beware, as Ehwaz reversed can indicate quite a negative relationship, or an explosion between two parties. Almost like if a horse in harness kicks at another horse, and the other horse cannot escape, because it is also harnessed. Working together at this point will NOT be beneficial to any partnership, and stay away from the persons in question. Ehwaz merked can also indicate co-dependency, mistrust and disloyalty or a feeling of restlessness within a partnership. Watch out for divorce, separation, and the ending of once-positive work relationships.

In Ritual - Ehwaz, like Algiz, is an excellent rune in Vilturj as it aids the communication process between two different species, so that one may learn from another, aid them, and be aided in the same respects. Ehwaz is an excellent talisman for vets, horse-riders, animal trainers, farmers of stock, breeders etc. It is also a good talisman for those that study animals scientifically.

In meditation it can be used for many different purposes. It can be used to help one locate their spirit guide, or discover why their spirit guide is being reticent in appearing. It can also aid inter-guide relationships, and help you to see how your guides interact with each other. It can be used to aid attainment of the trance state, and to drum or sing a good journey. Finally on vision quests it is a good rune to help you understand the ecology of nature, why it can sometimes appear cruel to us and at other times generous and bountiful, and why energies propel the spiral ecosystems that surround us.

In spells Ehwaz can be used as the final cut between relationships to sever them. It can also strengthen relationships.
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Mannaz (Man - AS) - (Also known as Madr, marder, mardr, mader, mardr, man, mannas, mannus (as god), mann)

Value - M

Numeric Order - 19

Traditionally Represents - Deep Balance. Man and God. Bridging.

Represents - Harmony. Sharing. Cooperation. Left-Brain / Right-Brain. Intuition and Intellect Balanced. Development. Heimdall. Bridges. Mankind. Vine. Spirals.

Joyous man you're dear to your kinsmen;
Do not be grieved at your doom to fail your fellow
Since all gods and man at all times must fail
This vile carrion to the earth committed
Grows the joyous man that is dear to his kinsmen.

- Vilturj Rune Poem.

Mannaz is the personal rune of the god Heimdall, who was also known as Hvitass, Rig and Mannus (hence name of rune). Heimdall was the god who had three children that in turn were the original ancestors of the three different branches of the Germanic people. It is Heimdall who stands between the deities and the humans as the bridge between them. Heimdall is the representation of the 'truth' of the divine in man. Heimdall is the god of bridges, making them, walking them, and understanding their necessity. As such Mannaz itself is a god of connecting two opposing points, and then walking that bridge in balance and harmony, to better understand the deeper nature of ourselves and others.

This is a rune of human development, the deep human development that often leads to great wisdom, access to powers and the inner divine. It is understanding who, what, why, when and how you are, through building bridges within and without the physical body. It is the balancing of intuition with the intellect, the understanding that all wisdom needs to be tempered with joy, humour and respect. The inner understanding of the relationship between divine and man, and how we bridge the gap between is revealed to us in depth when working with Mannaz. If Ehwaz is learning the cooperation and communion between Sleipnir and Odin, Mannaz is understanding its nature and using it to improve ourselves and our surroundings.

Mannaz is the rune of perfection. Not the kind of perfection where a person wants to be foolishly flawless, for no creature alive is flawless in that they make mistakes. It is also not the kind of perfection led by ambition, or by one seeking personal gain only. It is not the rune of a musician who wishes to be the best simply to profit. It is the rune of perfection for the musician who seeks to perfect his songs simply to understand their nature, and the nature of the music, and the nature behind why he plays that music. Mannaz is the motivation to understand and balance, to improve until wisdom and maturity is gained. It is the motivation that encourages one to understand the divine within, how and why it manifests. It is also the motivation that gets the deities interacting with the humans.

Ehwaz is the attainment of trance and the ecstatic trance, Mannaz is learning how to live life in harmony with these other awarenesses. The shaman, the witch, the accomplished druid, Buddhist or Pastor is thought to live non-ordinary lives. They learn how to do this by bridging gaps within themselves that others may never bridge. Mannaz is the force that encourages this bridging. Mannaz tells you to stomp on the bridge, check how strong it is, and add reinforcements if necessary.

Mannaz also represents the human race as a whole, how well communities and countries bridge their gaps, how an 'advanced' western civilisation can connect with the third world civilisations, how the rich connect with the poor, and vice versa, how different religions bridge their gaps, or how they burn those bridges. Mannaz is the force behind seeking to understand other cultures by immersing yourself in that culture, or getting to know someone of a different ethnic background more completely to better understand yourself. This rune will help teach open-mindedness and lateral thinking.

Understandably this rune will also help family relationships. We do not pick the people we grow up with and who gave birth to us or share our blood, but Mannaz can help us to understand our differences and if they cannot be overcome, suggests ways to protect the bridge without tearing it down. I worked with Mannaz to understand my father, and my mother, and realise that though we can have profound differences, we share traits, even traits I dislike.

Mannaz also aids us in finding our own latent talents and abilities, the things which we can do which help us connect to the divine. For me, it is exploring artwork or working with animal spirits and runes, for others it is being a doctor and helping people to heal, making websites to allow for greater connection and understanding, or picking up the rubbish on the street and making the world a cleaner and healthier place for all. Once found, these abilities keep us very human, whilst allowing us to connect with a divinity which we often forget exists.

In a reading the presence of Mannaz can represent the appearance of divine aid, or human aid, and the increase of cooperation by all parties, or significant parties. This will often be influenced by the runes around. If combined with Fehu, business and trade connections will improve, if combined with Teiwaurz relationships with justice and the law will improve, if combined with Berkana, mothering and nurturing relationships will improve (this is just an example of the connections, there are many more.) Mannaz is by and large a positive rune that reminds us that we are all special, we are all divine, and we all in our individual ways can serve ourselves and others in a state of wisdom, and of perfection.

Merk - Mannaz reversed is an unpleasant rune. It represents a time when external and internal bridges are burnt, and no help is forthcoming. A time where intuition and intelligence work against man and mankind, and a time where you learn who your enemies are, and they work to bring about the downfall of an individual, a community or a nation.

Mannaz reversed tends to represent the cunning and slyness of people put to cruel and hurtful use. People are manipulated without realising, or are manipulating others. All actions are coldly calculated and contain no warmth or tolerance. It is the energy of hate crimes and of white supremacy.

Mannaz reversed or Merked can also represent depression as people forget their connections to the divine or stop working with and nurturing the abilities that help them to grow. It is an inner and outer blindness, and a constant awareness of one's mortality and the delusion that one is 'bad', 'evil', 'no good'. It can also be represented by suicidal preoccupation.

In Ritual - Mannaz is excellent for contacting and improving one's own innate abilities. Therefore it is a good rune to call upon during times where one has an art exam, or one has to do a musical recital or sing in front of a crowd, it reminds one that the talent is divine and helps the fears to dissolve. It is also a rune to call upon when bridges are being burnt or people are being surrounded by personal, communal or national intolerance. It is a good charm for those who work with others who have differing opinions (such as people who debate), and is excellent at protecting and keeping awareness of the divine spark within.
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Laguz (LAR - gooz) - Also known as Lagu, Laukuz, Lauguz, Laugrzh, Lauk, Laug, Logr, Laghoz

Value - L

Numeric Order - 20

Traditionally Represents - Lake. Leek.

Represents - Lake. Leek. Waves. Health. Alternative Therapy. Becoming. Renewal. Life. Imagination. Psychic Strength. Psychopomping. Water. Acceptance. Conscious Decisions. Decision-Making. Empowerment. Sea. Fertility. Flow. Dreams. Mystery. The Unknowable. Underworlds. Ucza (underworld goddess).

'the rushing waters
the ocean lakes
seas of fish
over golden rocks.'

- Vilturj Rune Poem.

Laguz has a dual meaning. It is both representative of a lake and great waters, and also of the leek as a vegetable of great health. Both of these meanings generally apply to most rune-masters, and are also applicable in Vilturj.

Laguz is the rune of becoming, it is moving from being adrift on a river with no control, to finally being in possession of a boat on a still lake, and being able to move in any direction if you make the conscious choice to do so. In this sense, Laguz is also a rune of acceptance, accepting that you have choices, accepting that you have resources, and accepting that you have a brain and spirit with which to make choices that benefit you! Take control of your life! It is time to initiate yourself, and take charge of your health and become yourself.

The waters of life are rushing over you, they are under you and they run in your veins. They constantly bring nourishment and acceptance with them, and it is us who choose to turn away from both for whatever reason. Laguz reminds us that the power sits with us, we can ride the waves of our own energy meridians, or we can block them ourselves by placing rocks there and other obstacles. Sometimes we have good reasons for choosing paths of ill-health and sickness, but Laguz in a reading suggests it's time to reverse our ills and make some conscious decisions about health and quality of life!

Laguz as the water rune is a rune of generally what is thought to be gradual change. When we block ourselves, we create illnesses and dis-ease, but Laguz gently erodes all obstacles and eventually renders them indistinguishable.

In addition to the water imagery, Laguz rune poems sometimes indicate the presence of gold and/or fish in the water. It indicates in other words, the richness that lies in the waters if we are prepared to look with skill and with open-mindedness. The fish indicates the ability to find physical nourishment, and the gold indicates the ability to find prosperity through our decisions. When coupled with Fehu, this rune indicates financial security through our conscious choices.

It is time to bite the bullet and initiate yourself into a new stage of being. This of itself will make you healthier. There may be health problems in the querent's life which will benefit from taking control of a decision-making process when it comes to health. It suggests that the person will benefit from more vegetable matter in the diet, and could even commence the process with a hearty leek soup, celebrating the dual meaning of Laguz. Laguz suggests that you need to overcome your pride or traditional misgivings about health and healing and seek out alternative therapies, or perhaps a new doctor. Naturopaths, chiropractors, homeopaths etc. will help you very much. Herbalists are indicated. Working with plants at a time like this will yield very much. You need to ask yourself questions like 'how will seeking out healing practicioners help me?', 'What skills do they have, that I don't?', 'What is holding me back from healing myself?'

The presence of Laguz in a reading can also indicate a time in which the querent is in a place where they are able to employ or strengthen psychic abilities. Dreams will be important this time, and using the imagination to visualise positive outcomes will work its own magic. Laguz can indicate voluntary magical workings, and can draw querents closer to personal and external mysteries and hidden worlds in the process. The underwater world is deep, mysterious and filled with hidden knowledge. Laguz makes this accessible.

Merk - Why is it that the positive runes have such negative implications when Merked? This rune can often indicate someone who consciously chooses to stay sick and ill, or mired under by their own anxieties and depressions. They very rarely choose to heal themselves, or if they start the process, they often stop immediately when they realise they might be losing the attention of illness, or the excuses that illness and pain afford them.

Laguz merked can indicate great confusion and a complete inability to make any decisions at all. The runes that surround a merked Laguz will indicate in what areas of the querent's life the person is unable to make decisions, or decisions that are healthful. It might be a time where the person should avoid major decision-making, because they will have poor judgement. This might be because of emotional, physical (such as health) or spiritual reasons. Again the surrounding runes will influence this.

People who are unable to make decisions, and who consciously choose ill-health because of the 'benefits' they receive from it, will often experience a lack of creativity. These people - particularly if professionally creative - may be experiencing a block in the ability to imagine. They may have stopped dreaming, literally and metaphorically, and they may be unable to be creative. It can indicate an extremely stifled or suffocated person, who has created the trappings for themselves.

Merked Laguz almost certainly indicates illness on some level, the seriousness will depend on surrounding runes. It usually indicates illness at a level of madness, obsession, despair, depression, mental disorders in general, perversion (such as animal cruelty or a penchant for abuse), and can indicate a querent who might be in desperate need of some counseling. These people tend to live lives that are filled with fear and avoidance. Rune-masters must be careful not to victimise those who express a Merked Laguz personality, even though these people victimise themselves. Empowerment tends to be more possible with community support.

Warning: When coupled with a Merked Iorija, this rune can indicate suicide.

In Ritual - Can help people bump themselves out of creative ruts, particularly ruts akin to 'writer's block' and other afflictions that cause our imagination and inspirations to disappear.

This rune is excellent for all aspects of magical work, as it tends to indicate an increase in this and boosts all magical and visualisation activities. It is a good protective rune for those investigating psychism and can help one to access the third chakra and open it.

I invite you to explore the ritual potentials of Laguz, it is a highly positive rune that is also very versatile. If I were to list every single thing that I felt Laguz was appropriate or beneficial for in ritual, I'd end up with sore fingers and a whole lot of writing.
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Ingala (ING - allah) - Also known as Ing, Ingwaz, Ingalaz, Ingvi, Ingwi

Value - ING or NG

Numeric Order - 21

Traditionally Represents - Seclusion. Seed.

Represents - Continuity. Life. Storage. Embryo. Ancestry. Memory. Gestation. Medicine. Ing. Earth. Seed. Procreation. Relaxation. 'Time out.' Phallus. The Male Energy. The Gentle Yang. Freajr. The Divine Male. King. Justice. Logic. Gentleness. Humility.

He traveled over oceans and through
sun mountains, until we named him
Jarik'ng, on his golden chariot,
with his golden sons/suns.

- Vilturj Rune Poem.

Ingala is the seed, and the orifice that stores the seed. It is the embryo, and the womb that nurtures the embryo. It is our soul, and the body that nurtures the soul. Ingala is generally presented as a diamond, if we imagine the outline of Ingala as the gate, then the potential is what is stored inside the gate. The outline is also a continuous, enclosed space, it is both safe and nurturing, and will open for us if we understand how the gate and the circular motion works.

Because this rune tends to indicate an inward focus in order to understand what is growing within (either a project, child, or the self, among other things), it is regarded as a rune of self-isolation and seclusion. The necessary withdrawal that Ingala brings is vital in understanding that there is something growing, and then valuing what is growing and understanding how best to bring it forth. It is a rune of internal growth. The act of seclusion and introversion usually allows us to store energy, as we are often no longer expending it by constantly working or socialising, or by giving our energy away to external worries like what to cook for dinner, or where the best prices for petrol are. In this sense, Ingala is a rune that helps us regenerate ourselves, and regain energy. It has quite a gentle energy, especially when contrasted with the explosive power of runes like Uruz and Thurisaz.

This rune has a strength, an implacable strength, but it is not a destructive strength, nor is it overwhelming or unable to be harnessed. Ingala is a gentle strength, excellent for people who want to stand their ground without arguing, or for those who wish to learn more about themselves without wavering away from any unpleasant truths contained in our memories or in our spirits.

If you would imagine Sowelu as a very strong and fiery masculinity, Ingala is in many respects a gentler masculinity. It is a relaxed paternal energy, or a warrior who is calm and balanced. It is a divine masculinity, and represents the fertile and just aspect of Freajr. It also, because of its enclosed space, represents the womb, and the masculine strength which is able to join with the female in order to help create an embryonic child which will one day carry the knowledge of its ancestors within it.

Ingala indicates that the querent will eventually understand that time is needed to manifest projects of any kind, and that respecting that this process of gestation takes time will in turn respect the outcome itself. This rune is also important in helping us to understand that we are also gestating, and to not be frustrated with ourselves when we inevitably let ourselves and others down. Ingala lets us have renewed faith in ourselves, because in our gut, we actually know that we are always becoming, and that we have the capacity to forgive our mistakes and not live a life steeped in regret.

This faith in ourselves, knowing that we are always becoming and changing, gives us the power to look to the future, and see its potential. This is a very positive rune for people who are constantly steeped in the past and past regrets, or in present fears. As Ingala still gives us permission to examine memories while letting us embrace what can happen in the future.

This rune indicates a time of family love and caring, and also of generosity between friends. It may indicate repaired or strengthened relationships to the querent. If coupled with upright Berkana, it can indicate repaired relationships between parent (particularly father) and child. It is a very positive rune, and its presence in a reading suggests that the querent is coming into, or has just emerged from, a particularly nourishing and healthy time in their lives.

This rune aids memory recovery and preservation of all kinds. Ancestral memory, personal memory, lost memory, etc. are all stored and kept enclosed by the energies of Ingala. Memory is generally stored in the primitive and sophisticated parts of our brain and bodies, and Ingala operates on both of these levels. We might use Ingala to help us when seeing a therapist or hypnotherapist, or we might use it to recover memories after short or long-term memory loss. We might wish to remember skills that we haven't practiced in a long time, or if spiritually aware of ancestors, we might wish to access the memory that is stored in our spirits and DNA. Ingala in a reading may indicate that the querent is feeling, or will feel, particularly nostalgic or concerned with memory for a while. They might want to write down memoirs, or reminisce, or they might be frustrated with an inability to remember their path in life.

Merk - Ingala cannot technically lie in 'reverse', but it can lie in opposition. Ingala reversed can indicate infertility, impotence, premature ejaculation and other aspects of sexual dysfunction. It can indicate intense frustration and stress with this process, and can sometimes indicate a denial of any sexual dysfunction or relationship dysfunction with disastrous results.

Ingala Merked can also represent a situation where a person is working extremely hard to produce results, only to find that all of their efforts have effected no change. This can be extremely disheartening, and can make those in this situation feel absolute despair. This despair is often self-perpetuating, meaning that people with a Merked Ingala have probably been having a run of 'bad luck', because they are unable to find the strength inside themselves to pull themselves out of the situation. An upright Ingala charm may help with this problem, though assess any 'future' runes that might help indicate any changes of fortune.

In Ritual - Ingala has a wonderfully gentle and relaxing energy which makes it good for people who want to do slow-burn spells over an extensive amount of time, especially in areas to do with ancestry, love, compassion, healing and growth.

Ingala is excellent to help those who wish to discover more about themselves, but are frightened that all they will discover is 'badness.' It makes it an especially good rune for those who wish to do self-discovery but may suffer from a damaged self-esteem, and disorders like depression or anxiety. It is quite an appropriate rune to help balance this contemporary era of rushing about and neglecting our spirits and our lives. It brings back gentleness and balance, tempers it with logic and caring, and lets us focus on ourselves without being critical, and without an inflated sense of ego.

This is a good rune for beginners to magic and spell-crafting, who are nervous that they will fail, and want a destination more than the journey itself. It is also a good stabilising rune, and can make the volatile forces of runes like Thurisaz and Haurgl far more gentle. Ingala makes a great rune to be carried on the person or to be worn as a necklace or ring.
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Oathola (Wa - THOW (like 'owe') - la) - Also known as Othala, Othal, Ethel, Odal, Odel, Od

Value - O (as in 'Oh')

Numeric Order - 22

Traditionally Represents - Ancestral Property. Heritage.

Represents - Ancestral Property. Consecration. Preservation. Inheritance. Possessions. Property. Home. Community Dynamics. Heritage. Homeland. Patriotism. Experience. Spiritual and Physical Journeys. Abundance. Increase. Safety. Hawthorn. Ruby. Petrified Wood. Fence Posts. Ancestral Might. Assured Wealth. Teacher. Wanderer. Hrum. Ajckonzi. Boundary.

'The land bound by fences
is good to the family the feeds it
according to custom and ancestry;
it rewards with prosperity.'

- Vilturj Rune Poem

There is a big emphasis within many Norse practices on the importance of heritage and ancestry. It is believed that all we are, is the collected mass of our ancestors, and that each lifetime we add a new flavour to what is essentially, a life-story that never ends. Our children continue it onwards, and their children continue it onwards. It is through us that our ancestors live on, and it is through us that the heartbeats of their homeland live on. It is for this reason (among others) that we must act with humility, respect and deference, to bring honour to our ancestors and ourselves. If we can look back on our lives and be proud of our homeland, the way we have conducted ourselves, and our children, then we have honoured our ancestors and ourselves, and we have lived a full and prosperous life.

Oathola is an important rune, it emphasises all aspects of ancestry and ancestral property. It represents the homeland, the truly sacred place that our physical and spiritual bodies can retire to when we need to recharge and need a safe-haven from which to plan new, greater adventures. Oathola can be imagined as an enclosure with a gate that opens to allow guests to enter, and to bar those who wish us harm or unknowingly do us harm just be being around us.

Oathola indicates to the querent that sacred places at this time, particularly those connected with our ancestors, will become more important and crucial. Sacred places can be a home, a room, or it can be a continent or a country. It might be the pull of a distant homeland on a migrant in a country like Australia or America. It might be the pull of a suburb or estate. Or it might even be encouraging the querent to seek out new sacred places in which to honour and worship to ancestors - to find a new place to home the important memories that bleed into the physical and material realm around us.

More usually, Oathola indicates a place or homeland which is both a 'home' and a place where the querent can really grow. It is the house that gives us freedom. Many people don't tend to associate home-life with freedom, but Oathola indicates that our home and homeland are in a perfect position to give us exactly what we need to grow spiritually into well-being, wealth and prosperity - particularly if we remember to honour our ancestors and cherish our family members.

Oathola can indicate the presence of a teacher either from within or without of the querent. It can also indicate a need to wander in order to seek sacred places, homelands, or places in which to celebrate heritage. People who draw Oathola, particularly with Ehwaz or Raedjaz, may be gripped with wanderlust and a need to travel that cannot be quenched easily. These people may obsessively be looking for a 'place to call home' and a place to be proud of. However be careful, there might also be a dissatisfaction with an available homeland, in which case - depending on surrounding runes - caution must be advised.

This rune indicates the importance of boundary on all levels. It can be material boundary, the presence of adequate fencing around a house, or security screens on windows. It can be physical boundary, the ability of our immune system to fend off illness, and how well we literally look after our skin. It can be emotional boundary, whether we make ourselves available to unhelpful emotional attacks, or whether we are able to experience our emotions safety, without breaching the boundaries of others in the process. In addition, it can be spiritual boundary, the presence of energy shields and protection, or the need to place energy boundaries around ourselves to keep away that which doesn't help us. Oathola asks us to review the boundaries around us, and suggests that we are in an excellent place to renew these boundaries through our actions.

Oathola indicates a time when mysteries and ancestral knowledge will be available to the querent to learn, either from within or without. The safe place in which to learn this knowledge is available, and the presence of Oathola in a reading also suggests the ancestor's themselves are favourable to an acquisition of such philosophical knowledge. It will be a time of learning in relative safety, gently pushing forward the boundaries of our experience and knowledge to increase our ability to nourish our bodies and our spirits. This rune also provides an answer to communities that are seeking order, prosperity, nourishment and health without overly damaging the communities around them.

As well as seeking order and nourishment, Oathola indicates that it's time for the querent to expand upon natural talents. It might be in creative or more structured endeavours, but it is time to learn more about what talents we may have inherited. These may be psychic, or related to art and writing, or in building houses and plumbing. We respect these talents by putting time aside to strengthen and challenge them.

Finally, there is a connection between Oathola and the ancestry related to past lives and past-life encounters. The querent might be experiencing fears or hopes related to past-lives, and talents that are also connected to these, and might - through a careful exploration of this - find a way to control and eliminate the fears and strengthen the talents while remaining safe and protected within the boundary of Oathola.

Merk - Oathola reversed can indicate a complete lack of respect and order for home, homeland, heritage, ancestors and safe place. It can indicate an external person who is coming in and attacking these places and decreasing their spiritual value, or it can indicate an attitude of the querent which is destroying the safety and structure around them.

Oathola Merked can represent a loss of safe place literally, and might be indicated in people who have suffered from forms of abuse, or who have terribly damaged self-esteems. These people may have a poverty of the spirit, or material poverty, and lack a feeling of safety in any endeavour that they undertake. This can affect all aspects of a rune-reading, and can at worst, predict extreme situations like homelessness (watch for couplings with Merked Haurgl), financial poverty (coupled with Merked Fehu) and spiritual/physical slavery. At times this rune can also herald events like assault, theft/fraud, abuse and invasive destruction of boundary through other means like natural disaster or even death (Merked or even upright Iorija).

Oathola Merked can imply a home or community environment which is prone to extreme, unhelpful conservatism and provincialism. It might indicate a family member who is stifled by other family members and/or friends. Or a querent who is being suffocated by their community.

In Ritual - This rune is excellent for raising public awareness on all levels about environmental threats, threats to historical sites and architecture, and community awareness on global and local issues. It can be used to help all of those who wish to foster awareness. It might be a family members who wants to help a family become more aware of the issues that threaten it, or by an environmentalist who wishes to draw more public awareness and attention to threats to the environment or heritage sites.

This rune is excellent for those who wish to create a safe 'place' both physically and spiritually, and is good when coupled with protective runes like Algiz, or runes concerned with justice; like Teiwaurz. It is great for protecting homes, healing centres and places of ritual. It is also good for helping to ensure a safer, or more helpful outcome in general ritual work and spellwork. In helping to establish safe places, this rune can also be excellent for establishing and maintaining all forms of boundary, particularly when combined with Algiz.
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Dagozh (DA - goz) - Also known as Dagalaz, Dagaz, Dagal, Daeg, Daguz, Dags, Dagr, Dusgadh

Value - D

Numeric Order - 23 or 24

Traditionally Represents - Day. Dawn.

Represents - Day. Dawn. Gateway. Newness. Beginning. Birth. Broader Scale Awakening. Communal Awakening. Clarity. Break-through. Self-Started Change. Hope. Happiness. Security. Certainty. Idealism. Optimism. Opposites Reconciled. Crossroads. Heimdall. Masculinity. Day Cycle. Light. Opportunity. Gift. Spruce. Illumination. Butterfly. Metamorphosis.

'the magnificent king
triumphs over the mountain
brings sun-spear and shaft
to the birth of days'

- Vilturj Rune Poem

Daghoz is connected to the brilliant, and sometimes quite distant light of the Source, 'God', Sky Gods and Sun Gods. It is a masculine light, despite Vilturj having a female Sun deity - Karajiana. It is being touched by the golden light of the divine after a time of darkness. It is the dawn after the night. The dawn seems all the more brilliant because it reminds us that the sun will renew again and again. Daghoz is the day rune, the God rune, and the rune of birth.

This dawn also lets us know that days are precious. We may only have one precious day to live a divine life, and the God is good to us, and usually gives us multiple or hundreds of opportunities to do this. Every time we make a mistake, we may go into crisis, or we may fall into crisis anyway as is the nature of life, and everytime the conscious divine gives us the light again to wash away the shadow, and re-connect. This is a precious gift, and can represent a broad-scale awakening or enlightenment, when one realises that life isn't just unfair and full of misery, but also full of opportunity, gifts and beauty.

Daghoz is the merging of equal opposites, two triangles meeting each other at their topmost tips. These triangles, which meeting represent a cross that is bordered by two lines, show this meeting of opposites and also indicate a true four-directional crossroads. It is the night and the day meeting, and the middle ground is the dawn, where the real energy of Daghoz lies.

Much folklore is associated with the concept of going through a crisis of darkness in the underworld before meeting the dawn, and come across most clearly in the story of Vasilisa and Baba Yaga (Vasilia and Vavale), and in the rebirth stories of goddesses like Persephone, Osiris and Inanna.

Many rune-casters prefer this rune to lie last in a Uthark, as the 'dawn' after all the other runes. However in the Uthark I am familiar with, Daghoz lies second-to-last, with Fehu at the end. This makes chronological sense. Daghoz represents the day, celebrating the dawn and appreciating divine wealth. Fehu follows, as people implement this divinity and richness into their lives, and bring the light into their everyday life to create a truly inspiring wealth. Daghoz brings the means to create a comfortable and secure time of prosperity, Fehu is the solidification of that prosperity - a prosperity of the spirit and the flesh.

If the querent is having a real problem making a decision on the issue, Daghoz suggests many things, but one of them is 'go to bed and sleep on it, tomorrow is a new day.' Literally, even a small cycle of 24 hours can bring about great change.

Daghoz indicates a time where the querent is in a perfect position to embrace and celebrate the shadow in their life precisely because the dawn or 'day' is immanent. It also tells the querent that it is time to really make sure one has learnt from the crisis, so that the 'day' can be appreciated more fully. It is far more rewarding to connect with the glorious divine after one is truly aware of what one has gained and lost in the process.

Daghoz asks the querent if they actually enjoy making a division from opposites, and suggests that it's time to stop dividing everything and let opposing forces meet regardless of consequences. The energy of Daghoz suggests this meeting certainly won't be catastrophic (unless next to Haurgl, Uruz or Thurisaz). Daghoz indicates a need for balance to see through projects, and to not move to excesses. A reconciliation of opposites creates balance, but first one must recognise what the dual opposites are and then decide on how best to reconcile them so that they may actually meet and create balance. From this balance we create for ourselves a crossroads and from there can decide our path.

The querent may also be in possession of a great deal of wisdom and knowledge, Daghoz encourages the sharing of this knowledge with the community in order to bring day, enlightenment and realisation to others. Accepting the gift of teaching along with the dangers is a part of acknowledging balance and embodying the positive aspects of this rune.

If Daghoz is in a 'future' position, it indicates the breaking dawn. No matter what runes come before it, hardship is easing and a connection to the divine will be established. It is the sun that spills over a mountain, bringing a valley into light. It is a rainbow at the tail-end of a storm, when the sun refracts over the droplets of water. It is a thawing of ice and lets us see what is in front of us to be enjoyed.

This is largely a very positive and joyous rune, and lightens very serious readings. People with Daghoz in a reading will be looking forward to (or will have had) sudden illumination realisations that increase quality of life, inspire and bring not only hope, but reward. It also lightens the way for an easier journey, and an unhindered path.

Merk - Daghoz cannot be reversed but it can lie in opposition. In these instances it often indicates the end of something, sometimes before it is ready to be ended. It might be a project that is 'completed' in failure and disappointment, or reaching a limitation before achieving a goal. In this sense Daghoz is the rune of disappointment and hopelessness. People who receive this rune Merked often have lost, or are losing all hope, because of let downs and limitations. It is a falling into the night, without proper appreciation of the day. Or a falling into the night before one feels it's time.

Daghoz Merked can sometimes represent the damaging effect of being surrounded by too much light and brilliance. It is the 'blinding' sun, it overwhelms and burns, and it shocks the gentle soul that might be adapted and accustomed to living the in the night and the darkness. People who are used to hiding from their faults and the faults of others, or who aren't ready to confront personal issues, may find all of these forced under the like of a Merked Daghoz. This is perhaps where the phrase 'a rude awakening' is very appropriate.

People who embody this energy might be very afraid of bringing things into the light in general, and may also hide from opportunity because of the dangerous risk it can bring. These people need to understand that the challenge is balancing risk, with opportunity, and understanding that the two need each other to create the dynamic of power that sits in the middle of the Daghoz rune.

In Ritual - Avoid using Dagozh as a solitary rune, or wearing it on the person. There is a saying that goes 'you won't know up from down,' which is particularly appropriate when one is using this rune without the grounding influence of other runes in ritual. It is best avoided by beginners. This is ironic, because it's one of the more positive runes, but despite this, its energy can be overwhelming and 'too' much. Consider grounding it with Algiz.

Daghoz tends to work quickly in spell-work, and can sometimes be effective in a matter of days, as its cycle is traditionally only 12-24 hours. This is another reason as to why it can be incredibly overwhelming. It is especially effective when used a dawn, midday, mid-summer and in the hours before dawn.

It is a good rune for people who wish to heal others (as long as grounding runes are used) or who wish to bring a 'crisis of the soul' to a healthy end as soon as possible, ensuring that the person is not too drained that they can't appreciate the end of the dark or night cycle in their lives.
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Fehu (FAY-oo) - (also known as: FEH, fee, fe, foeh, feoh, faihu)

Value - F and V

Numeric Order - 24 (sometimes 1)

Represents - Wealth. Prosperity. Fertility.

Traditionally Represents - Mobile wealth. Wealth. Fees. Mobile property. Livestock. Money. Gold. Cash. Merchants. Fertility. Power. Transference. Life force. Luck. Movement. Creation and Destruction. Expansiveness. Fertility.

That he can pay for his dinner
is a comfort to him
and his family.
That he can give dinner to others
gives him the truest wealth,
and makes him a Lord in his home.

- Vilturj Rune Poem

Fehu is linked with Uruz, as both are significantly symbolised through the presence of cattle. Uruz represents the power of cattle, and Fehu represents their value, and so cattle in Fehu can be seen to be interchangeable with the concept of wealth and money. Fehu is not just a rune of gain, it is a rune representing all aspects of wealth, including the fragility of the economy. Farmers will know how easy it is to lose that which is valuable due to the whim of the earth, and how hard it is to keep that wealth consistent. There are diseases for herds, the potential for drought, flood or general famine. Fehu can therefore represent transitory wealth, and cyclical wealth.

Fehu as a word originally meant property, or carried wealth. It came to symbolise money, mobile power and the energies of transference, trade and change. This has an additional layer of representing the traditional Norse idea of hamingja, the transference of energy and life force from one entity to another. It is where the concept of luck sprang from. So Fehu often can represent types of luck in a reading.

Fehu represents the ever-changing and fluid nature of power. People can hoard power and wealth, but power and wealth both need to be shared in order to have use. Fehu was associated with cattle, as the amount of cattle was the measure of a man's wealth. Fehu can represent tamed power and the power of domestication. It's negative is when people become too conformist in order to live 'comfortably', and privilege earned wealth over everything else in their lives. This tamed power is the opposite of Uruz' raw, primordial power.

The constantly fluid energy of Fehu also makes it insecure, wealth is always in threat of being stolen or 'given away', and Fehu in a reading (whether Merk or not) will never cast its transient powers for long.

Fehu reminds us that wisdom and forethought is vital to the transference of monies, wealth, power and energy. Fehu is at its strongest when power and wealth is circulated in a society wisely. It is at its weakest when people stifle the circulation of wealth and power. Fehu can be more easily utilised with wisdom when combined with the gift and just nature of Geafu.

The movement of Fehu can be likened to a fast flowing stream, or a moving stream. The wealth or waters of the stream eventually meet up with the ocean, and the great distributor of wealth freely gives such water back to the rivers. If these pools lack motion, they can often dry up and never reappear again, the wealth is gone. Yet the river metaphor raises an important issue. If the wealth is not returning to the giver, then the giver can literally 'dry up' and perish. The free-flowing transference of Fehu is never positive if only used one-way.

Fehu is an integral part of life itself, the fluid movements which underlie all living things and connects them to each other. This fluidity may seem unstable, but when utilised with growth in mind, is actually a very stabilising force. As Fehu is so fluid in nature, it's mysteries are diverse and sometimes seem broadly hypocritical from one rune-caster to another.

Fehu is associated with the force that flows from Muspellheimr, the source of cosmic fire which generated the world and Midgardh. It is the fire of Ragnarok that will destroy the nine worlds. Here one can gain distinctive insight into Fehu if combined or bound to Sowelu. This fire of Fehu is creative and destructive. It is the fluid power of the Phoenix, forever living and dying. Fehu is also the deep unanswered mysteries behind the fires of living and dying. Essentially Fehu represents the meaning of life, whilst being the meaning of life.

Fehu is associated with Njordh, Frigg, Freajr and Freaje, largely because of shared powers of fertility. Fehu lends its power to all of these deities. Fehu is also associated with the ability of rune-casters to read the runes, and is associated with the fluid power of divination.

Freajr and Freaje in particular are associated with Fehu because of their intimate connections with wealth. Hnoss and Gersemi - Freaje's daughters - both had names that translated to 'wealth' or 'treasure.' Indeed Freaje is known to weep tears of pure gold, and Freajr is a fruitful, fecund god.

In a reading Fehu tends to represent a period of increased good fortune, a windfall of wealth which can come in the form of money or valuable objects. It can also represent a windfall in your attitude, you may not have much, but you may begin to appreciate the value and luck of what you have. Other runes around this will often indicate forms of wealth. Algiz for example represents that the windfall will come in conjunction with a lot of communication, or from protecting what is already of value to you. Oathola can suggest an inheritance. In a reading, Fehu in conjunction with Mannaz can represent either the power and control of the ego to generate wealth, or the opposite, the use of the ego to so desperately seek power and wealth, one ends up draining both.

Merk - As a Merk rune Fehu can represent the burnout associated with being too driven for wealth and success. It represents conformity, and can represent being power hungry. It can represent a broken spirit, poor wealth or attitude relating to wealth, and wealth being taken away. It indicates discomfort rather than comfort. Fehu as a negative sometimes indicates people who never feel like they have enough wealth, regardless of how much they actually have. After all, wealth is personal, and therefore personally interpreted.

As a Merk it can also represent being outcast or alienated from the riches that are internalised within oneself. It can also represent hoarding one's talents and stagnation due to a halting of potential generosity. It can also represent break ups within relationships, particularly due to money matters.

In Ritual - Fehu is great in spells and rituals for prosperity of any kind, and to aid the transferring of energy. In conjunction with Berkana it strengthens healing. With Uruz it can raise a lot of power that won't necessarily be too chaotic.
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SCHI'ASKALA

Name: Sch'iaskala

Other (celebratory) names: unknown

Form: True shape-shifter (no one true form.) Schi'askala presents to me as a 'she.' She presents as fast shifting mist / fog which occasionally forms into fragments of inert objects or real creatures. More recently she has been a clear voice without form in the otherworlds. She has also appeared as a lithe, 'white' woman with white hair, eyes, lips, etc.

Alternative Forms: None. As a true shape-shifter, all her forms are her true form, while none are at the same time.

Known for: Since early 2004.

Presides Over: The upperworlds, though she can move anywhere from what I can tell.

She also presides over the custodianship of lost Vilturj lore. From what I can understand, within her quiet voice and stretching forms are the secrets of many religions. She also carries within her the secrets of eudialyte, or ch'kra, the 'shaman's blood.'

Assisted With: Journeying in the otherworlds. Discovering 'lost' knowledge.

Chants associated with her: unknown.

Potential connection with deities or recorded lore: At first I thought there was a connection with the Slavic Wila/Vila, but these days I'm pretty sure she's a direct incarnation of the non-personified weather god of heavy and storm clouds: J'shiask'la, whose similarity in name cannot be denied.
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Landmarks of the Underworld

Although the underworld(s) are considered transitory - like all otherworlds - there are fixed landmarks that can be visited across time, which can act as 'starting points' depending on your culture or your practices. Here are some of the 'landmarks' found within my own practices, and the practices of others. Many of these are universal.

You may notice other landmarks in your own journeys, feel free to make a note of these places, or any rules that you learn in these places that may be specific to it - such as certain offerings you may have to leave, or certain places you might have to avoid. When I say things in this article like 'it is considered a safe place' etc. I am referring to the collective wisdom of my ancestors, and other shamans and shamanists that I have interacted with over the course of 10 years. It is all a collection of personal gnosis, but valid none-the-less. This list will be added to as I continue to gain experience and learn of the experiences of others.

The Fountain - The fountain seems to be a place that I have known a few shamanists to come to when they descend to the underworld. This fountain tends to be ornate, and 'man-made', though it seems ancient and not specific to any one religion. This fountain trickles fresh water, as though from a spring, and smells sweet and tempting. I have heard some say that the water is refreshing and helps them back to the middleworlds, but I have also heard others say that to partake of any food in the otherworlds is also dangerous and unwise.

It is considered one of the few safe places in the underworld, though I would still tread cautiously.

The Forest of Dead Trees - A forest of dead, grey, skeletal trees that never seemed to fall down. They sometimes shelter dead, grey, skeletal animals that never seem to die or disintegrate. All this happens on a dead, grey ground that never shifts and changes. This is the forest of dead trees. I have found in my own practices that this is a place I come to frequently. It stretches out what seems endlessly, and it is said many doorways to many other worlds, places, events and times happen within this forest. Strange gods and spirits, and the ancestors of lost Oraite drift there. Many are not benevolent.

The Underground Palace/s - Often made of bone, ice, sculpted rock, grey stone, these formidable palaces tend to house demons (powerful spirits) or deities that can lure you into traps, or alternatively grant favours at a high price. Many shamanists are steered clear of such places by their spirit helpers. Often, travelling near these palaces, one encounters great villages, tempting foods and material wares. In the Norse mythos, these Underground Palaces are sometimes inhabited by Duergar and other earth-based wights that can be benevolent or malevolent; but mostly just indifferent to humankind.

Great Ladder / Great Stairs - They go on forever, upwards or downwards. You can walk a great ladder for days or weeks or years in the underworld never reaching a new destination. Are they tricks? Maybe. Or are we trusting too much in the solid familiar? Maybe that too. I avoid these, unless I am directed to use them.

Ropes - Ropes are far more helpful than the great ladders / stairs, but they tend to be harder to climb! These usually lead directly to the middleworlds. They can hang directly from the sky or from ceilings / tree branches etc. As always, be careful, some ropes are just tricks! When in doubt, trust the advice of your spirit helpers.

Gates - These are usually guarded by beasts, underworld dogs, people etc. and it's not easy to get through them much of the time! Yet you will find that you need to negotiate these barriers (in all the otherworlds) if you want to get to certain destinations.

Dunes - A great desert in the underworld seems to go on eternally, it is hot, desiccated and dry (or alternatively it is a desert of ice; cold and windy). There are traps here laid by mischievous spirits and malicious ones, caves to fall into, illusions and delusion to follow. These dry places are unpleasant, but many demons who take soul fragments tend to hide here, and so traversing the deserts of the underworld is a skill required by Oraite and many other shamanists.

The Ocean of Black Water - It is said that when a deceased spirit drinks this water, they realise they are truly dead. When shepherding the dead to a place where they find peace, encouraging them to drink from this ocean can help them move on. It is further said that when they cross the ocean of black water, they reach a place where they can no longer be contacted by any except those given the training to reach 'the land of the dead.' Many Oraite and ancestral shamans choose to stay in the otherworlds, instead of moving onto the 'land of the dead,' but sometimes it is necessary to cross this ocean. This is only done by experienced shamanists.

There are different ways of doing this. Some cultures had a boatman who could be coaxed to carry a living soul over by trickery or coin, other cultures required the spiritual animist to depress their breathing, to give away their 'life' and make themselves feel and be 'dead' on the inside. This technique was dangerous, because it meant that the shaman risked losing their own life-force on what is already a dangerous journey. In our practice, we swim across the ocean ourselves. This is also a journey that carries great risk, as soon as we absorb, swallow or breathe in the spray of the black water we believe ourselves to be truly dead, and it is only through the help of our assistant spirits and spirit helpers (many who cannot cross over with us) that we are able to make the journey back.

Incidentally, looking into the lapping waters of the ocean will reveal precognitive visions.

The Land of the Dead - The place/s where many of the deceased go. The appearances of this place are many and diverse, depending on who you are visiting and how they died. It is a dangerous place where dead people can still be holding onto the soul fragments of person's living. It can also be a place of trickery, despair and longing. Anyone who has lost a loved one and has unresolved business (i.e. is still grieving) is not encouraged to go here alone, or without the assistance of another human who can intervene if necessary. This in my experience is a preliminary place before an actual paradisical land of the departed which I don't know of anyone having reached.

The Great Tree - A gigantic, gnarled tree. The Great Tree is sometimes known as the world tree, or Yggdrasl in Norse culture, and is a common fixture in many different cultures. The root system in the underworld is usually complex and enormous, containing numerous openings. Some of these openings lead back to the middleworld, and some don't. By the root system of this great tree live spirits, gods, some of the greater ancestors, and are also places that many deities frequent. The root system of the great tree is a source of wisdom. It is possible to find an opening that leads to:

The Centre of the Earth - A place I haven't myself visited. Thought to be an empty place, either filled with heat and fire (the sun within the earth), or like a limbo place without any solid matter at all, it is thought that the Void could be found here; that lack of spark that existed before this universe, and yet is a part of this universe. This is very rarely a place that any soul fragments visit - in fact I'm not sure myself of any soul fragments visiting here if lost. Therefore visits to this place are not often called for.

The Happy Village - A village which appears to be happy, prosperous and hardworking. People smile to each other, children play in the street, and you can smell bread baking and meat cooking over a fire. The longer you spend in this place, the more sinister it becomes. Some people might have animal tails, yet other children may suddenly turn into dogs and chase and kill a chicken that was once a child. You notice sleight of hand between the false smiles of merchants, everyone is ripping each other off. And the more you notice how deceptive this place is, the more they tend to notice you.

The Happy Village is a place where soul fragments can be tricked into staying, taken in by the external appearance of the place. However once the residents in the village notice you (especially if you are looking for soul fragments), they become more obviously dangerous, attempting to trick you into giving your real name, into abandoning your spirit helpers or ancestors, and decrying your own flaws and insecurities. Given the chance, they will steal fragments of your own soul. You may even notice - or have noticed - that they 'money' they steal off each other each belongs to a person who has lost a soul fragment. In this village, the souls of other people can become trapped here, turned into money that is only used for deception and the continuation of falsehood.

The Plateau/s - Grey, green, black, brown plateaus of endless soil or mud or dirt or even concrete. These are flat, dark places, often not illuminated (and certainly not be celestial beings like stars or the moon), and frequented by lost children, shadows, demons and prowling animals and beasts.

The Killing Fields / The Abbatoirs - Gigantic places of dismembered / brutalised body-parts. For me, it is a great black place underneath a giant pyramid, that Sekmet Het-hert often visits. At other times it is a series of artificially created abbatoirs designed for mass slaughter, sometimes decommissioned yet still stinking of death, decay and haunted by demons. For others it might be a battleground, or some place that is literally knee deep (or more) in body parts. None of the body parts are alive per se, but sometimes they animate, shift and seethe underneath the force of all the bugs and creatures feasting on flesh - cleaning bones that never seem to become clean.

During initiations, body pieces are sometimes scattered here to confuse the initiate.

The Homes (Tents) of Ancestors - On a winding trail, and kept well separate, is a variety of homes / tents / yurts filled with ancestor after ancestor, keeping their own home and tending their own bleak garden in the underworlds. They can be visited and offered gifts and in turn offer wisdom, but beware, not all ancestors mean well and some are outright malevolent (and some are demons, tricking you into believing they are your ancestors). I met Aka Oslo, an ancestor, on this trail, when I travelled the underworlds as a wolverine.

The Northern Plains / The Ice Fields / The Frozen Wastelands - Here you can find a woman; maybe a goddess, maybe a demon, who created all the illnesses, hardship and 'sins' that populate the middleworlds and our own earth. In Vilturj, she is often known as Ucza. She goes by many names, and many appearances, and can be hard to find. She rarely bothers herself with taking or looking after soul fragments in her 'domain,' but will visit those who visit her. I have heard (having not visited her myself) that she is polite and well-mannered, and often appears as a once-beautiful middle-aged woman, or a beautiful woman. She is more trustworthy than a deity like Lesavny, but it seems just being in her presence can transmit mysterious illnesses, bad 'luck', and other adverse conditions which most humans generally try and avoid. Some people believe the polite advice she gives is worth the 'price' of health or wellbeing.
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EHREMBI

Name: Ehrembi the four-winged raven

Form: A raven with four wings, these show as two sets of wings on an elongated torso. He has lightning that strikes within and from his eyes, a silver-grey beak that flashes like steel, and a forked snake's tongue. He can change his size and also the materials of which he is made, sometimes appearing as being made of steel or fire. Ehrembi often changes genders, but generally appears as 'male.' He is always smiling, laughing or chuckling to himself.

Alternative Forms: A larger than normal raven with two wings. A white or silver raven. Probably many other forms I'm not yet familiar with.

Known for: Over 6 years.

Presides Over: All worlds. He is able to move between the upper, middle and underworlds with ease, though he seems to prefer the middle and underworlds. He is diplomatic and able to negotiate his way past almost all troublesome spirits and demons. He is also able to find his way nearly anywhere.

He is connected to laughter, ceremonial rites, shamanising, shamanic techniques, jokes, wisdom, learning and solar ritual. He is constantly laughing, but it is often the laugh of someone who gets a joke that no one else gets, and he rarely explains the punchline.

He is quite 'alien.' He does not often act like a normal 'raven', and is quite different from the personality of my totem. It is difficult to read his thoughts, body language and intentions just by looking at him, but my experience of him is that he has always been supportive and a steadfast spirit helper.

Assists With: Ehrembi is my primary spirit helper because he appeared first, and also because he takes me nearly everywhere, and comes nearly everywhere. He also assists with soul-retrieval and healings, and enables me to maintain my emotional distance so that I can view situations with a stronger sense of clarity.

He introduced me to the underworlds, and does almost all the negotiations with entities in the otherworlds. I think of him as a negotiator, he seems to 'get along' with all spirits, perhaps because he himself is so neutral.

He helps me to laugh at myself, and at the world. His energy is gentle on the outside, and both as strong as steel and malleable as fire under the surface.

Chants associated with him:

On a day of blue skies,
under the blue skies
the beast with four wings,
the ever-flapping raven
clacks his beak at the skies
and holds up the skies with his beak.

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September 2025

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