Wildspeak Article - Gods: Hrum
Jan. 1st, 2005 12:33 amGods: Hrum (pronounced: Hroom with the 'oom' being like the 'oomph!' sound)
Depicted As
- A strong, handsome, muscular man who tends to look like he's stepped out of a furnace (sweaty, dirty, damp clothes etc.) He is known for his eyes, which are said to reflect flames even when there are none around. He is sometimes shown wearing red metals, and the colour of his hair is thought to be unknown because of the amount of dust and residue in it.
- Personified as thunder storms.
- Also personified as the sound of stampeding hooves.
- A black boar.
Other Names
None.
Symbols
Lightning.
Thunder cloud.
Black cloud.
Drum.
Fire.
Charcoal.
Mammoth.
Boar.
Presides Over
Hrum is the primary thunder god who is also seminal in Vilturj as the god who gave humans fire as a gift to combat a long, cold period caused by Vavale. He is generally a benevolent god who is able to converse with almost all gods in an easygoing manner, and is considered one of the most accessible of all the sky gods.
Hrum will often appear as a person in visualisation and journeying, and has quite a dominating presence. He is one of the few gods in Vilturj who will happily make 'small talk,' and it can be quite difficult to cut through the light-hearted diplomacy through to the deep, primordial and ancient wisdom in those fire-reflecting eyes that gave us light, electricity, fire and life in the first place. Despite Hrum's role as the god who gave us fire, he is rarely invoked in this incarnation and seems to take joy in being remembered more as a god who brings storms instead.
In the Upperworld, Hrum lives in a large, single-storey house which has various size and patterned drums hanging from every single spare part of his walls. It is thought that the spirit of dead, respected drums accompany him in his home.
As a sky god, Hrum is unusual in that he is benevolent towards humans (even as a lightning bolt knocks your house down). He accepts gifts and gives them freely. Hrum prefers regular worship, rather than intermittent worship. He will infrequently act as a mediator between Oraite and Ilkara'te (shamans) and other gods. However, Hrum has a fierce, destructive temper which is difficult to raise. This is a good thing that it is difficult to raise, because if Hrum doesn't like you, chances are none of the other gods, spirits or energies of the Vilturj pantheon and mythos will either.
Hrum has a strong relationship with zrzak, or lightning dragons (in the mythos, Hrum does not 'create' lightning, rather he can transport things with it - like glass and flame - but lightning itself is actually a form of dragon). He also has a strong relationship with wind maidens and other female wights. He can be brotherly, paternal or flirtatious depending on who he is interacting with and why.
Hrum is a complex god, he is benevolent and accessible, yet his judgement is 'final' and he can be a force of ostracism and destructive power. He gave us fire but brings the storms that can also immediately cut all our controllable electricity and fire out of our life.
Connections to Other Deities and Folklore
Hrum's connections to other deities, to specific folklore and other wights are too numerous to be listed here. So I will list his primary relationships instead:
- Hrum has a close relationship with L'yuvotn'r, it is a brotherly relationship and L'yuvotn'r will often accompany Hrum when he is riding his storms. He also has a very close relationship with Lesavny, even though he will work against him. Hrum is one of the very few gods that Lesavny has never been able to hoodwink, and Hrum has been one of the only gods to hoodwink Lesavny!
- Hrum is associated with the chthonic horse god Ajckonzi, and the stampeding hooves of wild animals are attributed to both of them. They are sometimes considered to be spiritual twins, one stampedes across the sky (Hrum) and the other stampedes across the ground (Ajckonzi). Their relationship isn't entirely clear, but their energies can be similar.
- Hrum is a comforting paternal father figure to drowned children and adolescents, and often encourages them to come up from their lakes and rivers and join him during storms in dances. As such they tend to adore and worship him. He is also known as a god who will send lost souls on their way (using thunder to drum them home, instead of 'drumming') and is in that sense a psychopomp.
- Though Hrum will often appear to be 'younger' than some of the ancient gods, there are stories where he jokes with Vavale (one of the oldest gods in our mythos) about being here before her. Vavale takes this good-naturedly, suggesting that their might be some truth to his statement. Hrum has never been 'born', nor given 'birth' to any gods in folklore. If you ask him where he comes from directly (as I have during UPG), he tends to be quite vague and say things like 'everywhere,' or 'nowhere.'
Times of Honour
- Thunderstorms.
- Before and after storm activity, or in the sight of storm clouds.
- During any drum ceremony.
Places of Honour
- Open spaces.
- In hearing range of thunderstorms.
- Near streams, rivers, lakes, etc.
- Around fire.
- the Upperworld.
Offerings
- Drumming.
- Shouting.
- Dance.
- Joy.
- Paintings of black clouds or lightning.
- Fire.
- Clay and glass objects.
- Mammoth and boar effigies.
Depicted As
- A strong, handsome, muscular man who tends to look like he's stepped out of a furnace (sweaty, dirty, damp clothes etc.) He is known for his eyes, which are said to reflect flames even when there are none around. He is sometimes shown wearing red metals, and the colour of his hair is thought to be unknown because of the amount of dust and residue in it.
- Personified as thunder storms.
- Also personified as the sound of stampeding hooves.
- A black boar.
Other Names
None.
Symbols
Lightning.
Thunder cloud.
Black cloud.
Drum.
Fire.
Charcoal.
Mammoth.
Boar.
Presides Over
Hrum is the primary thunder god who is also seminal in Vilturj as the god who gave humans fire as a gift to combat a long, cold period caused by Vavale. He is generally a benevolent god who is able to converse with almost all gods in an easygoing manner, and is considered one of the most accessible of all the sky gods.
Hrum will often appear as a person in visualisation and journeying, and has quite a dominating presence. He is one of the few gods in Vilturj who will happily make 'small talk,' and it can be quite difficult to cut through the light-hearted diplomacy through to the deep, primordial and ancient wisdom in those fire-reflecting eyes that gave us light, electricity, fire and life in the first place. Despite Hrum's role as the god who gave us fire, he is rarely invoked in this incarnation and seems to take joy in being remembered more as a god who brings storms instead.
In the Upperworld, Hrum lives in a large, single-storey house which has various size and patterned drums hanging from every single spare part of his walls. It is thought that the spirit of dead, respected drums accompany him in his home.
As a sky god, Hrum is unusual in that he is benevolent towards humans (even as a lightning bolt knocks your house down). He accepts gifts and gives them freely. Hrum prefers regular worship, rather than intermittent worship. He will infrequently act as a mediator between Oraite and Ilkara'te (shamans) and other gods. However, Hrum has a fierce, destructive temper which is difficult to raise. This is a good thing that it is difficult to raise, because if Hrum doesn't like you, chances are none of the other gods, spirits or energies of the Vilturj pantheon and mythos will either.
Hrum has a strong relationship with zrzak, or lightning dragons (in the mythos, Hrum does not 'create' lightning, rather he can transport things with it - like glass and flame - but lightning itself is actually a form of dragon). He also has a strong relationship with wind maidens and other female wights. He can be brotherly, paternal or flirtatious depending on who he is interacting with and why.
Hrum is a complex god, he is benevolent and accessible, yet his judgement is 'final' and he can be a force of ostracism and destructive power. He gave us fire but brings the storms that can also immediately cut all our controllable electricity and fire out of our life.
Connections to Other Deities and Folklore
Hrum's connections to other deities, to specific folklore and other wights are too numerous to be listed here. So I will list his primary relationships instead:
- Hrum has a close relationship with L'yuvotn'r, it is a brotherly relationship and L'yuvotn'r will often accompany Hrum when he is riding his storms. He also has a very close relationship with Lesavny, even though he will work against him. Hrum is one of the very few gods that Lesavny has never been able to hoodwink, and Hrum has been one of the only gods to hoodwink Lesavny!
- Hrum is associated with the chthonic horse god Ajckonzi, and the stampeding hooves of wild animals are attributed to both of them. They are sometimes considered to be spiritual twins, one stampedes across the sky (Hrum) and the other stampedes across the ground (Ajckonzi). Their relationship isn't entirely clear, but their energies can be similar.
- Hrum is a comforting paternal father figure to drowned children and adolescents, and often encourages them to come up from their lakes and rivers and join him during storms in dances. As such they tend to adore and worship him. He is also known as a god who will send lost souls on their way (using thunder to drum them home, instead of 'drumming') and is in that sense a psychopomp.
- Though Hrum will often appear to be 'younger' than some of the ancient gods, there are stories where he jokes with Vavale (one of the oldest gods in our mythos) about being here before her. Vavale takes this good-naturedly, suggesting that their might be some truth to his statement. Hrum has never been 'born', nor given 'birth' to any gods in folklore. If you ask him where he comes from directly (as I have during UPG), he tends to be quite vague and say things like 'everywhere,' or 'nowhere.'
Times of Honour
- Thunderstorms.
- Before and after storm activity, or in the sight of storm clouds.
- During any drum ceremony.
Places of Honour
- Open spaces.
- In hearing range of thunderstorms.
- Near streams, rivers, lakes, etc.
- Around fire.
- the Upperworld.
Offerings
- Drumming.
- Shouting.
- Dance.
- Joy.
- Paintings of black clouds or lightning.
- Fire.
- Clay and glass objects.
- Mammoth and boar effigies.